Path of Exile 2 [PC, PS5, Xbox]

Liittynyt
06.05.2018
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1 058
Eiköhän tälle voi jo oman ketjun tehdä niin ei mene sekaisin ensimmäisen osan kanssa: Path of Exile

Vuoden lopussa pitäisi olla ns. early access eventti, jossa peliä pääsee jo kokeilemaan.

Julkaisu: We expect the Path of Exile 2 release date to fall in early 2025 at the earliest



 

PyleP

NOSTO
Liittynyt
17.10.2016
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1 087
juuh, kyllä kannattaa olla oma ketjunsa.. molemmat pelit siinä määrin massiivisia sisällöltään
 
Liittynyt
27.03.2017
Viestejä
2 840
Sitä ensimmäistä PoE en ole pelannut, mutta Steamin kaverilistassa sitä aina joku pelaa. Tiedän että se olisi hyvä kestopeli vuosiksi, mutta en ole jaksanut edes kokeilla, kun ei oikein ole aikaakaan ja koukuttumisriski on suuri.

Tämä PoE2 kuulostaa olevan gameplayltään aivan erilainen, tarkoitus olisi ohjata ukkoa WASD+hiiri tai gamepadilla, ja taistelu on lähellä dark soulsia. Striimaajat on päässyt jo pari kertaa pelaamaan ja tässä videossa POE2 Is Different, POE2 Is Hard- Trust Me, I've Played It kommentteja. Sittiäisiä voi yksinkertaisesti lyödä kuten Diablo 2:ssa, mutta isompia vastaan pitää torjua, väistellä ja iskeä tarkasti. Pidän tuollaisesta aktiivisesta pelaamisesta ja Diablo 2:sta oli niin hauska pelata gamepadilla, että kyllähän tätä jää odottamaan.

EDIT: Loppupelihän voi olla gameplayltään täysin erilainen PoE1:n tapaan, sitä ei ole päässyt vielä kukaan kokeilemaan.
 

PyleP

NOSTO
Liittynyt
17.10.2016
Viestejä
1 087


Settlers Improvements
  • Reworked how shipping Thaumaturgic Dust affects Shipping Risk and Rewards. Previously, it was multiplying the shipment value and having a disproportionately high impact on risk compared to rewards. Now, it simply adds to Shipment Value and scales the amount of rewards based on the other goods being shipped. This means the way Thaumaturgic Dust affects Shipment Value/Risk now directly correlates with the amount of rewards you will receive, and in almost all cases this is a buff from before.
  • When Recombinating items, rarer Modifiers now have a much higher chance to be selected for the resulting item than before.
  • Players now spawn further away from the portal in the Admiral Valerius Boss Area to help prevent leaving by accident.
  • Added the Uber Boss Fragments, missing Fossils, and the Blighted Scouting Report to the Currency Exchange.

General Improvements and Changes

  • Adjusted the following Tier 17 Map Modifiers:
    • Tier 17 Sawblades mod slowed down and there are only 3 sawblades (from 6)
    • The Marked for Death debuff no longer prevents the recovery of life and energy shield. It now increases damage taken by 50% (from 30%)
    • Players and their Minions deal no damage for 3 out of every 10 seconds (from 4 seconds every 10 seconds)
    • Players have 3% reduced Action Speed for each time they've used a skill recently (from 4%)
    • Monsters have 100% increased Area of Effect and fire 2 additional Projectiles (from 4 additional Projectiles)
    • Monsters take 35-45% reduced Extra Damage from Critical Strikes (from 100%)
    • Players have 25-30% less Area of Effect (from 50%)
    • Players have 25-30% less Defences (from 50%)
    • Rare and Unique monsters remove 5% of life, mana and energy shield from players or their minions on hit (from 10%)
  • The following mods no longer roll on Tier 17 Maps:
    • 100% reduced Effect of Curses on Monsters
    • Players have -2 to maximum number of Summoned Totems
    • Players in Area take 20% increased Damage per nearby Ally
    • Players cannot gain Endurance, Frenzy, or Power Charges
    • Players cannot Recharge Energy Shield, and Players cannot Regenerate Life, Mana or Energy Shield
    • Players cannot Block, and Players cannot Suppress Spell Damage
    • Players have 90% reduced effect of Non-Curse Auras from Skills
    • Players have 80% less Recovery Rate of Life and Energy Shield
    • Monsters Cannot be Leeched From
  • Added a new Tier 17 Map Modifier: Players have 50-60% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech.
  • The Divination Scarab of Plenty now grants additional Packs of Magic Monsters that have 800% increased chance to drop Divination Cards, instead of modifying existing packs in the area. It also now has a limit of 5 (from 1).
  • The Bestiary Craft to 30% quality a map, now specifies it grants 30% base quality (replacing any alternate quality types from Maven Chisels). This fixes a bug where if you used this craft on a map with quality from a Maven Chisel it wouldn't have added more of the alternate quality.
  • Updated the Vengeful Cry Skill Gem description to clarify that Minions cannot gain rage.
  • The Singular Carapaces Atlas Passive has been renamed to Towering Carapaces.
  • Updated remaining text referencing Reliquary Scarabs to correctly say Titanic Scarabs.
  • Added a slot for Kaom's Command Unique Siege Helmet to the Unique Stash Tab.
 
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