Fallout 76

Omasta mielestä ihan hyvä ostos jollain alle 20€ hinnalla mikäli tykkäsi FO4. Hyvinkin samantyylistä menoa ja alkupuolella ainakin on questeja joita seurata. Itse hommasin pelin postikulujen hinnalla (vaihdettiin käytetyt pelit keskenään) ja joku ~10h tullut pelailuta. Alkupaikoissakin pyöri pelaajia ja muutamat heitti suoraan partykutsua. Siinä sitten porukalla juostiin muutamia paikkoja putsaamassa.

Muutama miinus: välillä tuntuu, että monsterit respawnaa aika nopsaan jos käy hetken afkaamassa. Muutamia pieniä nykimisiä ollut kun pleikkarilla pelailen ja se on wifin varassa.
 
Mistäs porukka on ostanut noita cd-keytä ja oletteko käyttäneet paypalia(hackatty ilmeisesti v*tun monta kertaa) vai antaneet suoraa kortin numeron sille cd-key firmalle?.Voiko noissa maksaa esim puhelimella tms?.

Ilmeisesti noissa voi maksaa?.Onkos kukaan kokeillut?.
https://www.g2a.com
www.mmoga.com

/offtopic
Toi puhelin juttu siksi että siinä pystyy estämään ne tietyt maksunumerot eikä tarvitse antaa kortin numeroa mihinkään.:)

/edit
Toi pitääkin ilmeisesti tehdä niin että paypal app puhelimeen->maksa laskulla->maksa paypalilla se avain?.
 
Viimeksi muokattu:
cdkeys.com on ainakin yksi ihan hyvä paikka.
Molemmat Fallout 4 ja Fallout76 pelit ostanu sieltä. Rahaa siirtänyt käyttötililtä Paypal-tilille ja maksanut sitten suoraan sieltä.
 
Ei siinä mitään väärää ole, jos nauttii tämän pelin pelaamisesta. Väärää olisi, jos ei nauttisi ja yrittää väkisten pelata.

Toivon vain, ettei pelaamisesta nauttiminen tee pelaajista sokeita pelin ongelmakohdille, joita on oikeasti paljon ja niistä ne valitukset ovat lähtöisin.
 
Cdkeysistä itse ostanut pelejä(Xbox/pc) ja kausimaksuja jo varmaan viitisen vuotta eikä mitään ongelmia koskaan. Myöskin Ppal(kortilla, ei tilin tai siirtojen kautta) käytössä jo ehkä 10v, täysin ilman mitään ongelmia/uhkia. Ehkä kerran vaihtanut salasanan sinne. Ostoja tehty netissä PP:llä netissä ainakin jotain 50, ellei lähempänä 100:aa.
 
Ja Paypaliinkin saa nykyään kaksivaiheisen tunnistuksen käyttöön, joka hankaloittaa luvatonta tilille pääsyä vaikka tietäisikin salasanan. Paypal kuitenkin taitaa olla se turvallisin tapa maksaa nettikaupoissa, kun luottokorttitiedot tarvitsee luovuttaa vain Paypalille ja itse kaupat ei tätä tietoa saa. Ja toki Paypaliin voi siirtää rahaa myös tilisiirrolla jos haluaa. Samoin jos ostohommat menee vituiksi, niin Paypalilta saa disputella yleensä rahat takaisin.

Itse Paypaliahan ei tietääkseni koskaan ole hakkeroitu. Yksittäisiä tunnuksia toki. Esim. jos salasana päässyt karkuteille.
 
Viimeksi muokattu:
Ja Paypaliinkin saa nykyään kaksivaiheisen tunnistuksen käyttöön, joka hankaloittaa luvatonta tilille pääsyä vaikka tietäisikin salasanan. Paypal kuitenkin taitaa olla se turvallisin tapa maksaa nettikaupoissa, kun luottokorttitiedot tarvitsee luovuttaa vain Paypalille ja itse kaupat ei tätä tietoa saa. Ja toki Paypaliin voi siirtää rahaa myös tilisiirrolla jos haluaa. Samoin jos ostohommat menee vituiksi, niin Paypalilta saa disputella yleensä rahat takaisin.

Itse Paypaliahan ei tietääkseni koskaan ole hakkeroitu. Yksittäisiä tunnuksia toki. Esim. jos salasana päässyt karkuteille.
Taitaa kestää 2 pankkipäivää jos siirtää rahaa paypaliin tililtä?.Toi puhelinlaskuun maksun pistäminen ei nyt jostain syystä onnistu(joku kyllä kyseli että puhelinlaskuun mutta pisti että ei vielä,nyt ei enää kysele ollenkaan :D)

/edit
Juuri sain homman niin ettei kortin numeroa ole missään vaan siellä on vanhat numerot.Enkohän mä jaksa odottaa pari päivää.Sieltä ilmeisesti tulee joku dlc:kin ensi tiistaina.:)
 
Viimeksi muokattu:
Taitaa kestää 2 pankkipäivää jos siirtää rahaa paypaliin tililtä?.Toi puhelinlaskuun maksun pistäminen ei nyt jostain syystä onnistu(joku kyllä kyseli että puhelinlaskuun mutta pisti että ei vielä,nyt ei enää kysele ollenkaan :D)

SEPA-maksuna jos menee, niin pitäisi kestää saman kun Suomen sisällä siirrettäessä. Toki en sitten tiedä tuleeko Paypalilta tähän joku lisäviive. Itse en ole koskaan tuonne rahaa tililtä siirtänyt.

