Escape from Tarkov (PC)

Onko kenelläkään muulla ongelmia tummien alueiden kanssa? Hommasin uuden "pelimonitorin" enkä saa mitenkään hämäriä / tummia alueita kuntoon vaan kaikki pimeä / hämärä on todella pimeää / hämärää. Jos säädän kirkkautta / kontrastia / gammaa (monitorista) niin sitten vaaleat alueet ovat älyttömän kirkkaita ja työpöytä myös, silmät hajoaa.

GTX 1080 + DP-kaapeli + Samsung Odyssey C27RG50.
Laita sharpening jne Nvidian ajureista päälle. Nvidialla on kaikkia filttereitä helpottamaan elämää.
 
Onko kenelläkään muulla ongelmia tummien alueiden kanssa? Hommasin uuden "pelimonitorin" enkä saa mitenkään hämäriä / tummia alueita kuntoon vaan kaikki pimeä / hämärä on todella pimeää / hämärää. Jos säädän kirkkautta / kontrastia / gammaa (monitorista) niin sitten vaaleat alueet ovat älyttömän kirkkaita ja työpöytä myös, silmät hajoaa.

GTX 1080 + DP-kaapeli + Samsung Odyssey C27RG50.
Samsungien Black Equalizer -toiminnolla pystyy säätään tummien alueiden kirkkautta. Itsellä on Tarkoville oma näytön asetusprofiili, jolla Black Equalizerin asetusarvoa on laskettu. Arvo 13 on neutraali ja arvoa 5 käytän Tarkovissa.
 
Samsungien Black Equalizer -toiminnolla pystyy säätään tummien alueiden kirkkautta. Itsellä on Tarkoville oma näytön asetusprofiili, jolla Black Equalizerin asetusarvoa on laskettu. Arvo 13 on neutraali ja arvoa 5 käytän Tarkovissa.

Joo itseasiassa tänään tuota tutkiessa päädyin siihen, että pelaan profiililla A ja aina pelit lopetellessani täytyy vaihtaa profiilia siitä alanupin valikosta.

Kiitos tosta Black Equalizer -vinkistä! En ollut oikein tajunnut mitä sillä tekee. Eli mitä pienempi arvo sen kirkkaampia tummat alueet ovat :thumbsup:
 
Siitä tiiseriä ja 0.12.7 patch notesit. Tarkkaa pätch päivää ei vielä ole mutta tulossa aika pian tms.


Escapers, here are the preliminary patch notes for Patch 0.12.7:

Added:

  • Customs expansion (expansion of industrial area, construction site, added many new explorable buildings, stationary weapons, new location for Reshala spawn etc.)
  • Added new scav boss - Sanitar.
  • A former doctor, he worked in the health resort "Lazurny bereg", and before that in the TerraGroup laboratory. After the events that happened in Tarkov, he gathered a gang with former colleagues and operates on the "Shoreline". Actively uses professional skills in combat, quickly healing himself and the gang members. He uses various stimulants and medications, including those of his own production. He can quickly perform surgery by pulling out a bullet or applying a tourniquet on the field. Sometimes he is loyal to the Scavs and can leave a couple of first-aid kits or other medical supplies for his own group members on location
  • New quests on Shoreline
  • System for reporting suspicious players, unacceptable nicknames and game bugs abusers (on the post-match screen)
Improved AI behavior:

  • Bots can pick up items now
  • Improved AI behavior when they see bodies
  • Bots now can pick up a second firearm from bodies
  • AI now can greet each other or player scavs, showing their peaceful intentions
  • Bots will eat\drink while in peaceful mode
  • AI will perform a mag check when in peaceful mode
  • Bots can check someone for friend or foe by aiming at him for some time, if they’re not sure of one’s intentions
  • Bots will sprint while patrolling if they consider the spot being dangerous
  • AI will be able to storm the player as a group, if he’s holding position and attacking them
  • AI will try to avoid dangerous places
New weapons:

  • FN GL40 Grenade launcher
  • Mossberg 590A1 Shotgun
New ammo:

  • .366 AP-M
  • .45 ACP Hydr-Shock
  • 9x19 mm QuakeMaker
  • 9x19 mm 7N31
  • .45 ACP Lasermatch FMJ
  • .45 ACP AP
  • 7.62x51 mm M993
  • 40x46 мм M381 HE
  • 40x46 мм M386 HE
  • 40x46 мм M406 HE
  • 40x46 мм M433 HEDP
  • 40x46 мм M441 HE
  • 40x46 мм M576 buckshot
Added new stimulants:

  • 3-(b-TG)
  • L1 (Noradrenaline)
  • P22 (Specimen 22)
  • AHF1-M
  • Meldonin
  • "Obdolbos" cocktail
  • M.U.L.E


  • Added an additional icon for the network connection status in case of high packet loss
  • In the container slots window, the container tag is now displayed in the header


Iteration of improving and reworking the skill system:

  • New skill "Surgery"
  • Reduces HP penalty for surgery
  • Improved surgery speed
  • (Elite) No HP penalty for the restored body part
  • (Elite) Maximum increase in the speed of surgery
  • New skill "Aim drills"
  • Increase of the aiming speed
  • Decrease the volume of aiming
  • (Elite) No hand shaking at any stamina value, first 2 seconds after aiming
  • (Elite) Reduced hands shaking during tremor and fracture, the first 2 seconds after aiming
  • Rework of the “Strength” skill
  • Increase all weight limits
  • Increase the speed of the sprint
  • Increase the jump height
  • Increase the strength of the grenade throw
  • Increase the strength of a melee attack
  • (Elite) The weight does not take into account the weapons on the sling and on the back
  • (Elite) Melee attack can be stronger than usual
  • Rework of the "Endurance" skill
  • Increased feet stamina
  • Reduced stamina consumption for jumping
  • Increased holding breath time when ads
  • Increased the speed of breath recovery
  • (Elite) Maximum increase in breathing recovery rate
  • (Elite) Breathing is no longer dependent on energy
  • (Elite) Increased stamina reserve
  • Various fixes in old skills
  • Added 5 HP to the health of “Chest” zone (from 80 to 85)

