HTML:
<?xml version="1.0" encoding="UTF-8"?>
<rage__fwuiSystemSettingsCollection>
<version value="37" />
<configSource>kSettingsConfig_Auto</configSource>
<graphics>
<tessellation>kSettingLevel_High</tessellation>
<shadowQuality>kSettingLevel_Medium</shadowQuality>
<farShadowQuality>kSettingLevel_Medium</farShadowQuality>
<reflectionQuality>kSettingLevel_Medium</reflectionQuality>
<mirrorQuality>kSettingLevel_High</mirrorQuality>
<ssao>kSettingLevel_Medium</ssao>
<textureQuality>kSettingLevel_Ultra</textureQuality>
<particleQuality>kSettingLevel_Medium</particleQuality>
<waterQuality>kSettingLevel_Custom</waterQuality>
<volumetricsQuality>kSettingLevel_Medium</volumetricsQuality>
<lightingQuality>kSettingLevel_High</lightingQuality>
<ambientLightingQuality>kSettingLevel_Low</ambientLightingQuality>
<anisotropicFiltering value="3" />
<taa>kSettingLevel_Medium</taa>
<fxaaEnabled value="true" />
<msaa value="0" />
<graphicsQualityPreset value="0.500000" />
</graphics>
<advancedGraphics>
<API>kSettingAPI_Vulkan</API>
<locked value="false" />
<asyncComputeEnabled value="false" />
<transferQueuesEnabled value="true" />
<shadowSoftShadows>kSettingLevel_High</shadowSoftShadows>
<motionBlur value="false" />
<motionBlurLimit value="16.000000" />
<particleLightingQuality>kSettingLevel_Medium</particleLightingQuality>
<waterReflectionSSR value="true" />
<waterRefractionQuality>kSettingLevel_Medium</waterRefractionQuality>
<waterReflectionQuality>kSettingLevel_Low</waterReflectionQuality>
<waterSimulationQuality value="3" />
<waterLightingQuality>kSettingLevel_High</waterLightingQuality>
<furDisplayQuality>kSettingLevel_Medium</furDisplayQuality>
<maxTexUpgradesPerFrame value="5" />
<shadowGrassShadows>kSettingLevel_Medium</shadowGrassShadows>
<shadowParticleShadows value="false" />
<shadowLongShadows value="false" />
<directionalShadowsAlpha value="false" />
<worldHeightShadowQuality value="0.330000" />
<directionalScreenSpaceShadowQuality value="0.330000" />
<ambientMaskVolumesHighPrecision value="false" />
<scatteringVolumeQuality>kSettingLevel_Medium</scatteringVolumeQuality>
<volumetricsRaymarchQuality>kSettingLevel_Medium</volumetricsRaymarchQuality>
<volumetricsLightingQuality>kSettingLevel_Medium</volumetricsLightingQuality>
<volumetricsRaymarchResolutionUnclamped value="true" />
<terrainShadowQuality>kSettingLevel_Medium</terrainShadowQuality>
<damageModelsDisabled value="false" />
<decalQuality>kSettingLevel_Medium</decalQuality>
<ssaoFullScreenEnabled value="false" />
<ssaoType value="0" />
<ssdoSampleCount value="4" />
<ssdoUseDualRadii value="false" />
<ssdoResolution>kSettingLevel_Low</ssdoResolution>
<ssdoTAABlendEnabled value="true" />
<ssroSampleCount value="2" />
<snowGlints value="false" />
<POMQuality>kSettingLevel_High</POMQuality>
<probeRelightEveryFrame value="false" />
<scalingMode>kSettingScale_Mode1o1</scalingMode>
<reflectionMSAA value="0" />
<lodScale value="1.000000" />
<grassLod value="1.500000" />
<pedLodBias value="0.000000" />
<vehicleLodBias value="0.000000" />
<sharpenIntensity value="0.500000" />
<treeQuality>kSettingLevel_Medium</treeQuality>
<deepsurfaceQuality>kSettingLevel_Ultra</deepsurfaceQuality>
<treeTessellationEnabled value="false" />
</advancedGraphics>
<video>
<adapterIndex value="0" />
<outputIndex value="0" />
<resolutionIndex value="14" />
<screenWidth value="2560" />
<screenHeight value="1080" />
<refreshRateIndex value="5" />
<refreshRateNumerator value="180" />
<refreshRateDenominator value="1" />
<windowed value="0" />
<vSync value="1" />
<tripleBuffered value="true" />
<pauseOnFocusLoss value="false" />
<constrainMousePointer value="false" />
</video>
<videoCardDescription>NVIDIA GeForce GTX 1080 Ti</videoCardDescription>
</rage__fwuiSystemSettingsCollection>
XML:n Asetukset selkokielisenä:
NVIDIA GeForce GTX 1080 Ti, Vulkan
2560 x 1080, 180hz, Windowed: No, Vsync: Yes, Triple: On
Texture Quality: Ultra
Anisotropic Filtering: 8x
Lighting Quality: High
Global Illumination Quality: Low
Shadow Quality: Medium
Far Shadow Quality: Medium
Screen Space Ambient Occlusion: Medium
Reflection Quality: Medium
Mirror Quality: High
Water Quality: Custom
Volumetrics Quality: Medium
Particle Quality: Medium
Tessellation Quality: High
TAA: Medium, FXAA: On, MSAA: 0
Near Volumetric Resolution: Medium
Far Volumetric Resolution: Medium
Volumetric Lighting Quality: Medium
Unlocked Volumetric Raymarch Resolution: On
Particle Lighting Quality: Medium
Soft Shadows: High
Grass Shadows: Medium
Long Shadows: Off
Full Resolution Screen Space Ambient Occlusion: Off
Water Refraction Quality: Medium
Water Reflection Quality: Low
Water Physics Quality: 75%
Resolution scale: 100%
TAA Sharpening: 50%
Motion Blur: Off
Reflection MSAA: Off
Geometry Level of Detail: 100%
Grass Level of Detail: 50%
Tree Quality: Medium
Parallax Occlusion Mapping Quality: High
Decal Quality: Medium
Fur Quality: Medium
Tree Tessellation: Off