Ja tokihan tuonne Paypaliin kelpaa myös debit/electron, eli mitään oikeaa luottokorttia ei tarvitse.
 
Ite olen käyttänyt luottokorttia noissa avainkaupoissa. Ovat sen verran harmaahkoa aluetta että mikäli ongelmia tulee niin luottokunta ainakin palauttaa rahat takaisin.
 
Itse myöskään koskaan rahaa siirrellyt vaan kortti, luotto tai debit ollut suoraan PPalissa.
 
DLC:tä tulossa:



Hienoa että Bethesda jaksaa vielä yrittää kaikesta huolimatta. Peruspelin tuottama draama alkoi käydä vähän väsyneeksi. Nyt tulee uutta rikkinäistä sisältöä, uusia bugeja, uusia valheita ja uusia entistä törkeämpiä mikromaksuja. Ehkä saadaan haukkua peliä koko vuosi.

Tai ehkä Todd päätti tehdä sen pelin mitä mainosti. Harmi vain ettei menetettyä mainetta saa takaisin.


Ei ole mitään mainetta menetetty. Ensi viikolla 12.3 uutta sisältöä tulossa.
 
Mistäs porukka on ostanut noita cd-keytä ja oletteko käyttäneet paypalia(hackatty ilmeisesti v*tun monta kertaa) vai antaneet suoraa kortin numeron sille cd-key firmalle?.Voiko noissa maksaa esim puhelimella tms?.

Mä ostin cdkeys.com. Aika varmaan käytin Paypalia jos siellä on sellainen vaihtoehto. Mitään tilisiirtoja mun ei tarvitse tehdä kun paypalissa debit kortin tiedot.

Maksaa puhelimella, ei kai? En tiedä, luulisi että puhelimella maksaminen ei ole kovin kansainvälistä vielä.
 
Mä ostin cdkeys.com. Aika varmaan käytin Paypalia jos siellä on sellainen vaihtoehto. Mitään tilisiirtoja mun ei tarvitse tehdä kun paypalissa debit kortin tiedot.

Maksaa puhelimella, ei kai? En tiedä, luulisi että puhelimella maksaminen ei ole kovin kansainvälistä vielä.
/pahasti offtopic
Kyllä toi yksi sivu väitti että se olisi mahdollista suomeen mutta ei se antanut sitä vaihtoehdoksi.Itse ajattelin että toi olisi ollut yhtä helppoa kuin jonkun wot:n krediittien osto silloin joskus mutta ne on ilmeisesti kiristänyt noita juttuja(joku eu juttu käsittääkseni?).Itse en juuri haluaisi antaa edes tonne paypaliin mitään kortin tietoja kun entiset tiedot on menneet vanhaksi.En tiedä miten nyt mutta itse pystyin ainakin ostamaan yhdessä vaiheessa pelkällä kortin numerolla ja cvv tunnuksella(tätäkään ei enää edes suojata mitenkään kortissa vaan sen näkee jokainen) ulkomailta niin ei kauheasti houkuttele toi vaihtoehto.Toi puhelimella maksaminen olisi ollut helpompaa,tosin eipä sekään nykyään ole helppoa koska niitä estoja ei enää pysty muuttamaan netissä itse.Se missä maanosassa korttia voi käyttää vielä sentään onnistuu tehdä itse.:kahvi:

/edit
Toi perusavain on joku 12€ tällä hetkellä.
 
Viimeksi muokattu:
Ainakin itse sain siirrettyä viiveettömästi rahaa PayPal-tilille, eli käytännössä ei varmaan edes tarvi mitään kortin tietoja laittaa. Tuohan on vähän samanlainen tili kuin mitä esim. Veikkauksen pelitili on.

Mulla tais maksaa rapiat 15€ kun otin sen version missä tuli mukana joitain skinejä varusteisiin.
 
Huomenna menee vanhaksi. Käykää nyt joku laukaisemassa nuke. Silo Alpha 56372689, silo bravo 13356664, silo charlie 24753653
 
Huomiseen näemmä siirtyy päivitys.
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Fallout 76: Wild Appalachia Patch Notes – March 13, 2019
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Welcome to Wild Appalachia! Patch 7 introduces the first of many new content updates to come, including a questline, a pair of daily quests, and a crafting system. Additionally, this patch contains a variety of balance and gameplay adjustments, new features, another large wave of bug fixes, and much more. Check out a few patch highlights below, and then read on to catch the full patch notes.

Patch Highlights
  • New Questline – Wasted on Nukashine: Complete this questline to uncover the secrets of the notorious and illicit Nukashine and unlock the new Brewing and Distilling crafting system.

  • New Crafting System – Brewing and Distilling: Become the Wasteland’s premiere bartender by learning to craft a wide variety of new drinks using the new Brewing Workbench and the Fermenter.

  • New Seasonal Event Quest – Fasnacht Parade: Aid the dutiful bots of Helvetia with their Fasnacht preparations and parade to banish Old Man Winter, claim some sweet loot, and have a chance to claim fantastic Fasnacht masks.

  • Energy and Heavy Weapons Balance: We’ve implemented a number of balance changes for energy and heavy weapons to help them last longer before needing repairs and increase their damage output.

  • Challenge Tracking: A Challenge Tracker has been added to the Map to give you better visibility into your current active Challenges. You can also use it to keep an eye on progress toward the Challenges that are most important to you.

  • Player Reporting: We’ve added a player reporting system to the Social Menu that you can use to report other players for a variety of inappropriate or negative behaviors.
Patch Version
Download sizes for today’s patch will be approximately 20 GB for consoles, and around 13.7 GB for PC.