Optimization:

  • Optimized the rendering of decals
  • Fixed freezes that happened when the sound of thunder or the sound of grenades exploding was played
  • Optimized the performance of the game server
  • Fixed an issue with killing the boss of a group of raiders who appeared on the scene after interacting with the trigger was leading to errors on the server
  • Minor optimizations on the first shot or hit
  • Optimization of hideout sounds
  • Fixes of errors that could potentially lead to different freezes

Fixed:

  • Iteration of fixes and corrections in UI
  • Bug with the PostFX menu that remains on the screen after closing the settings
  • Bug playing the sound of contusion if the sound is turned off in the settings
  • Bug of jerky animation of shooting weapons in the Hideout shooting range
  • The passage of raiders on the laboratory through the doors
  • A bug that allowed you to quickly move when constantly tapping the "Run" button when overweight
  • AS VAL with the handle adapter "Rotor 43" is now impossible to fold
  • Inability to exit the location via the paid exit “Car”, if you reconnect at the start of the exfil timer
  • Bug with throwing away the magazine when reloading the weapon via the context menu
  • Error 228 when receiving items from an expired email
  • Formulas for calculating prices for items with its resource and its commissions
  • After the reconnect, the equipment that was not searched become searched
  • The sound of the visor on/off remained at one point, and does not follow the character
  • Bug that wouldn't block buttons on the bottom panel after reconnecting as a Scav
  • Interface block if you go to the “Map” screen without a map
  • Bug when the "Receive all" button opened only the first and last message with items
  • Various bugs with switching the sound from “outdoor " to "indoor", and back, when reconnecting
  • Bug of not blocking an item after it was added to the merchant's sales table
  • Cartridges from packs of cartridges found in raid now have the status " found in the raid”
  • Error when studying items from the scav box
Fixes in the flea Market

  • The search will be updated if you delete and add an item to the wish list
  • Loss of a player's nickname and rating from the offer line after applying filters
  • The “search by item" option now resets the selected filters
  • Bug displaying the loading spinner on top of the list of offers
  • The mount without the “Found in raid" label ceased to be semitransparent (blocked) in the selection of the item for the offer, if you put and remove the mod on it
  • Bug when the merchant's avatar was flattened
  • Incorrect tag behavior on marked items for a flea market offer if you select multiple items from the container, closing and opening the container
  • Horizontal scrollbar on the product sales screen
  • Bug when the player couldn't put 2 identical weapons on the flea market if one of them was included in the starter kit for pre-order
  • Error 1508 - You send bad items- when putting an empty pack of cartridges on a flea Market
  • Bug, when for buying through a flea market goods from npc merchants needed items found in raid
Fixed in weapon presets

  • Displaying the indicator “you have mods to build” when there are no mods for the build in the stash
  • Bug when the build could have been built with the wrong mod that was not in the preset
  • Weapon disassembly bug if you build the same preset twice with the same weapon
  • Ability to select items that are blocked for purchase, via the presets by clicking the button “Select all”
  • Packs of items are no longer displayed in the purchase lists of preset mods
  • The purchase lists of presets no longer display items the player's own offers
  • Added an error about lack of space when purchasing preset mods
  • Bug when opening presets through the lower panel that caused the game client to freeze
Fixed in the hideout

  • Various fixes in the bitcoin farm
  • White authorization screen if you improve the pre-order version while in the hideout
  • Bug when it was possible to install a filter with zero resource in the “Water collector” and it could not be uninstalled
  • Calculation of fuel consumption time in the “Generator " zone
  • Bug duplicating the canister icon, when selecting a canister, in the “Generator" zone


  • Various bugs in group chat
  • Bugs with the discharge of weapons in the stash
  • Incorrect position of the fire mod pin and the turn of the barrel of the PPSH
  • Visual bug for displaying a zero bonus in the base level zones in the Hideout
  • Visual bug with the availability of time selection before the raid on the Laboratory screen
  • A bug where the player could spawn outside the location
  • Spamming error NullReferenceException: MuzzleManager
  • An error that occurs every time after treatment or getting a fracture
  • "Failed to create device file" error that occurs during client downtime
  • Errors when assigning voice commands
  • Spamming error when a large number of bots are active in the offline mode
  • Various errors while loading in raid
  • Various bugs and issues with Customs location
  • Various bugs and improvements related to AI
  • Fixed a bug when bots didn't follow a grenade throw with a voiceline
  • Fixed a handful of bugs related to bots getting stuck
  • Fixed a bug where a Gluhar would not react to a killed in the head ally
  • Fixed a bug when bots tried to heal a blacked out body part
  • Bots are now able to treat debuffs on blacked out body parts again
  • Fixed a handful of bugs with bots knocking out doors
  • Other AI related bug fixes and improvements
  • Various localization fixes and improvements
  • Other minor bugs and issues

Changed:

  • Now it is possible to examine items from the construction requirements screen in the Hideout
  • Added displaying the time before the bleeding effect disappears in the stash
  • Now if you are not matched to the raid within 45 minutes, the search will be canceled
  • Updated SV-98 animation, hold, new animations when entering and exiting a sprint, new hold in the menu and on the loading screen
  • Updated PPSH animation, hold, and new animations when entering and exiting a sprint
 
Hyvältä vaikuttaa. Varsinki tuo AI rework :D 0.12.9 on vissii vasta seuraava wipe hyvä näin että tulee sitä ennen muuta kontenttia
 
Moi. Mistä mahtais löytyä krafiikka asetukset asennuskansiosta? Mulla windowed mode ja en läydä enään asetuksia pelistä. Liekö jossain ruudun laidassa joka mahdollisesti piilossa, kun ei mistään löydy?
kiitos.
 
