Mutulla VRAM:a on liian nirkoisesti suhteessa asetuksiin, mistä seuraa ongelma kun RAM:a on vain 16 Gt. Kevyemmillä peleillä 16 Gt RAM ei ole ollut ongelmaksi, koska VRAM ja RAM käyttö on ollut pienempää.
Vaihtoehtoja:
1. Kokeile ensin low -grafiikoilla @1080p ja nosta pikkuhiljaa. Joku med/high@1080p - low/med@1440p on luultavasti ihan maksimi, kun 10 Gt VRAM apuna on vain 16 Gt RAM.
2. Hommaa 32 Gt RAM. Vahva suositus.
3. Hommaa 12/16 Gt VRAM. Tämä tuskin on järkevä vaihtoehto.
Edit. "So, why do some PC gamers have crashes? The reason is simple. The Last of Us Part I requires more than 16GB of RAM when using GPUs that have 8GB of VRAM. If you only have 16GB of RAM, you’re hitting a RAM wall (and not a VRAM wall). Hell, the game uses 11GB of RAM even at 1440p/Max Settings on an AMD Radeon RX 6900XT (which has plenty of VRAM).
So, if you only have 16GB of RAM, you’ll encounter major issues, especially if you don’t let the game finish its shader compilation. Moreover, if you’ve manually set/tuned your memory timings and if they are not that stable, you’ll definitely experience crashes. This isn’t the game’s fault, it’s your system that’s unstable; the game simply exposes those issues. Also, once the game finishes the shader compilation procedure, you should close it and re-launch it (so that you can free your memory).
Now if you have 32GB of RAM and still experience crashes during the shader compilation procedure (or while playing), you have stability issues. This has nothing to do with the VRAM and no, your crashes are not related to it. We know that a lot of users are pushing their memory timings to the extreme. Just stop doing that. Unstable overclocks/tunings are the number one reason for game crashes, so reset your settings to their default values. Once you do that, you’ll be able to complete the shader compilation procedure, and then play the game."
Does The Last of Us Part I have crashing issues on GPUs equipped with 8GB of VRAM? Well, time to find out.
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