  • PC: 1.1.0.5

  • PS4: 1.1.0.3

  • Xbox: 1.1.0.4
Wild Appalachia
  • New Questline – Wasted on Nukashine

  • Begin this questline by finding and reading one of the Party Invitation Posters that VTU students have plastered throughout Appalachia, including at Train Stations, to join in the revelry.

  • Party Invitation Posters are also available for free in the Atomic Shop until 9:00 a.m. EDT on April 9. Once claimed, you can place the poster in your C.A.M.P. and read it to begin the quest.

  • New Crafting System – Brewing and Distilling

  • A new Brewing Workbench has been added that you’ll learn to build by completing the Wasted on Nukashine questline. Use it to craft a variety of new Wines, Spirits, Beers, and Mixed Drinks that will temporarily apply positive and negative effects when consumed.

  • Several Brewing and Distilling Daily and Weekly Challenges have also been added.

  • New C.A.M.P. Object – Fermenter

  • Some drinks require fermentation time before they’re ready to be consumed. Wines and Spirits can also be aged further to gain additional, more powerful effects.

  • The Fermenter C.A.M.P. object has been added to aid in this process and can be unlocked by completing Wasted on Nukashine.

  • Brew up a new batch of drinks using the Brewing Workbench and then use the Fermenter to select those concoctions and age them twice as fast.

  • New Daily Quests – Brewing and Distilling

  • Once per day, after you’ve completed the Wasted on Nukashine questline, you can speak to Biv to continue experimentation and occasionally learn new recipes.

  • Sometimes, you’ll be asked to imbibe various types of alcohol and perform specific tasks. Other times, you’ll learn a new recipe and will need to craft the brew to Biv’s satisfaction.

  • New Seasonal Event Quest – Fasnacht Parade

  • This repeatable, limited-time event will be available for one week, from March 19 - 26.

  • Travel to the town of Helvetia to aid the local Protectrons as they prepare for the annual Fasnacht celebration and parade. Guide the bots to the end of their parade route to claim new loot, which may include new C.A.M.P. plans, and gain a chance to earn a fantastic Fasnacht mask.

  • There are many Fasnacht masks up for grabs, and some are exceedingly rare. Trade with your friends to acquire any particular mask that catches your eye.

  • Check out our recent articles on Fallout.com to learn more about Brewing and Distilling and the Fasnacht Parade Seasonal Event.
General
  • Server Maintenance: The messages displayed when servers are taken offline for maintenance have been updated:

  • The message displayed when an individual server is shut down for maintenance is now: “Please join another World. This World will be undergoing maintenance soon.”

  • The message displayed when Fallout 76 is brought offline for maintenance is now: “Game Services are shutting down for maintenance soon.”
Atomic Shop
  • Change Appearance: Players can now preview Atomic Shop items while navigating the in-game Change Appearance menu.

  • After entering Change Appearance from the menu on the Map, Atomic Shop items such as hairstyles and tattoos will now populate the list of appearance changes that players can preview.

  • Select an item and then choose “View in Atomic Shop” to open the Atomic Shop and unlock that item using Atoms.

  • Workbenches: Players can now also preview Atomic Shop items, such as paints, headwear, and outfits, from the list of craftable items that appears after entering a Workbench.

  • This functions much like previewing Atomic Shop items in a Workshop, or in the Change Appearance menu as mentioned above.

  • Additionally, a toggle has been added that players can use to show or hide unowned Atomic Shop items in a Workbench’s craftable item list.
Balance Changes
  • Energy Weapons: The amount of condition damage heavy energy weapons take per shot has been greatly reduced, and they should now last 4 to 5 times longer before needing repairs.

  • Energy Weapons: The amount of condition damage semi-auto energy weapons take per shot has been reduced by half, and they should last twice as long before needing repairs.

  • Energy Weapons: Base damage for semi-auto energy weapons has been increased by 10%.

  • Heavy Weapons: High rate-of-fire automatic heavy weapons have had their fire-rates reduced across the board, and weapon damage has been increased by +10% to maintain their original damage per second.

  • Dev Note: For high rate-of-fire heavy weapons, we wanted to drastically increase their effective damage per second against armor without pushing their baseline damage per second too high. This change in fire-rate provided room for a damage increase to help punch through armor more effectively.

  • Heavy Weapons: Weapon damage for all other automatic heavy weapons has been increased by 10% to 20%.

  • Heavy Weapons: The amount of condition damage automatic ballistic heavy weapons take per shot has been reduced by 75%.

  • Dev Note: We hope that some of these adjustments for energy and heavy weapons will help your guns feel more useful, from their durability to their ammo consumption rates. We know that some in the community have also been asking for weight changes for heavy weapons. While we haven’t addressed that in today’s patch, we do plan to make improvements with a future update and we will let you know as soon as we’re ready to share more details.

  • Flux: Different types of Flux have had their weights and sell values adjusted:

  • Stable Flux: Base value increased to 100 Caps.

  • Raw Flux: Base value reduced to 10 Caps.

  • Inert Flux: Weight reduced to 0.2 pounds, base value reduced to 0 Caps, and can no longer be sold to Vendors.
C.A.M.P., Crafting, and Workshops
  • Budget Adjustments: Some C.A.M.P. objects, such as Turrets and Lights, now consume far less budget, but also have a maximum amount that can be placed in a C.A.M.P. or Workshop.

  • These object recipes in the crafting menu now display how many of that item have already been built by the player in a C.A.M.P. or Workshop, including how many they have stored, as well as the maximum amount that can be placed.

