- PS5 does not use Ray-Tracing of any kind. In Series X they implemented Ray-Tracing (partially) in ambient occlusion and reflections, but in PS5 they have removed all this (Series S did not have RT either)
- The lighting and ambient occlusion on PS5 has been modified a bit (in places giving good results and in others not so good). In the area of the beginning, for example, they have changed the direction of the light by completely changing the lighting of the rooms.
- By sacrificing RT, they have had scope to increase resolution on PS5. It runs at dynamic 4K like Series X, but does not have peaks as low as those reached by Microsoft's console. In areas where Series X fell below 1080p, PS5 remains above 1260p.
- In terms of performance, PS5 suffers more stuttering than Xbox (especially in cinematics) at 30FPS
- Shadows on PS5 have also undergone changes. In some areas, shadows appear harsher than other platforms (especially outdoors).
- Anisotropic filtering is slightly improved on PS5 over Series X.
- The textures are of the same quality in all versions.
- On PC, certain settings such as DOF, parallax occlusion, ray-tracing or the drawing distance are still higher than the rest of the versions.
- Loading times are twice as fast on Xbox Series compared to PS5. However, PS5 loads textures faster on startup.