Kokeile 3Dmark03:sta, niin näkyy kunnon fps lukemia.

Oma tulos joka löyty 6900XT refulla.
Siinäkin on pullonkaula jossain muualla kuin näytönohjaimessa, 5700XT antaa enemmän fps.
Tuossa alempana jotain mitä löysin valkoisista papereista, luulisin että jossain on enemmän tietoa pullonkauloista. CPU-ydinten käytöstä muistan joskus olleen tietoa saatavilla mutta on unohtunut.
Vaikuttaisi että vielä 3DMark06 näytönohjaintestitkin käyttää vain yhtä tai kahta ydintä, koska sen cpu-testit on suunniteltu kahdelle ja GPU-testit on suunniteltu niin että ne rasittaisi vain näytönohjainta.
3DMark03:
Note that the CPU test by itself is not multithreaded, but multithreading in DirectX should give some benefit to
the CPU score, when run on a dual CPU system or on a CPU with hyper threading support. 3DMark03 has been
programmed and compiled as a 32-bit application. Therefore, 64bit support in the CPU should not improve the
scores.
The CPU test reports a numerical CPU Score.
3DMark05:
The D* Lite algorithm is implemented in a different thread than the rendering. This is a forward looking
approach, since CPU technology is clearly is moving towards either virtual or physical dual core
technology. So far only few high-end gaming systems have two separate processors. A single virtual or
physical dual core processor is on the other hand becoming a more common choice for high-end gaming
systems. The CPU test is therefore run in two threads and not more than that. DirectX software vertex
shading is actually also threaded, which may bring further advantage to systems with a virtual or physical
dual core processor. Professional reviewers can disable the other CPU or the other core of a virtual or
physical dual core system, and compare the results.
The second CPU test runs game test 1 in 640x480 resolution, 2 fps fixed frame mode, software vertex
shaders forced and post-processing disabled. This is just like CPU test 1, except that there is no AI
calculations is CPU test 2.
3DMark06:
3DMark06 now takes into account the CPU result based on the CPU tests when calculating the final 3DMark score. The
logic behind this change in philosophy of the 3DMark score is the fact that games are increasingly using
more advanced AI and complex physics making the CPU an important part of the gaming performance,
and since 3DMark is the Gamers’ Benchmark, it is logical to follow the same path as games. All these
changes make 3DMark06 very different from its predecessor 3DMark05, though they might look alike.
Both CPU tests are forward looking, since CPU technology is clearly moving towards either virtual or
physical dual core technology. The CPU tests are mainly designed for dual systems, either with an onchip solution or with two separate CPUs, but are an excellent CPU test for single core processors as well.