  • Dev Note: Adding a max count to certain objects allows us to reduce those objects’ budget costs, while allowing us to keep an eye on their specific usage, as well as balance and performance. As a result, you’ll be able to build more stuff, and we’ll have more flexibility to refine and adjust C.A.M.P. and Workshop structure balance and performance.

  • C.A.M.P. Placement Adjustments: Occasionally, new game content may need to occupy a space in the world that was previously usable as a C.A.M.P. location. When this occurs, a new no-build zone will be placed in that spot, preventing players from building there in the future.

  • If a player’s pre-existing C.A.M.P. location would overlap a new no-build zone on joining a world, a notification will now inform them that their C.A.M.P. cannot be placed, and they will be given one free C.A.M.P. placement.

  • C.A.M.P.: Several additional environment objects, such as grasses, ferns, and swamp fungus, will now disappear when the player builds C.A.M.P. objects on top of them.

  • Radios: Classical and Appalachia Radios can now be crafted and placed in C.A.M.P.s and Workshops.
Design and Gameplay
  • AFK Timer: The timer that disconnects players after a period of inactivity is now 25% longer when sitting or sleeping.

  • Carry Weight Limit: A new “Destroy” option will now appear in place of the “Drop” option when a player who has exceeded the absolute maximum weight limit of 1,500 pounds plus the character’s current carry weight views items in their inventory.

  • Selecting this option will destroy the selected item. This can be repeated with additional items until the player’s total weight meets or falls below the absolute limit.

  • While above the absolute weight limit, items can no longer be dropped, traded, or consumed. They can only be kept or destroyed.

  • Dev Note: As part of our ongoing quest to improve the game’s overall economy, performance, and address items created as a result of exploit abuse, we’ve decided to implement a “Destroy” option for players who have surpassed the absolute weight limit. This should also help reduce cases of excessive item hoarding, as well as prevent duped items from being dropped and making their way into unsuspecting players’ hands.
User Interface
  • Challenge Tracking: A tracker has been added to the Map to help players take note of their current active Challenges at a glance, and enable them to monitor progress on the Challenges they choose to track.

  • Players can now access the Challenges menu directly from the Map and selecting a Challenge from the list will add it to the tracker.

  • Open the Map at any time to view any tracked Challenges, as well as progress toward Challenge completion.

  • Notifications will now display whenever progress is made toward a tracked Challenge.

  • Player Reporting System: A new “Report Player” option has been added, and will appear below the “Block” option upon clicking a player’s name in the Social Menu.

  • Clicking “Report Player” will open a reporting menu that features several reporting options, including: Cheating/Exploiting, Harassment, Offensive Name, and Real-World Threat.

  • Some reportable behaviors may fall under one of these categories. For example, offensive language can be reported using the Harassment category, and scamming or using bots can be reported as Cheating/Exploiting.

  • Selecting one of the above reporting options will send a report to the Bethesda Customer Service team for further investigation.

  • Main Menu: The background video that plays while viewing the Main Menu has been updated with a new Wild Appalachia themed video.

  • Main Menu: The Atomic Shop option on the Main Menu will now appear greyed-out with a loading spinner until the Shop is fully loaded.

  • Chat Volume Setting: A new Chat slider has been added to the Audio Settings menu and can be adjusted to increase or decrease the volume of incoming voice chat.

  • World Radios Setting: A new World Radios slider has been added to the Audio Settings menu and can be adjusted to increase or decrease the volume of all in-world radios. The existing Radio Volume slider has been renamed Pip-Boy Radio, and both settings can be adjusted independently of one another.
Bug Fixes
Performance and Stability
  • Performance: Implemented a performance improvement for the Speed Demon perk.

  • Stability: Addressed a crash that could occur during the Scorched Earth event.

  • Stability: Addressed a crash that could occur on Xbox One when opening the Map in areas like Charleston and Morgantown Airport.

  • Stability: The game client no longer crashes when crouching and standing up in mid-air while using Power Armor with a jetpack.

  • Stability: Fixed a rare server crash that could occur when building a structure.

  • Stability: Addressed a crash that could occur when attempting to trade with another player.
Art and Graphics
  • Animation: Characters in Power Armor now correctly play hand raise animations after using an Emote.

  • Environment: Both sides of the Brotherhood of Steel flag that hangs inside Fort Defiance now render correctly.

  • Environment: Fixed several issues that could cause visible seams in the environment or cause certain objects to appear to float.

  • Graphics: Addressed an issue that could cause character models to become invisible after Fast Traveling or exiting a loading screen.

  • Graphics: Fixed a rare issue that, under certain circumstances, could cause a player to become invisible and invincible after Fast Traveling.

  • Graphics: Decapitating another player during PVP no longer causes the character’s neck to appear stretched.

  • Graphics: Using the Social Menu to Fast Travel to a friend or teammate no longer causes the player’s character model or the game world briefly appear much darker than intended just before Fast Traveling.

  • Visual Effects: Sparking effects no longer appear to float in mid-air after attaching a Wire to or from a powered object in the player’s C.A.M.P.

  • World: The Weapons Workbench across from the Flatwoods Church has been rotated to prevent the game camera from clipping into a wall when accessing the workbench.

  • World: Environment objects will no longer fail to appear when looking through a specific window inside the Thunder Mountain Power Plant.

  • World: Structures and other environment objects now load correctly after using the elevator to access the rooftop of the Watoga Municipal Center.
C.A.M.P., Crafting, and Workshops
  • Artillery: No longer fails to fire if a player is not present near the Artillery’s placement location.

