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- 19.10.2016
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Linkkisi ei jostain syystä toimi? Tässä toimiva: CD Projekt Red lupaa tehdä kaikkensa Cyberpunk 2077 -pelin korjaamiseksi
En vieläkään ymmärrä miksi tämä peli piti julkaista näin aikaisin. Oliko yksinkertaisesti vain niin, että sijoittajat piti pitää tyytyväisinä vai missä ihmeessä vika on? Vaikea uskoa että cyberpunk fanien painostuksella olisi paljoa painoarvoa tällaisissa asioissa. Onko siellä vaan ollu yes-miehiä, eikä kukaan ole uskaltanut sanoa vastaan, että tämähän on aivan buginen paska![]()
Kannattaa lukea se transcript suoraan CDPR:n sivuilta niin ehkä sinäkin ymmärrät. Se sisältää siis koko tuon puhelun sijoittajille tekstimuodossa, joka käytiin kaksi päivää sitten 14. joulukuuta. Se on ihan tuossa linkkaamassasi uutisessa linkitettynä. Tässä vielä suora linkki siihen.
Luin itse koko asiakirjan läpi ja tässä muutamia omia poimintoja, joiden kuvittelen vastaavan moniin kysymyksiin ja joita ainakin itse pidin mielenkiintoisimpina. Jos vaikka joku ei jaksa lukea koko kahdeksaa sivua tekstiä mutta haluaa silti lisätietoja. Suosittelen kuitenkin ehdottomasti lukemaan itse sen koko transcriptin läpi jos asia oikeasti kiinnostaa.
Adam Kiciński (AK): After 3 delays, we as the Management Board were too focused on releasing the game. We underestimated the scale and complexity of the issues, we ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy. On top of that, during the campaign, we showed the game mostly on PCs.
This caused the loss of gamers’ trust and the reputation that we’ve been building through a big part of our lives. That’s why our first steps are solely focused on regaining those two things. We are concentrated on fixing Cyberpunk on last-gen consoles. The first substantial set of fixes was released over the weekend. The next set of fixes will be released within the next seven days. Big updates are planned for January and February, together with smaller fixes. Of course, PC gamers will also be getting regular updates and fixes to improve the game. We will do everything possible to prove that we stick to our values.
We truly hope that our efforts will let us rebuild the trust we have lost. Thank you. Now we are ready for the Q&A session.
Q3: Firstly, your earlier comment about the board being too focused on delivering the game and ignoring problems with old-gen. Should we take it that you had found it was very important that the game shouldn’t be delayed into the next year, or simply that you had always wanted to deliver the game and not delay it – and you just underestimated the extent to which the last-gen version was not going to be the way it should be? Was it more about “the launch is important” or more about “we underestimated how bad the last-gen version was”?
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are you confident that last-gen machines will be able to produce an acceptable version of this game? And I say this as a PS4 owner, so I hope so. But – is it something that’s simply too demanding, and – in hindsight – no amount of fixing is going to generate an acceptable experience?
Michał Nowakowski (MN): First – your question was about the focus and the cause of ours ignoring, so to speak, the shortcomings of the current-gen version. It is more about us looking – as was previously stated – at the PC and next-gen performance rather than current-gen. We definitely did not spend enough time looking at that. I wouldn’t say that we felt any external or internal pressure to launch on the date – other than the normal pressure, which is typical for any release. So that was not the cause.
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We have also stated that if your expectation is that the game is going to be equal to, say, nextgens or PC in terms of performance, that definitely isn’t going to happen. Having said that, I’m not saying it’s going to be a bad game – but if you’re expectations regarding, say, visuals or other performance angle, are like this, then we’re openly stating that’s not going to be the case. It will be a good, playable, stable game, without glitches and crashes, though. That’s the intention.
Q4: obviously the gameplay on old-gen consoles wasn’t really shown very much. Could you explain why you decided to hold that back? People just saw PC gameplay, I think.
Marcin Iwiński (MI): we’ve actually shown console footage, but never on the last-gen consoles. The reason is that we were updating the game on last-gen consoles until the very last minute, and we thought we’d make it in time. Unfortunately this resulted in giving it to reviewers just one day before the release, which was definitely too late and the media didn’t get the chance to review it properly. That was not intended; we were just fixing the game until the very last moment.
Oma huomio tästä: Jännästi se CDPR yritti kuitenkin näyttäytyä ns. "hyväntekijänä" tarjoamalla refundeja, vaikka nyt sijoittajille painotetaan tiukasti että kyse ei ole mistään CDPR:n erikoisjärjestelystä vaan refundit olisi onnistunut muutenkin.Q6: First, regarding the refunds again, but another issue: I was wondering whether your console partners, like Microsoft and Sony will by any chance participate in the refunds, or is the financial burden yours only?
MN: I’ll start – the question is whether Microsoft and Sony are participating financially in refunds. One has to understand: Microsoft and Sony have refund policies for every product that is released digitally on their storefronts. Despite several articles I’ve seen that things are being set up just for us, it’s actually not true – these policies are in place and have always been in place; they’re not offered specifically for us. Anyone who has purchased any title on the PlayStation network or the Microsoft storefront can ask for a refund, and if it’s made within certain boundaries, usually related to time, usage and so on, can ask for that refund. Our procedure here with Microsoft and Sony is not different than with any other title released on any of those storefronts. I want to state that clearly, as there seem to be certain misconceptions.
Q9: So, we all know that [muffled] on consoles has been disappointing, but could you maybe provide some comments on the PC sales and player feedback – are the sales and the feedback on the PC platform in line with your original expectations? Secondly – other than performance considerations and stability of the game, is there any other player feedback that might be a bit alarming or concerning – like feedback regarding the story or gameplay experience that you potentially might need to focus on?
MI: And with regard to the PC version, this is what the reviewers got – you can check the reviews and our Metacritic score – and of course PCs vary in terms of configuration, so gamers may also have certain problems. We’re reminding everyone at launch about the very recent release of Nvidia graphic drivers which are crucial for our game, because they were developed in coordination with us, but in general PC gamers are enjoying the game a lot and we see very positive comments [on their streams]. So – a lot of positivity and goodwill is coming from this direction. Not that the game is perfect – it’s a gigantic world so at launch there’ll always be some glitches and problems on various configurations, but with regard to the console experience – we already fixed a lot of crashes with the last hotfix, and this time again we will be mostly looking at crashes and game-breaking bugs.
Q10: Also, given that we’ve now had 3-4 days of active gameplay, could you comment a bit on the PC and Stadia side of things – as gamers advance through the game, how do they experience it in terms of how actively they play – do you have any numbers on that? How “sticky” is the game for those PC gamers? Thank you.
AK: Sentiment is positive. With every passing day since the release we’re getting more and more positive feedback. We started low, but we’re gaining. [muffled] we started with a score of 70, but now it’s 79. If you filter those who have played 10 hours or more, the score is 85 – so the more you play the more enjoyment you feel. That’s the general feedback we have.
Q12: are the patches purely focused on performance and fixing bugs, or are you also looking to improve the gameplay in some ways – for example, the AI has been criticized [muffled] the NPC behaviors.
MN: whether we’re focusing just on technicalities or gameplay elements; things like AI – for example. To be honest – these are the same for us, from the production standpoint AI and NPC behavior fall within the general category of bugs, so if I can give you an answer – I think it does actually include that as well.


