Aika paljon löytyy noita alpha gameplay-videoita. Tässä näkyy sekä inffiä että tankilla pelaamista:
Jonkun tekemä lista muutoksista alphan perusteella:
Soldier changes:
Reloading your weapon while aiming down sights is now possible. This feature is also seen in COD: Warzone.
"Tactical sprint" is now a feature where you enable a much higher sprint speed than the regular sprint. This feature is also seen in COD: Warzone.
The weapon categories being shown are: SMG, assault rifles, LMG, DMR, bolt action and shotun.
A motion sensor grenade is being shown in the throwable menu.
The gadget menu shows: rocket launcher, ammo crate, med crate, anti-air launcher, repair tool, anti-tank mine and navigation beacon. All of these can be used with any specialist.
A player is seen using two frag grenades in their loadout.
A player is seen using two different melee attacks: one quick attack with bare knuckles and one slower attack with a knife that replaces the gun.
A player who is running around as Falck makes callouts indiciating that they have been spotted.
The same player is also aiming at enemy targets and making callouts hinting that spotting is indeed back in some form.
Every single specialist is seen using defibrillators as a revive mechanic.
Pressing Q opens up the vehicle spawn screen on-foot, M opens up the map screen, B deploys the parachute.
Vehicle changes:
The MBT is shown to have a mini-gun as a secondary gunner weapon.
Turret angle and speed is now shown with vertical bars as well as numbers. For air vehicles altitude is shown instead of turret angle.
Ammo and med kit crates have a circle around them highlighting the area where you need to stand to get resupplied.
In the helicopter there is a radar rotating on the mini-map hinting at some automatic spotting equipment.
The little bird now has very distinct tracer bullets coming from its mini-gun. Overheating the gun is shown with small dots that fill up in a circle around the reticle.
The little bird has a seat called "spotter".
The cockpit HUD for the heli now shows the angle of the helicopter.
Briefly during a clip of a player using an attack heli there was a third camera option shown where the camera was placed beneath the left wing pylons.
The vehicle spawn menu shows how many vehicles are currently on the map and how many you are allowed to spawn in. Vehicle types that are not available are crossed out.
The small vehicle icon in the middle that shows turret direction now also shows localized damage, highlighting the parts that are damaged in red.
An MBT is shown with red turret damage and the turret is moving very slowly.
There is plenty of smoke coming from the cannon when it fires and there is lots of smoke coming from explosions in general. This will most likely make players move a lot more to get a clear view of their targets.
A civilian pickup truck is seen being used by several players.
Interface changes:
Kill feed is placed above the mini-map and only displays the person killed and weapon used. This seems like a placeholder though.
During the spawn screen flags are now shown at the top of the screen with their specific names. Clusters are also shown clearly with names such as "C1" and "C2".
The equipment that can be changed during the spawn screen is: specialist, primary weapon, secondary weapon, throwable and gadget.
Flags on the spawn screen now have a circle outline that indicates capture status, instead of the previous "clock" animation.
When you get close to a capture zone it is shown in the mini-map as a large white area.
When standing in a capture zone the top bar that shows the contest status will now show exactly how many allies and enemies are in the zone.
When a flag is capture an on-screen message appears showing exactly how many tickets were removed on the enemy bar.
Health is shown both as a number and a colored line above weapon info. Depending on health status the line refills and shifts from red to yellow to green.
All available equipment is now clearly shown with remaining ammo status at the bottom right of the scren.
There is a d-pad looking icon with a T on it to the side of the ammo indicator. This icon switches to a bullet icon when aiming down sights which indicates that it's a toggle for firing modes and weapon attachments.
During the "end game" screen ribbons are shown with progress status.