  • Blueprints: Attempting to place a Blueprint on the terrain that contains multiple metal conduits no longer causes a “Nothing is selected” error message to display.

  • Blueprints: Attempting to place a Blueprint that contains metal conduits no longer causes the conduits to be split from the main structure into a separate Blueprint.

  • Blueprints: Individual Turrets can now be correctly added to a Blueprint using the “select” option.

  • Blueprints: The material requirements displayed when attempting to place a Blueprint that contains roof objects now match the actual material costs for placement.

  • Blueprints: Fixed an issue that could prevent various C.A.M.P. objects from being added to a Blueprint selection when using the “Grow Selection” option.

  • Blueprints: Being killed by another player while attempting to name a Blueprint no longer causes the Blueprint naming menu to remain visible while dead.

  • Blueprints: Fixed an issue in which a Blueprint would not be saved if a tamed creature was the only selected object.

  • C.A.M.P.: Fixed an issue that prevented certain environment objects from disappearing when placing the C.A.M.P. apparatus on top of them.

  • Columns: The Classic Column and Stone Pedestal Atomic Shop items can now snap on top of one another and busts can more easily be placed on top of them for display.

  • Crafting: Brick powered doors can now correctly be placed on corners next to an adjacent object, such as a wall, that had already been placed.

  • Crafting: Fixed an issue that could enable ASAM Turrets to be built in a player’s C.A.M.P.

  • Crafting: Fixed an issue preventing players from crafting the Civil War Era Top Hat, Confederate Hat, Costume Witch Hat, Halloween Skull Mask, and Union Hat, despite having learned the required Plans.

  • Defenses: Fixed an issue that prevented some defense items from being placed on upper-floors.

  • Doors: Now correctly appear aligned within the doorframe when snapped brick walls that have doorframes.

  • Exploits: Addressed an exploit that could allow stored C.A.M.P. objects to become duplicated.

  • Exploits: Addressed an exploit that could allow Blueprints to be duplicated when moving C.A.M.P. locations.

  • Exploits: Fixed multiple issues that could allow players to access unintended areas using certain C.A.M.P. objects.

  • Floors: The error message that displays when attempting to place an Upper Floor in an invalid location now correctly states that Upper Floors can only be snapped to the tops of Stairs or existing Upper Floor pieces.

  • Foundations: Addressed an issue that could allow players to stack Foundations under certain circumstances.

  • Modify: Fixed an issue causing the “Replace” option to become non-functional when viewing a broken C.A.M.P. object in the Modify menu.

  • Modify: Error messages no longer appear when rapidly selecting and deselecting multiple C.A.M.P. objects in the Modify menu.

  • Modify: C.A.M.P. objects destroyed by another player while using the modify menu no longer causes them to fail to render.

  • Placement: Tamed creatures are no longer permanently lost if the player’s C.A.M.P. cannot be placed upon joining a world, and now correctly reappear the next time the C.A.M.P. is successfully placed.

  • Placement: If a player’s current C.A.M.P. location is occupied and they choose the “Find another world” option they can no longer continue to interact with objects while waiting to join a new world.

  • Repair All: Fixed an issue causing C.A.M.P. object repairs to require more materials then intended when using the Repair All option.

  • Repair All: The material requirements displayed when attempting to “Repair All” with the Contractor Perk equipped now correctly match the actual material costs.

  • Scrapping: Bone Clubs and Bone Hammers now correctly grant steel and bone fragments when scrapped.

  • Scrapping: Hazmat Suits now correctly grant Steel, Rubber, Glass, and Lead when scrapped.

  • Shelves: Placing an object on shelves no longer causes it to appear to float.

  • Stash Boxes: A number of Stash Box type objects, such as toolboxes, coolers, and dressers, among others can now be correctly damaged or destroyed by players.

  • Turrets: Newly placed Turrets will no longer automatically attack the owner’s Wanted teammates.

  • Turrets: Fixed an issue that could prevent Turrets from firing at enemy creatures.

  • Walls: Addressed an inconsistency in how Walls can snap to Roof objects.

  • Wires: Fixed an issue that prevented Wires from being added to a Blueprint.

  • Wires: Can no longer be attached to broken C.A.M.P. objects.

  • Wires: Can no longer be attached to C.A.M.P. objects that cannot be wired.

  • Wires: Fixed an issue that could cause a Wire to appear to float in mid-air.

  • Wires: Can no longer be placed while attempting to lock an object, such as a resource collector.

  • Wires: Fixed an issue in which moving objects with Wires attached could cause them flicker or grow in size.

  • Wires: Fixed a rare issue affecting Wires that could prevent the player from building for a short time.

  • Workshops: Vehicles in the Wade Airport Workshop now correctly disappear when C.A.M.P. objects are built on top of them.
Challenges
  • General: Addressed an issue in which partial progress toward repeatable lifetime Challenges could cause them to incorrectly appear complete in the Challenge menu.

  • General: Corrected a variety of typos across several Challenge descriptions.

  • General: The Halloween Costume Skull now correctly counts toward Challenges that require the player to wear a mask.

  • Character: The wording of the “Fully Rank up a Perk Card” Character Challenge has been updated to “Rank up a Perk Card” to match its completion requirement.

  • Combat: Both Cargobot and Vertibot kills now correctly count toward the “Destroy a Vertibot” sub-challenge under the “Kill Different Kinds of Robots” Combat Challenge.

  • Daily: Fixed an issue that prevented certain Daily Challenges from being offered in-game when they were scheduled to be available. These Challenges will now correctly appear going forward.