Kuinka kauan tääkin on ollut jossain beta vaiheessa,koska t5aas tulee jokin 0.123 versio. Mikronysväämistä mikäkin lipas sopii mihinkin aseeseen,et saa asetettua johonkin aloitus ak versioon muutakuin rautatähtäimet,tee tehtäviä sille henkilölle hanki 5 kpl jotain. Grafiikka on hienoa,äänet tulee jostain kaukaa ,ei kiitos nysvääminen
 
Onhan tämä kauan beeta, ja kyllä on melkoinen nysvääminen alkuun, itte lv 13 juuri aloittaneena, ja eioo mikään peli hetkeen koukuttanut tällä tavalla, soolona pelannu, ja odottaa vielä ku kaverit hommaa ja pääsee tiimina ottamaan turpaa.
 
Täällä on joku 20 yritystä takana, 7 virallista omalla hahmolla ja loput offline tai scav. 2 kertaa vasta maaliin. vähän armaa kokeillut mutta muuten 14v ku viimeks pelannu tällaisia, toistaiseksi ihan ok peli.
 
Kuinka kauan tääkin on ollut jossain beta vaiheessa,koska t5aas tulee jokin 0.123 versio. Mikronysväämistä mikäkin lipas sopii mihinkin aseeseen,et saa asetettua johonkin aloitus ak versioon muutakuin rautatähtäimet,tee tehtäviä sille henkilölle hanki 5 kpl jotain. Grafiikka on hienoa,äänet tulee jostain kaukaa ,ei kiitos nysvääminen
Jos lippaiden laitto aseeseen on nysväämistä niin ei peli todellakaan ole sinulle. Kannataa koittaa vaikka PUBG, Tarkov ei ole helppo ainakaa alussa, helpottuu kyllä kun saa FLEA marketin auki. LVL 1-10 on hankalin vaihe pelissä.
 
Mainio peli, vaikka olenkin ihan totaalisen paska tässä :D vähän nihkeesti on kavereita keiden kanssa pelata ja yksin aniharvoin selviän mutta hauskaa silti
 
Mainio peli, vaikka olenkin ihan totaalisen paska tässä :D vähän nihkeesti on kavereita keiden kanssa pelata ja yksin aniharvoin selviän mutta hauskaa silti

On vaikee olla nöyrä, kun on niin vitun hyvä.

:hmm:


Tuolla discordissa pääosin hyvää porukkaa. Itsekin kyllästyin yksinpelaamisesta johtuvaan alilyöntiasemaan ja ainaiseen tavaroiden menettämiseen.
 
On vaikee olla nöyrä, kun on niin vitun hyvä.

:hmm:


Tuolla discordissa pääosin hyvää porukkaa. Itsekin kyllästyin yksinpelaamisesta johtuvaan alilyöntiasemaan ja ainaiseen tavaroiden menettämiseen.
Lvl 16 grindattu yksin, jos uskaltais dc n puolelle kans, tuntuu että mitä enemmän oppii sitä enemmän koukuttaa :)
 
Onko kenelläkään tietoa mikä voisi aiheuttaa jäätävän pitkää matseista poistumisaikaa? Eli se viive kun poistut matsista, kuolleena tai hengissä -> peli lataa todella kauan ennen kuin pääset experience received -näkymään. Ei väliä onko lyhyt vai pitkä matsi, kuolitko vai et, luuttasitko invin täyteen vai et, ym.

Peli on ollut tismalleen samassa pc-kokoonpanossa alkuvuodesta lähtien ja vielä keväällä tuo matsien "exit viive" oli täysin normaali, about muutama sekuntti? Nyt saa istua joskus jopa minuutin (!!!) tuijotellen mustaa ruutua jossa pyörii pelin latausrinkula? Matsiin mennessä ei ole mitään vastaavaa ongelmaa.

Kone:

i5 7700k
16Gb ram
GTX 1080 OC
SSD x 3
Win 10

-Käyttis ja peli eri SSD:llä.
-Kummallakin SSD:llä roppakaupalla tyhjää tilaa ja health check / SSD benchmark OK.
-Muissa peleissä ei mitään ongelmia.
 
Viimeksi muokattu:
On varmaan kiinni palvelimista tällä hetkellä, tekee sitä kaikille mitä nähnyt.
Riippumatta koneen käytettävästä tehoreservistä.
 
Oon pelannut tätä nyt muutaman kuukauden. Onhan tämä pitkästä aikaa mukaansa tempaavin peli. Tässä on jokin juttu mikä itseä kiehtoo. Suurin syy ehkä se ettei ole mikään adhd räiskintä. Immerssiota luo kivasti pelissä se että kun kuulokkeilla pelaa niin kun on jokin tiukkapaikka ja olet jossain pusikossa jemmassa niin kuulet omat sydämenlyönnit kun kumisee päässä. Loistava peli jo tässä vaiheessa. Välillä huomaa vaan että tulee hätäiltyä ihan liikaa ja samassa on jo henki pois :)
 
Oon pelannut tätä nyt muutaman kuukauden. Onhan tämä pitkästä aikaa mukaansa tempaavin peli. Tässä on jokin juttu mikä itseä kiehtoo. Suurin syy ehkä se ettei ole mikään adhd räiskintä. Immerssiota luo kivasti pelissä se että kun kuulokkeilla pelaa niin kun on jokin tiukkapaikka ja olet jossain pusikossa jemmassa niin kuulet omat sydämenlyönnit kun kumisee päässä. Loistava peli jo tässä vaiheessa. Välillä huomaa vaan että tulee hätäiltyä ihan liikaa ja samassa on jo henki pois :)

Ensimmäiset 2-3kk ihan mukaansa tempaava peli. Sen jälkeen alat pikkuhiljaa tajuamaan kaikenlaisen paskan (kaikenlaisen abusing / chiittauksen) mitä tässä pelissä on aivan *elvetisti verrattuna joihinkin muihin suosittuihin FPS-peleihin kuten Battlefieldit, PUBG saatika enemmän tämän kaltaiset pelit kuten Hell Let Loose ja Post Scriptum.
 
