- Liittynyt
- 13.12.2017
- Viestejä
- 173
Tässä vähän tarkempaa testailua eri asetuksista.BFV Graphics: Visual comparisons of individual settings : BattlefieldV Kannattaa kokeilla nuo recommendaatiot (alla spoilerissa). Omalla setupilla pyörii siinä 100-120 välillä fps (dx11) kun nuo asetukset käytössä ja muuten ultraa.
Edit: ja niin ehkä oleellinen tieto: Future frame rendering: on.
Edit: ja niin ehkä oleellinen tieto: Future frame rendering: on.
Significant Findings & Recommendations
- Texture Filtering: It seems like the implementation of this on Ultra (or possibly anything other than Low) is bugged, as it ends up blurring certain textures, most noticeably ground textures. Other reports of texture blurring here and here. Recommendation: Low
- Mesh Quality: Some objects, such as fortifications, trees, rocks and buildings don't render past a certain distance. On Low, this draw distance is lower than on Ultra. The rendering distance of player models seems to be unaffected by this setting. For example, a player hiding partially/fully behind a sandbag at a certain distance would appear as intended on Ultra, but would be fully exposed without the sandbags covering all/part of his body on Low. Higher resolution screenshot comparison. Here, there are 4 soldiers within my hipfire crosshair/ADS scope. Only 2 (and half of the 3rd soldier) are visible on Ultra, while all 4 are visible on Low. Recommendation: Low
- Undergrowth Quality: Foliage is a lot denser on Ultra than on Low, which is very noticeable up close. Sneaky snakes who think they are safely camouflaged are more exposed than they think. Foliage draw distance seems to be dependent on Mesh Quality rather than Undergrowth Quality. Needs more thorough testing on a different map (preferably Arras). Recommendation: Low
- ADS DoF Effect: While not having much effect when using iron sights, having this On while using optical sights applies a heavy blur filter to your peripheral vision that affects even the inner edges of your scope. You would definitely want to turn this Off to limit your tunnel vision and increase your situational awareness. PUBG forced this On at a certain point for all users to limit the advantage gained by having an Ultrawide monitor. Recommendation: Off
- Chromatic Aberration: Probably the largest contributor to the effect of blurring at the edges of objects, along with TAA. Recommendation: Off