  • Daily: Harvesting Wood from fallen logs now correctly counts toward “Collect Wood” Daily Challenge progress.

  • Daily: Junk piles and other non-flora material no longer incorrectly count toward "Harvest Wild Plants and Fungi" Daily Challenge progress.

  • Weekly: Scrapping Rib Cages or Pelvises that have attached Spines now correctly counts toward “Scrap the Bones of a Skeleton” Weekly Challenge progress.

  • Weekly: Dabney Homestead now correctly appears in the list of acceptable photo locations for the "Take Photos at Workshops" Weekly Challenge.

  • Weekly: The “Take a Photo at the Nuka-Cola Quantum Plant” sub-challenge text for the "Take Photos at Factories" Weekly Challenge has been updated to refer to "Kanawha Nuka-Cola Plant" to match the location’s name on the Map.

  • Weekly: Firefly kills now correctly count toward “Kill a Firefly with a Pickaxe” sub-challenge progress under the “Exterminate Critters with Farm Tools” Weekly Challenge.

  • World: Fixed an issue preventing the "Use an Agility Bobblehead" sub-challenge for the "Use Different Kinds of Bobbleheads" World Challenge from completing for some players.
Combat
  • Exploits: Addressed an exploit that could allow players to repeatedly fire critical attacks without consuming critical charge.

  • Stealth: Players will no longer get stuck in the [Caution] stealth state when no enemies are nearby.

  • VATS: Firing in VATS with a 0% chance to hit will no longer cause all subsequent shots fired to miss until the player exits and re-enters VATS.

  • VATS: Queuing a critical hit and then exiting and re-entering VATS no longer causes that critical to miss.

  • VATS: Firing immediately after entering VATS no longer always causes that shot to miss.

  • VATS: Fixed an issue causing VATS to always initially display a 0% chance to hit, and sometimes repeatedly switch between 0% and the correct calculated hit chance.
Enemies
  • General: Fixed an issue that could cause invisible enemies to spawn at the Sunshine Meadows Workshop and prevent players from claiming it.

  • General: Fixed an issue that could occasionally cause an enemy to become invisible.

  • Bee Swarms: Are now visible.

  • Corpses: Enemy corpses that have no loot now correctly display 0 inventory weight when viewing the corpse’s transfer menu.

  • Legendary Creatures: Now always drop a legendary item on death.

  • Protectrons: Now correctly take damage over time when they have been set on fire due to a crippled limb.

  • Respawn: Approaching the corpse of an enemy that was killed at long distance no longer occasionally causes the corpse to disappear and the enemy to immediately respawn.

  • Scorchbeast Queen: Fixed an issue that could cause the Scorchbeast Queen’s corpse to despawn more quickly than intended, which prevented players from collecting her loot.
Items
  • Armor: Medium Leather Left Leg armor can now correctly drop as loot.

  • Absolute Weight Limit: A large stack of items that would put the player over the absolute weight limit if withdrawn all at once no longer prevents them from transferring part of the stack into their inventory, so long as those items do not cause them to exceed the absolute limit.

  • Absolute Weight Limit: Players who have exceeded the absolute weight limit can now correctly pick up Notes, Holotapes, and Caps.

  • Exploits: A maximum of 5,000 items can now be sold to a Vendor in a single transaction.

  • Exploits: Addressed an exploit in which certain circumstances could allow players to alter the damage of a weapon with the Mutant’s legendary effect.

  • Exploits: Addressed an exploit related to item transactions with Vendors.

  • Flora: Exceeding max carry weight when collecting flora now correctly causes the character to become overencumbered.

  • Fusion Generators: Pre-placed Fusion Generators that can be found outdoors in the game world now correctly have a chance to contain a Fusion Core.

  • Mods: Brotherhood of Steel Combat Armor Mod descriptions no longer incorrectly state that they offer Radiation Resistance.

  • Paper Bags: Dying in harvested flora no longer prevents the player from collecting the items in the paper bag they dropped on death.

  • Paper Bags: Fixed an issue that could prevent a Paper Bag from being created after dropping an item on the ground.

  • Power Armor: If a player is disconnected from a server while their Power Armor is deployed or present in a Power Armor Station, it will now be correctly recalled to their inventory.

  • Treasure Maps: Players can now correctly dig for loot at the Treasure Mound associated with Toxic Valley Treasure Map #3.

  • Weapons: Plasma weapons can now correctly spawn with 2-star and 3-star legendary effects.

  • Weapons: The Salvaged Assaultron Head no longer consumes all Fusion Cell ammo when fired for the first time.

  • Weapons: The Assassin’s Laser Pistol mod now correctly increases movement speed while aiming.

  • Weapons: The Victory Squared pose can now correctly be used in Photomode when a two-handed weapon is equipped.
Perks
  • “Search” Perks: Bonus loot awarded after using a “Search” Perk, such as Pharma Farma, on a container is no longer lost if a second player loots that container before the original player collects those items.

  • Wasteland Whisperer: Can now correctly be used to pacify Mole Miners.
PVP
  • Turrets: Engaging in PVP in a C.A.M.P. that has Turrets no longer causes them to fire indefinitely at participants after combat is finished.

  • Turrets: Addressed an issue that could cause Turrets owned by a player who killed their Wanted teammate to remain aggressive toward the formerly Wanted player.

  • Turrets: Destroying a Workshop owner’s Turrets while attempting to claim that Workshop no longer causes the attacking players to become Wanted.

  • Turrets: Will no longer become hostile toward their owner if that player was killed by another player in their own C.A.M.P.