Uusimpien päivitysten scavi päivitykset menny vähä mettään, ampuvat laaresihaulikoilla /ps kudiilla silmien väliin vähä turhan hyvällä prosentilla.
 
Joo, visiiri kypärällä tuo varmaan helpottaas, kaverit ampuu naamaan kerta.

Ei tartte visiiriä. Kypärä riittää. Sama homma armorien kanssa.. Jos sulla on kypärä ja armor joka suojaa rinnan sekä mahan niin scavit ampuu raajoihin... Normi scavit siis, bossien, niiden vartijoiden ja raiderien kanssa ei taida toimia.
 
Ei tartte visiiriä. Kypärä riittää. Sama homma armorien kanssa.. Jos sulla on kypärä ja armor joka suojaa rinnan sekä mahan niin scavit ampuu raajoihin... Normi scavit siis, bossien, niiden vartijoiden ja raiderien kanssa ei taida toimia.
Eileen viimeksi naamaosuma halvimmalla haulikon kudilla, ja perus murokulho kypärä oli pääs. Saa olla skarppina kyllä scavien kans nykyään.
 
Eileen viimeksi naamaosuma halvimmalla haulikon kudilla, ja perus murokulho kypärä oli pääs. Saa olla skarppina kyllä scavien kans nykyään.

Välillä toki sattuu varsinkin jos liikut kun ampuvat mutta päähän niiden ei pitäisi tähdätä jos on kypärä päässä :)
 
Kyllä ne oman kokemuksen perusteella ampuu minne sattuu, riippumatta mitä pukee päälle. Parempien armorien kanssa ei vain niin helposti huomaa, kun ne 7mm buckshotit ei juurikaan saa naarmua kummempaa aikaan. Ilman maskia riittää, kun 1 pelletti osuu silmään ja spreadi niissä on aika iso kauemmas. Hyvä vain, kun on haastetta. 7,62 PS kudit tulee ikävästi visiiristä läpi.

Tuli kans aloitettua tämä peli viime wipen lopulla ja aika hyvin unohtu muut pelit.
 
Kyllä ne oman kokemuksen perusteella ampuu minne sattuu, riippumatta mitä pukee päälle. Parempien armorien kanssa ei vain niin helposti huomaa, kun ne 7mm buckshotit ei juurikaan saa naarmua kummempaa aikaan. Ilman maskia riittää, kun 1 pelletti osuu silmään ja spreadi niissä on aika iso kauemmas. Hyvä vain, kun on haastetta. 7,62 PS kudit tulee ikävästi visiiristä läpi.

Tuli kans aloitettua tämä peli viime wipen lopulla ja aika hyvin unohtu muut pelit.
Joo samaa muut pelit käänyt paussille. Ensimmäinen wipe itsellä menossa. Alkaa hideoutti olemaan valmis, voisi alkaa keskittymään pelaamiseen eikä rakenteluun :)
 
Itse en mitään muuta ole pelannut edes 2018 alkaen :).. Aika vaan vähän kortilla ja tätä on vähän hankala pelata "kasuaalisti"
 
Eka wipe meni harjoitellessa, mutta nyt toisessa wipessa innostunut vielä lisää, kun oli huomattavasti helpompaa suorittaa tehtäviä ja tietää muutenkin hieman paremmin mitä kannattaa tehdä ja missä vaiheessa. Mukava ollut myös vertailla kehitystä SR perusteella yms.

Todella mukavaa vaihtelua näin +30vuoden iässä, kun omalla pelityylillään voi vaikuttaa niin paljon lopputulokseen, eikä välttämättä enään jaksa olla niin skarppina refleksiammunnoissa, mitä tuli lähinnä ennen pelailtua. Tässä ei oikeastaan voi tulla kahta samanlaista matsia ja satojen PMC mähinöiden jälkeen voi sanoa, että jokainen on tapahtunut erilailla.
 
Sama.. 36v lasissa ja just sopiva peli, tässä ei voita se jonne joka on vetänyt eniten redbullia. Ei niiden kans pysty enään tässä iässä kisaamaan :)
 
Mulla on jo 42v mittarissa ja tätä on kyllä kiva pelata. Ei haittaa ainakaan mua pienet ongelmat pelissä.
 
Muutamia ongelmia ollut mitkä ärsyttänyt hieman, kuten desync tilanteet. Ei kuitenkaan niin paljoa, että menoa latistas.
Huijareita on myös ajoittain aikapaljon, mutta toivottavasti BSG saisi sen ongelman joskus kuriin. Ei vissiin kuitenkaan näillä lähiservuilla niin iso ongelma, kuin lähempänä Kiinaa. Voi olla aika hankala kitkeä, kun peli luottaa niin paljon clienttiin. Tuntuisi vähentyneen report ominaisuuden myötä kyllä.

Muutaman kerran ollut jossakin komerossa piilossa puhumassa puhelimeen kulmassa, mihin kukaan ei sattumaltakaan eksyisi ja kuollut sinne 5 minuutin päästä kaukaa sprintaten tulevalle pelaajalle. Aina kummasti, kun itsellä ollu kallis loadout tai hyvää loottia.

Tietämys tässä pelissä on varmaan 90% menestymisestä, eikä kukaan pietä kädestä kiinni opetellessa. Valikoituu varmaan pelaajakunnaksikin enempi kärsivällistä sakkia. :)

Päivityksiä ja uusia ominaisuuksia tulee ihan mukavaa tahtia ja on tullut aikoinaan pelattua bugisempiakin pelejä. Isot on suunnitelmat kehittäjillä pelin suhteen. Toivottavasti jatkavat kehitystyötä samaan rataan.
 
Toivottavasti jossaki välissä tulis muutos ettei sais nuin nopeesti huippu gearia. Wipen alussa raidereilta ja scävi bosseilta & henkivartijoilta ei sais niin hyvää loottia.

