finWeazel
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- 15.12.2019
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Sony tykitti hyvää tulosta. Pleikkareita on nyt myyty 32.1miljoonaa kipaletta. Konsolia on enemmän tarjolla ja myynti+voitto raketoi. Vois olettaa, että sonyn seuraavalla kvartaalilla psvr2:en myynti tuo hyvän piristysruiskeen liikevoittoon ja vaihtoon. Kuluthan psvr2:en kehittämisestä on maksettu aikaisempien kvartaalien aikana.
www.engadget.com
Muistinvirkistykseksi microsoftin uusimmasta kvartaaliraportista
Sony's gaming business had a blockbuster holiday quarter as it sold 7.1 million PS5s from October to December compared to 3.9 million in the same quarter last year. That's a whopping 82 percent increase, so the company's supply issues appear to be largely solved — much as the company has said as of late. In other words, you should be able to buy a PS5 now with little to no delay.
All of that resulted in a giant boost in revenue, as its Game & Network Services segment took in 1.25 trillion yen ($9.7 billion), up 53 percent year on year. That includes over double the revenue for hardware and healthy boosts in software (30 percent), network services (20 percent) and others including PSVR and first-party software sales on other platforms (73 percent).
Sony has now sold 32.1 million PS5s compared to 25 million in November 2022, so total unit sales increased 28 percent in just a single quarter. It also means that Sony may hit its fiscal year 2022 PS5 sales forecast (18 million units from March 2022 to March 2023) if it can ship 5.2 million consoles next quarter, something that previously seemed wildly optimistic. If it does reach that goal, it'll reach 37 million in total PS5 sales by the end of its fiscal year.
Sony has now shipped over 32.1 million PS5s following blockbuster holiday sales
Sony's gaming business had a blockbuster holiday quarter as it sold 7.1 million PS5s from October to December compared to 3.9 million in the same quarter last year.
Muistinvirkistykseksi microsoftin uusimmasta kvartaaliraportista
Gaming revenue decreased $259 million or 7% driven by a decrease in Xbox content and services and Xbox hardware. Xbox content and services revenue decreased 6% driven by lower engagement hours and monetization in third-party and first-party content, offset in part by growth in Xbox Game Pass subscriptions. Xbox hardware revenue decreased 11%.