  • Wanted: Killing a Wanted teammate no longer prevents Fast Travel.
Quests and Events
  • General: Implemented improvements to the way characters are saved upon completing quests.

  • An Ounce of Prevention: Controls will no longer become unresponsive if the player is killed by an enemy while interacting with the Sympto-Matic.

  • Bureau of Tourism: Fixed an issue that could prevent the player from continuing the Bureau of Tourism quest after logging out and back in.

  • Cold Case: The “Search by BOX NUMBER” option now correctly appears in the Clarksburg Post Office terminal, and no longer blocks Cold Case quest progression.

  • Events: Dying immediately after Fast Traveling away from an Event Quest no longer respawns the player at that Event.

  • Exploits: Addressed an exploit that could allow players to complete Into the Mystery without having begun the quest.

  • Exploits: Addressed an exploit in which the Safe for Work quest could be repeated.

  • Exploits: Addressed an exploit that could allow players to repeatedly farm Stimpak rewards granted after completing the Mayor for the Day quest.

  • Falsely Accused: The Falsely Accused quest no longer needs to be completed in order to start the Jailbreak or Patrol Duty events.

  • Feed the People: Items that are added to the player’s inventory while viewing the hopper’s transfer menu can no longer be accidentally placed in the hopper.

  • Holotapes: Master Holotapes can now be correctly loaded into the One of Us Now and Coming to Fruition quest terminals even if the player is carrying a large number of non-essential Holotapes.

  • Mission: Countdown: Fixed an issue that could prevent Mainframe Cores from being crafted. Additionally, Mainframe Cores and Damaged Mainframe Cores can no longer be scrapped.

  • Morgantown Airport: Quest markers for quests like An Ounce of Prevention no longer incorrectly direct the player to enter the airport terminal if there is no objective within to complete.

  • Protest March: Fixed an issue that could cause protest marchers to take longer than expected to reach the event area.

  • The Messenger: Mr. Messenger will no longer self-destruct unexpectedly, and will now only self-destruct if players completely abandon him. This issue also prevented some enemy creatures from spawning, and Mr. Messenger may now be attacked slightly more often.

  • Tentative Plans: Added missing dialogue for Mr. Fluffy to instruct the player to build a Generator.
Sound
  • Fissures: Fixed an issue that could prevent pre-placed sound effects from playing near Fissure Sites.

  • Weapons: Applying a Suppressor to a Radium Rifle now correctly reduces the rifle’s gunfire sound effects.
Survival
  • Diseases: Rattle Hands now correctly reduces damage dealt by ranged weapons by 25%.

  • Exploits: Addressed an exploit that could allow players to duplicate the damage bonuses offered by the Adrenal Reaction mutation.

  • Food: Mutt Chops condition now correctly decreases over time, and eventually spoil.

  • Food: Stacks of food that spoil now correctly create an amount of spoiled food equal to the number of items that went bad.

  • Mutations: Adrenal Reaction’s damage bonuses have been restored to their original values.

  • Mutations: Fixed an issue that prevented Adrenal Reaction’s positive effects from being applied to players who had the Mutation prior to Patch 6 release.

  • Stats: Effects that decrease the player’s S.P.E.C.I.A.L. stats can no longer reduce them below 1.
User Interface
  • Controls: Fixed an issue that could prevent the player from selecting items on the Map or scrolling down in the Stash and Pip-Boy menus.

  • Inventory: Addressed an issue that could cause the player to unintentionally drop an additional item when spamming the “Drop” button.

  • Inventory: Fixed a visual issue that could cause Power Armor pieces to appear to duplicate when equipping them using the Power Armor transfer menu.

  • Inventory: Fixed an issue in which certain invisible and unusable creature weapons could be unintentionally looted, adding “phantom weight” to the player’s inventory.

  • Inventory: Items looted from Super Mutants no longer occasionally disappear from the player’s inventory.

  • Localization: Long item names in the Atomic Shop in languages other than English now correctly shrink to fit the item preview window.

  • Localization: The word "Max" that appears onscreen upon reaching 25,000 Caps is now properly localized for the following languages: Japanese, Korean, Russian, and Simplified and Traditional Chinese.

  • Login: Increased the font size of the error message displayed when attempting to login with an unauthorized account.

  • Menus: On PC, clicks along the left side of the Challenges menu no longer fail to register for 21:9 resolutions.

  • Nameplates: Turrets and Tamed Creatures that are owned by a player no longer display placeholder text below the owner’s name.

  • Notifications: Players who receive carry weight bonuses from perks, items, mutations, or other effects no longer incorrectly receive an “overencumbered” notification on joining a world.

  • Notifications: “C.A.M.P. cannot be placed” notifications will no longer appear upon exiting Vault 76 with a new character that was created after this notification was received with an existing character.

  • Pip-Boy: On PC, pressing the “E” key while viewing certain tabs in the Pip-Boy no longer causes the player to use a Stimpak.

  • Player Icons: The icon that appears on the Map for Workshop owner now updates correctly if that player changes their Player Icon.

  • Respawn: Game controls no longer become unresponsive if a player who had just launched a nuke is at the respawn menu when silo lockdown begins.

  • Trade: Fixed a rare issue in which offering multiple items for trade could cause their Cap prices to update incorrectly.

  • Transfer: Fixed an issue that could prevent a player from transferring a very large stack of items to or from a container.
 
Viimeksi muokattu:
Mitä positiivisia ja negatiivisia vaikutuksia on viinillä, viinalla ja kaljalla tässä uudessa päivityksessä? Jos joku on jo päässyt tekee noita niin heittäkääs kokemuksia.
 