Ja sitte kauppiaat myis vasta 3-4 levulla sitä kunnon kampetta. Ja nuo panokset kummastuttaa mikä järki siinä on esmerkiks Prapori myy 7.62 PS 1 levulla -> Level 2 prapor myy 7.62 T45M... eikö noi vois olla vaikka toisipäin. onhan toi t45m about ps tasonen muttei vaa 6 levun armoriin tee yhtää mitää. Ylipäätäsä moni huonompi panos aukee vasta kun kauppiasta on enempi levutettu mikä vähän menee väärinpäin...

(Ja noi subsonicci ammuksetki on jo muttei oo vielä mitää kuulunu millon niitä ruetaan hyödyntään paremmin WIP siis)
 
Huomenna klo 20 Tarkov podcastia ja twitch dropsit päällä.
Screenshot_20200924-213304_Facebook.jpg
 


NOTE: Patch will not be this week, more polish is needed!

NOTE: There will be no wipe with 12.8

Added:

  • New skill "Сrafting"
  • New skill "Hideout management"
  • New special item Compass
  • The new item which will allow player to easily identify directions (azimuth) by pressing U key. This item will be equipped in the new unlootable slot (which means no one will be able to take your compass)
  • New type of bleeding - heavy bleeding
  • may open with a lower chance than a normal bleeding. Heavy bleeding requires special treatment items to stop (also some medical kits have the property of stopping heavy bleeding). The character with heavy bleeding leaves traces of blood on the surfaces.
  • New consumable items - Esmarch tourniquet, hemostatic syringe, kvass beverage
  • Fast backpack dump
  • the ability to quickly drop the backpack by double tapping the Z key
  • New third version of voice for BEAR
  • New faces and clothing for scavs
  • Voices of bosses (Glukhar, Sanitar and Reshala)
  • New character animations in the menu (on loading screen, in inventory, etc.).


New equipment:

  • New clothes for USEC and BEAR (tops and lowers)
  • New equipment (armored vest, chest rig, backpacks, headphones, helmets and berets)


New weapons and weapons parts:

  • М45А1 Pistol
  • KS-23 Shotgun
  • RFB Rifle
  • New mods for various weapons


Quality of Life changes:

  • Redesigned the group gathering screen in the lobby. Now you can see the character models of the group members with nicknames.
  • Added display of the object resource on the quick use panel
  • For mods, weapons, items moved by the mouse (drag'n'drop), added highlight of weapons, slots and mods where they fit (green - can be placed inside, yellow - can be combined / installed)
  • Option in the game settings - selection of the body parts color in the upper left UI element (a variant corresponding to the colors from the inventory on the "Health" tab and the old variant - red monochrome)
  • Options in the game settings to select the principle of displaying the combat interface elements (automatically hide or always show - quick access zone, endurance zone and the current stance and the current health state of body parts, all can be configured separately)
  • Added an ammo loading menu in the context menu of magazines in the stash
  • At the flea market, when buying more items than are left on sale, the remaining available quantity is bought
  • Automatic sorting of character's stash, any containers, backpacks, etc. by "sort" button
  • On the preset or customization screen, the characteristics of the weapon in the characteristics window now change when pointing to the mod to be installed
  • In the kill list after the raid the field "distance" (showing the distance of the fatal shot) was added.
  • When you exit the game, we added a warning that the generator is on.
  • Added a counter for ready items after crafting in the hideout in the lower menu
  • At a flea market, current flea market filters are no longer applied to your list of offers and your wish list.
  • Sorting goods by category is now reset when moving between merchants
  • Width of scrollbar in the stash, merchants' assortment increased
  • Added a hot key to unload the chamber CTRL+R.
  • Added a hot key to re-chamber ALT+R
  • Sent friend requests can now be cancelled
  • Added "accept all invitations" button
  • After death on the post-raid statistics screen, your character is now displayed in the equipment in which he was killed.
  • If the weapon has no magazine and there is no cartridge in the chamber, then by pressing the reload, the cartridge is now charged into the chamber (if there is a bunch of rounds in the pockets or vest).
  • Outside the raid, the stash can now be opened and closed by pressing the TAB hotkey.
  • Added display of "found in raid" status icon for canisters in the hideout generator area (if the canister is "found in raid")
  • Now the "Empty" button is displayed as the last item in the drop-down menu of the canister selection for the Generator
  • Now the treatment at the therapist will be free of charge first 5 levels of character


Optimization

  • Iteration of animation system optimization
  • Optimizing the work of AI on the server
  • High Quality Color option (enabled by default, disabling can give a small performance gain at the expense of image quality)
  • Different shader optimizations


AI improvements

  • Added weapon swaying in bots movements
  • Improved phrases for the attack by scav bots players
  • The bots now respond to the player scav "Follow me" gesture
  • Fixed bot behavior in combat when its target is outside the door
  • Fixed bug when Killa boss reacted incorrectly to smoke
  • Improved automatic cover search system
  • Fixed one of the bugs, from which a player scav could not become an enemy for raiders in reserve bunkers.
  • Fixed one of the bugs that caused bots to pass through closed doors
  • Bots now respond to the sound of approaching behind their backs
  • Fixed bug when bot ignored player after blinding.
  • Fixed a bug when a bot did not react to shooting at it through a masking net
  • Raiders now attack the regular scavs
  • Bots now respond to BEAR, USEC fractions with appropriate phrases
  • Bots can now react to the sound of a knocked down door
  • Fixed a bug when killing guards did not change the role of left alive bots


Fixed:

