Art by Rens
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Over the last years I have been focused on advancing real-time graphics by improving the quality of content.
During this time I looked at the possibility of realism and breaking current workflow to try and increase the visual quality of games. With hardware and software continuously evolving and new techniques becoming available, it creates endless possibilities to explore.
It is a balanced experience between learning, creating, figuring out what went wrong or could have been done better and growing your skill set.
By doing this often enough the results will slowly but steadily move forward. Having done this for a while, I am now creating a playable tech demo that will showcase what games can look like when these techniques are applied.
Tech demo
While showing images is great, nothing comes close to being able to experience it. To be able to explore an environment with this level of detail at a 4K resolution is mind-blowing to say the least.
Creating a demo is a first step in establishing a workflow, creating content and developing a foundation that can become a full game.
The theme of the environment is a Scandinavian forest that integrates some science fiction architecture. All content is captured at a high resolution using various methods like photogrammetry or with a light box. Plants and trees are built leaf by leaf, giving it depth that is needed to ensure realism and create a more believable world.
The size of the demo is kept to a small area. It allows the player to control a virtual camera and be able to capture images or video. By having access to various systems it is possible to make changes to the field of view, aperture, focal distance, depth of field methods and more. The sun intensity, temperature and direction are also available, making it possible to experience it in different ways.
While this might sound boring, being able to capture all the detail you run into is very rewarding.
Steam has provided access to upload content and it's meant to release end of this year.