- Liittynyt
- 19.10.2016
- Viestejä
- 4 346
Aika paljon laajempi tuo huomisen update #2 kuin mitä sai kuvan tuosta aiemmasta artikkelista.
Alla muutokset suoraan täällä, niin ei tarvi hyppiä tuonne EA:n sivuille.
www.ea.com
Vissiin yrittävät jo ensi viikolle seuraavaa päivitystä, joka onkin sitten paljon laajempi kuten aiemmasta artikkelista selvisikin.
Alla muutokset suoraan täällä, niin ei tarvi hyppiä tuonne EA:n sivuille.
- Bullet spread has been reduced on all weapons except Shotguns. This should result in better accuracy during gameplay
- Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range
- Resolved an issue where players who were killed close to obstacles such as walls or water were unable to be revived
- Resolved instances where players were stuck in a downed state and unable to respawn. We’ve also introduced a hidden timer that will activate after 30 seconds of being in a downed state that will force a redeploy should it be required
- MD540 Nightbird Mounted 20mm Cannons - we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
- Reduced Blast Radius size from 3 to 2
- Reduced Inner Blast Radius damage from 1.5 to 0.75
- KA-520 Super Hokum - 30mm Cannon (side mount) - we are reducing overall damage and range at which bullets do full damage, while increasing the overall bullet spread
- Reduced Blast Radius from 2 to 1.6
- Reduced Blast Damage from 20 to 14
- Reduced bullet damage before Damage Fall Off starts 18 to 15
- Reduced Damage Fall Off distance from 200 to 180
- Reduced bullet damage at max Fall Off distance from 8 to 6
- Increased bullet range and spread
- AH-64GX Apache Warchief and KA-520 Super Hokum - 30mm Cannon - we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
- Reduced Blast Damage from 20 to 18
- Increased the Damage Fall Off for enemies that are further away from the bullet impact center
- We reduced the overall damage of the Minigun for all Land Vehicles, alongside bullet damage drop off now starting earlier
- Reduced bullet damage before Damage Fall Off starts from 18 to 13
- Reduced Damage Fall Off distance from 60 to 40
- Reduced bullet damage at max Fall Off distance to 6
- Equipped armor type for the LCAA Hovercraft has been adjusted which increases it’s vulnerability against different weapon types
- Battlefield Portal - UAV-1
- The UAV-1 has been re-enabled within Battlefield Portal
- Greatly reduced health regeneration delay and speed
- Increased missile damage against vehicles and infantry
- The drone is now able to roadkill enemies
- Breakthrough matches will now correctly end after the last sector has been captured
- Resolved an issue that caused players queued for a match in Battlefield Portal to be sent back to the menu, instead of joining the match when a slot became available
- Made general improvements to stability to prevent rare occurrences of game crashing
![www.ea.com](https://media.contentapi.ea.com/content/dam/battlefield/battlefield-2042/images/2021/12/bf-2042-featured-image-patch-notes-2.jpg.adapt.crop191x100.628p.jpg)
BATTLEFIELD 2042 UPDATE #2
Addressing further critical issues and balance following our worldwide launch
![www.ea.com](https://www.ea.com/assets/images/favicon.png)
Vissiin yrittävät jo ensi viikolle seuraavaa päivitystä, joka onkin sitten paljon laajempi kuten aiemmasta artikkelista selvisikin.
Once this update is in your hands we’ll follow with Update #3 which is tentatively set for deploy next week. It will be our biggest update so far and provides a larger and more substantial set of changes, including performance enhancements, balance changes, and further QoL improvements.