  • Desync of on/off status of the flashlight
  • Bug, when the items of the killed PMC character had the "found in the raid" status for the scav character of the same PMC player, in the same session
  • A series of bugs with the ability of the character to look through the walls
  • A series of bugs with invisible characters after spawning
  • Bug with missing display of the list of weapon presets
  • Setting and removing mods now resets sight mode (to correct a bug with aiming without image in lens)
  • Bug of no animation for picking objects from a third person view
  • Error 228, when special characters were used to name a preset
  • A bug with the blocking of further use of context voice lines, if you open the inventory during the sounding phrase
  • Bug, when on the items selection window for weapon crafting in the hideout, offered parts were already installed on the weapon
  • Bug, when the effect of "painkillers" or "stimulants" was removed earlier than the shown time
  • Bug, when the inventory broke down and caused an error, if in raid you removed weapons through Del key
  • Bug, when the explosion of frag grenades did not impose a contusion effect
  • Bug, when the gun stopped firing in automatic mode, if you start to quickly press the fire button before holding it
  • A bug, when the state of the stock fold was desynchronised , if an operation with the stock was performed during the operation with the object
  • Different bugs leading to a close enemy spawn
  • Bug, when the message counter increased by the number of unread messages when a new message was received after a raid
  • Tooltips and UI objects hanging in the interface
  • Bug when the image froze in the optics after using a thermal imaging device
  • Different bugs related to the ability to move items from not fully searched vests, backpacks, etc.
  • Desync of the price of quick health treatment
  • Bug with duplicate of Prapors' portrait in merchant menu
  • Fixed the duplicate image effect with heat haze effect
  • Bugs related to switching views to the hideout when the NVG on character is on
  • Error related to quick treatment when entering the Hideout
  • Bug, when the body took a static ragdoll position before touching the ground (problem with bodies hanging in the air)
  • Bug when the player would not receive the group status in the lobby
  • Bug when the resolution of the screen would not change after changing the screen mode
  • Bug, when you could open context menu in the window of item transfer
  • Error spam after suicide with a grenade, related to decal rendering
  • Bug, when jump action was in actions queue, if player tried to initiate jump, while laying down
  • Bug, when standing level didn’t decrease after quest fail
  • Bug of cycled animation, when installing weapon modifications while reloading
  • Bug, when healing wasn’t interrupted during load / unload of a magazine
  • Bug of healing animation getting stuck, while installing weapon modifications via DragNDrop
  • Bug of inability to unload a magazine, which was in the magazine case
  • Disabling buttons of installing and uninstalling video cards to a bitcoin farm, during sending of query related to interaction with them
  • Various fixes and visual improvements of interfaces
  • Bug, when changes to marker on a map were not saved
  • Bug, when game client was unable to close after 601 backend error for online and offline raids
  • Many different fixes on locations
  • Various fixes related to rain and soaking of surfaces
  • Various fixes for backend, related to increase the backend and overall game stability
  • Bug, when armor didn’t receive any damage from explosions of AGS and FN GL40 grenades
  • Delay before pulling the trigger of SV-98
  • Fixes related to delayed actions on the lobby screen when gathering a group
  • Bugs with the elite level of Vitality and Attention skills - NEW!
  • Various fixes of minor bugs and errors


Changed:

  • Stims and medical items now can remove contusion effect
  • Skills that require body hit to progress are not going to be progressed with your party members
  • When character is blind by flashbang, he will always reload with mag drop
  • Decreased damage radius of FN-GL40 grenades
  • Increased armor piercing of 7.62x25mm TT ammo
  • PC blocks now spawn ssd and sas drives, various big containers - various equipment - vests, backpacks etc. (in addition to existing loot)
  • Big plastic containers now spawn more items in general
  • Minor changes to AI scav loadouts
  • Increased fall damage
  • In the quest line The Tarkov shooter player now can use any bolt action rifle
  • Quest to unlock trader “Jeager” is now available after accepting of “Gunsmith 1” quest. Requirements for quest “Gunsmith 1” lowered to level 2
  • Reworked player spawn points at Reserve base location
  • Scav players spawn at the Reserve location is made later in time
  • Reduced the traders restock timer to about 2 hours (it was once every 3 hours)






TRANSLATIONS

  • German translation can be found here - thank you to Emissary & Moderator @ningamertendo and Emissary @Aleshani
  • Italian translation can be found here - thank you to Emissary @ZioEnzo
  • Turkish translation can be found here - thank you to Emissary @SolidMemo
  • Spanish translation can be found here - thank you to Emissary & Moderator @andresto and @NoisyCosmos
  • French translation can be found here - thank you to Emissary @titi4600
  • Czech translation can be found here - thank you to Sherpa & Moderator @ErrorCZE
  • Portuguese translation can be found here - thank you to Sherpa & Emissary @Alexandre_5
  • Hungarian translation can be found here - thank you to Emissary @Settenke
  • Farsi translation can be found here thank you to Emissary @Gascon
  • Chinese translation can be found here thank you to Moderator & Emissary @Mage_Elminster
  • Arabic translation can be found here thank you to Moderator & Emissary @d3voo


Vaikkei wipeä vielä tuukkaan niin jo on muuten litania muutoksia :think:
 


NOTE: Patch will not be this week, more polish is needed!

NOTE: There will be no wipe with 12.8

Added:

  • New skill "Сrafting"
  • New skill "Hideout management"
  • New special item Compass
  • The new item which will allow player to easily identify directions (azimuth) by pressing U key. This item will be equipped in the new unlootable slot (which means no one will be able to take your compass)
  • New type of bleeding - heavy bleeding
  • may open with a lower chance than a normal bleeding. Heavy bleeding requires special treatment items to stop (also some medical kits have the property of stopping heavy bleeding). The character with heavy bleeding leaves traces of blood on the surfaces.
  • New consumable items - Esmarch tourniquet, hemostatic syringe, kvass beverage
  • Fast backpack dump
  • the ability to quickly drop the backpack by double tapping the Z key
  • New third version of voice for BEAR
  • New faces and clothing for scavs
  • Voices of bosses (Glukhar, Sanitar and Reshala)
  • New character animations in the menu (on loading screen, in inventory, etc.).


