- Liittynyt
- 14.03.2020
- Viestejä
- 402
Pystyy mutta ei mitään tolkkua hassata BFG:tä siihen
Tämä on se juttu.
"When the Doom Slayer is close to the Marauder, he will use his super shotgun to deal nigh-instant damage in a small area in front of him. If the Doom Slayer is farther from the Marauder, he can fire a beam projectile from his axe, or alternatively rush into melee range. If he is at mid-range, he can use one of several powerful slashing attacks with his axe. He can also summon a glowing orange wolf minion that will lunge at the player with biting attacks which momentarily obscure the screen and slow the Slayer's movement."
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"Marauders take minimal damage from "superweapons," though how the game classifies this is not clear. At the very least, the BFG 9000 and Unmaykr have strong damage debuffs and are best saved for other targets, and the Crucible is not a one-hit kill against this demon if he is shielded. The Super Shotgun is a strong choice since most of a Marauder's mid-range attacks involve lunging to close range."
Marauder
The Marauders are enemies which appear in Doom Eternal, as well as both of its subsequent DLC releases. A group of resurrected and corrupted Night Sentinels, the Marauders are those who sided with the Khan Maykr and the Hell Priests against the realm of Argent D'Nur, becoming demonic sentinels...
doom.fandom.com