New equipment:

  • New clothes for USEC and BEAR (tops and lowers)
  • New equipment (armored vest, chest rig, backpacks, headphones, helmets and berets)


New weapons and weapons parts:

  • М45А1 Pistol
  • KS-23 Shotgun
  • RFB Rifle
  • New mods for various weapons


Quality of Life changes:

  • Redesigned the group gathering screen in the lobby. Now you can see the character models of the group members with nicknames.
  • Added display of the object resource on the quick use panel
  • For mods, weapons, items moved by the mouse (drag'n'drop), added highlight of weapons, slots and mods where they fit (green - can be placed inside, yellow - can be combined / installed)
  • Option in the game settings - selection of the body parts color in the upper left UI element (a variant corresponding to the colors from the inventory on the "Health" tab and the old variant - red monochrome)
  • Options in the game settings to select the principle of displaying the combat interface elements (automatically hide or always show - quick access zone, endurance zone and the current stance and the current health state of body parts, all can be configured separately)
  • Added an ammo loading menu in the context menu of magazines in the stash
  • At the flea market, when buying more items than are left on sale, the remaining available quantity is bought
  • Automatic sorting of character's stash, any containers, backpacks, etc. by "sort" button
  • On the preset or customization screen, the characteristics of the weapon in the characteristics window now change when pointing to the mod to be installed
  • In the kill list after the raid the field "distance" (showing the distance of the fatal shot) was added.
  • When you exit the game, we added a warning that the generator is on.
  • Added a counter for ready items after crafting in the hideout in the lower menu
  • At a flea market, current flea market filters are no longer applied to your list of offers and your wish list.
  • Sorting goods by category is now reset when moving between merchants
  • Width of scrollbar in the stash, merchants' assortment increased
  • Added a hot key to unload the chamber CTRL+R.
  • Added a hot key to re-chamber ALT+R
  • Sent friend requests can now be cancelled
  • Added "accept all invitations" button
  • After death on the post-raid statistics screen, your character is now displayed in the equipment in which he was killed.
  • If the weapon has no magazine and there is no cartridge in the chamber, then by pressing the reload, the cartridge is now charged into the chamber (if there is a bunch of rounds in the pockets or vest).
  • Outside the raid, the stash can now be opened and closed by pressing the TAB hotkey.
  • Added display of "found in raid" status icon for canisters in the hideout generator area (if the canister is "found in raid")
  • Now the "Empty" button is displayed as the last item in the drop-down menu of the canister selection for the Generator
  • Now the treatment at the therapist will be free of charge first 5 levels of character


Optimization

  • Iteration of animation system optimization
  • Optimizing the work of AI on the server
  • High Quality Color option (enabled by default, disabling can give a small performance gain at the expense of image quality)
  • Different shader optimizations


AI improvements

  • Added weapon swaying in bots movements
  • Improved phrases for the attack by scav bots players
  • The bots now respond to the player scav "Follow me" gesture
  • Fixed bot behavior in combat when its target is outside the door
  • Fixed bug when Killa boss reacted incorrectly to smoke
  • Improved automatic cover search system
  • Fixed one of the bugs, from which a player scav could not become an enemy for raiders in reserve bunkers.
  • Fixed one of the bugs that caused bots to pass through closed doors
  • Bots now respond to the sound of approaching behind their backs
  • Fixed bug when bot ignored player after blinding.
  • Fixed a bug when a bot did not react to shooting at it through a masking net
  • Raiders now attack the regular scavs
  • Bots now respond to BEAR, USEC fractions with appropriate phrases
  • Bots can now react to the sound of a knocked down door
  • Fixed a bug when killing guards did not change the role of left alive bots


Fixed:

  • Desync of on/off status of the flashlight
  • Bug, when the items of the killed PMC character had the "found in the raid" status for the scav character of the same PMC player, in the same session
  • A series of bugs with the ability of the character to look through the walls
  • A series of bugs with invisible characters after spawning
  • Bug with missing display of the list of weapon presets
  • Setting and removing mods now resets sight mode (to correct a bug with aiming without image in lens)
  • Bug of no animation for picking objects from a third person view
  • Error 228, when special characters were used to name a preset
  • A bug with the blocking of further use of context voice lines, if you open the inventory during the sounding phrase
  • Bug, when on the items selection window for weapon crafting in the hideout, offered parts were already installed on the weapon
  • Bug, when the effect of "painkillers" or "stimulants" was removed earlier than the shown time
  • Bug, when the inventory broke down and caused an error, if in raid you removed weapons through Del key
  • Bug, when the explosion of frag grenades did not impose a contusion effect
  • Bug, when the gun stopped firing in automatic mode, if you start to quickly press the fire button before holding it
  • A bug, when the state of the stock fold was desynchronised , if an operation with the stock was performed during the operation with the object
  • Different bugs leading to a close enemy spawn
  • Bug, when the message counter increased by the number of unread messages when a new message was received after a raid
  • Tooltips and UI objects hanging in the interface
  • Bug when the image froze in the optics after using a thermal imaging device
  • Different bugs related to the ability to move items from not fully searched vests, backpacks, etc.
  • Desync of the price of quick health treatment
  • Bug with duplicate of Prapors' portrait in merchant menu
  • Fixed the duplicate image effect with heat haze effect
  • Bugs related to switching views to the hideout when the NVG on character is on
  • Error related to quick treatment when entering the Hideout
  • Bug, when the body took a static ragdoll position before touching the ground (problem with bodies hanging in the air)
  • Bug when the player would not receive the group status in the lobby
  • Bug when the resolution of the screen would not change after changing the screen mode
  • Bug, when you could open context menu in the window of item transfer
  • Error spam after suicide with a grenade, related to decal rendering
  • Bug, when jump action was in actions queue, if player tried to initiate jump, while laying down
  • Bug, when standing level didn’t decrease after quest fail
  • Bug of cycled animation, when installing weapon modifications while reloading
  • Bug, when healing wasn’t interrupted during load / unload of a magazine
  • Bug of healing animation getting stuck, while installing weapon modifications via DragNDrop
  • Bug of inability to unload a magazine, which was in the magazine case
  • Disabling buttons of installing and uninstalling video cards to a bitcoin farm, during sending of query related to interaction with them
  • Various fixes and visual improvements of interfaces
  • Bug, when changes to marker on a map were not saved
  • Bug, when game client was unable to close after 601 backend error for online and offline raids
  • Many different fixes on locations
  • Various fixes related to rain and soaking of surfaces
  • Various fixes for backend, related to increase the backend and overall game stability
  • Bug, when armor didn’t receive any damage from explosions of AGS and FN GL40 grenades
  • Delay before pulling the trigger of SV-98
  • Fixes related to delayed actions on the lobby screen when gathering a group
  • Bugs with the elite level of Vitality and Attention skills - NEW!
  • Various fixes of minor bugs and errors


Changed:

  • Stims and medical items now can remove contusion effect
  • Skills that require body hit to progress are not going to be progressed with your party members
  • When character is blind by flashbang, he will always reload with mag drop
  • Decreased damage radius of FN-GL40 grenades
  • Increased armor piercing of 7.62x25mm TT ammo
  • PC blocks now spawn ssd and sas drives, various big containers - various equipment - vests, backpacks etc. (in addition to existing loot)
  • Big plastic containers now spawn more items in general
  • Minor changes to AI scav loadouts
  • Increased fall damage
  • In the quest line The Tarkov shooter player now can use any bolt action rifle
  • Quest to unlock trader “Jeager” is now available after accepting of “Gunsmith 1” quest. Requirements for quest “Gunsmith 1” lowered to level 2
  • Reworked player spawn points at Reserve base location
  • Scav players spawn at the Reserve location is made later in time
  • Reduced the traders restock timer to about 2 hours (it was once every 3 hours)






TRANSLATIONS

  • German translation can be found here - thank you to Emissary & Moderator @ningamertendo and Emissary @Aleshani
  • Italian translation can be found here - thank you to Emissary @ZioEnzo
  • Turkish translation can be found here - thank you to Emissary @SolidMemo
  • Spanish translation can be found here - thank you to Emissary & Moderator @andresto and @NoisyCosmos
  • French translation can be found here - thank you to Emissary @titi4600
  • Czech translation can be found here - thank you to Sherpa & Moderator @ErrorCZE
  • Portuguese translation can be found here - thank you to Sherpa & Emissary @Alexandre_5
  • Hungarian translation can be found here - thank you to Emissary @Settenke
  • Farsi translation can be found here thank you to Emissary @Gascon
  • Chinese translation can be found here thank you to Moderator & Emissary @Mage_Elminster
  • Arabic translation can be found here thank you to Moderator & Emissary @d3voo


Vaikkei wipeä vielä tuukkaan niin jo on muuten litania muutoksia :think:
Onhan siinä. Vielä ku taika scavit sais pois, jokka huomaamatta läsäyttää päähän. Ja pelaajat joihin ampuu lippaallisen 7n1 päähän, mutta ei tapahdu mitään.
Koskahan seuraava wipe tuloillaan?
 
  • Tykkää
Reactions: S3p


Kallistuisin .13 pätsin suuntaan mutteihän sitä koskaan tiijä
 
Onhan siinä. Vielä ku taika scavit sais pois, jokka huomaamatta läsäyttää päähän. Ja pelaajat joihin ampuu lippaallisen 7n1 päähän, mutta ei tapahdu mitään.
Koskahan seuraava wipe tuloillaan?
12.9 aikasintaan, mutta viimeistään 13.0 tulee wipe.
 


Ensi viikolla uus pätsi. Pitää tarkistaa myös tuon jälkeen yö raidit onko kultistit jo laitettu. Ei voi olla niin ennalta arvattavia että halloweeniksi laittaa ne :smovember:
 
Uusi pelaaja täällä!

Jos joku veteraani jolla riittää hermoja haluis pelailla joitai matseja nii laittakaa YV. Tuntuu pikkasen vaikeelta yksin näin alkuun :D
 
Eilinen TarkovTV Devblog. Melkein pari tuntinen setti asiaa pelistä ja mitä on tulossa/suunitelmissa.

 
Mitäs olette mieltä, kannattaako Tarkovin takia päivittää R5 2600 kivi esim 5600X? Single core performancessa on vissiin aika iso ero tuohon zen+:aan verrattuna?
Kumminkin tarkovia tulee nykyään eniten/ainoastaan melkein pelattua ja ottaa päähän kun tuo ei vaan nykyisellä rusinalla tahdo pyöriä kunnolla. Kivi on @ 4,1GHz.
Näyttiksenä 5700xt.
 
Mitäs olette mieltä, kannattaako Tarkovin takia päivittää R5 2600 kivi esim 5600X? Single core performancessa on vissiin aika iso ero tuohon zen+:aan verrattuna?
Kumminkin tarkovia tulee nykyään eniten/ainoastaan melkein pelattua ja ottaa päähän kun tuo ei vaan nykyisellä rusinalla tahdo pyöriä kunnolla. Kivi on @ 4,1GHz.
Näyttiksenä 5700xt.
Itte vaihdon 1700 - 3700x ja ainakin huomattava apu oli itselle.
 
Mitäs olette mieltä, kannattaako Tarkovin takia päivittää R5 2600 kivi esim 5600X? Single core performancessa on vissiin aika iso ero tuohon zen+:aan verrattuna?
Kumminkin tarkovia tulee nykyään eniten/ainoastaan melkein pelattua ja ottaa päähän kun tuo ei vaan nykyisellä rusinalla tahdo pyöriä kunnolla. Kivi on @ 4,1GHz.
Näyttiksenä 5700xt.
Itse vaihdoin aikoinaan 1600x--> 3700x ja oli iso ero, +20fps taisi tulla shorelinen resortilla muistaakseni. CPU:sta tuo peli tykkää.
 

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