Vaikuttaa tämä Nukashine questline kyllä virkistävän erilaiselta. Tykkään.

E: Erilaiselta, no siis siinä mielessä että ei paljoa Nukan kanssa ole pääpelissä oltu tekemissä.
 
Viimeksi muokattu:
Mitä positiivisia ja negatiivisia vaikutuksia on viinillä, viinalla ja kaljalla tässä uudessa päivityksessä? Jos joku on jo päässyt tekee noita niin heittäkääs kokemuksia.
Näkyy olevan samat kuin noilla löydetylläkin aiemmin.
Uutena tullut sitten Nukashine jossa lukee (Decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts. Ages into vintage Nukashine)
En tiiä sit muuttuuku noi kun noi vanhenee (vintage)

Vaikuttaa tämä Nukashine questline kyllä virkistävän erilaiselta. Tykkään.

E: Erilaiselta, no siis siinä mielessä että ei paljoa Nukan kanssa ole pääpelissä oltu tekemissä.
Muuten kyllä mutta oli liian helppo ja lyhyt.
 


Live striimi menossa bethesdalla. Chatissä vähän negatiivistä kommenttia pelistä. :eek:
 
Spotifystä löytyy muutes "Fallout Radio Plus" (https://open.spotify.com/playlist/7lmnxCIFLVSxLxBYra1wz7?si=cI7UaHyiQFSYr8Nb7XhqvA ) jossa on tosi paljon hyviä kappaleita joita on ollut vanhoissakin Fallouteissa jne.

Oli pakko googlailla tuo kun alkoi vituttamaan se radiokanava Fallout 76:ssa jossa on tyylin neljä eri kappaletta mitä sieltä kuuluu...

EDIT: Niin ja toimii ilmaisen spotifyn kanssa, tein tilin joskus reilun viikko sitten enkä ole kuullut mitään spotifyn mainoksia - voisikohan johtua jos noi kappaleet on niin vanhoja tms. että kukaan ei halua mainostaa niissä? Vai onks spotifyssa jotain että uusien tilien kanssa ei kuulu mainioksia pieneen toviin?
 
Harmillisesti Spotifyssa ei ole Mark Morganin Fallout 2 soundtrackia. No se löytyy onneksi minun kännykästä ja näemmä myös Youtubesta:

Fiilistelin tuota viime kesänä mökillä. Pössyttelin riippukeinussa ja annoin mielikuvituksen laukata :lol:
 
Olikohan myynnit sittenkin liian huonot ja tuo rage 2 joku aika sitten ilmoitettiin tulevan vain betshan omaan mutta ei sillä että valittaisin.

Vaiko saiko Bethesda sorvattua steamin kanssa paremman sopparin.
 
Fallout 76: Wild Appalachia Patch Notes – March 26,
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Patch 7.5 releases today, and introduces the Survival Mode Beta to Fallout 76, which is a new game mode featuring fewer restrictions and higher-stakes for Player vs. Player (PVP) combat, Scoreboards for tracking your stats, a bonus on all XP you earn, and Legendary item rewards for new Weekly Challenges. We’ve also renamed the standard Fallout 76 experience “Adventure Mode” and have removed incoming damage from players you are not hostile against.

Read on to catch the full patch notes for today’s update.

Patch Version
Download sizes for today’s patch will be approximately 4 GB for consoles and 2 GB for PC.

  • PC: 1.1.1.2

  • PS4: 1.1.1.1

  • Xbox: 1.1.1.1
New “Play” Options
The standard Fallout 76 experience has been renamed “Adventure”, and “Survival Beta” has been added as a new game mode.

  • Upon selecting “Play” from the Main Menu, players can now choose whether to join an Adventure Mode world, or a Survival Mode Beta world.

  • New characters can enter Survival Mode Beta worlds immediately after being created.

  • Existing characters can freely switch back and forth between Adventure and Survival mode.

  • All progress—including quests, levels, perks, inventory, and so on—travels with characters when switching between Adventure and Survival. Anything that affects a character in one mode is also reflected in the other.
Adventure Mode
While the standard play experience has a new name, Adventure Mode is still largely Fallout 76 as you know it today. However, today’s patch does bring a significant change that should greatly reduce the effects of unwanted PVP on your Adventure Mode characters:

“Slap” Damage Has Been Removed from Adventure Mode
  • All incoming damage from players you are not hostile with (A.K.A. “slap” damage) will now be automatically reduced to zero, effectively removing slap damage from Adventure Mode.

  • Returning fire against another player will still mark you as hostile toward them and will cause you to take full damage from their attacks.

  • Contesting an owned Workshop is still considered a hostile action. If a player attempts to contest a Workshop you own, or you attempt to contest another player’s Workshop, you will be open to taking full damage from their attacks.
PVP Combat and Balance
  • Weapon damage during PVP combat has received overarching adjustments to help a wide variety of weapons feel more deadly versus other players.

  • This also limits the amount of health players can lose in a single hit during PVP combat, which will greatly reduce the likelihood of one-shot kills.

  • These adjustments have been applied to PVP Combat in Survival Mode, as well.
Fast Travel and Respawn Invulnerability
  • The period of invulnerability that’s briefly applied to characters after Fast Traveling or Respawning has been increased.

  • Firing a weapon before this time expires will remove Invulnerability.
Survival Mode (Beta)
Survival Mode is a more competitive and dangerous new game mode for Fallout 76, and contains a number of changes from Adventure Mode that you may want to be aware of before you dive in. However, it’s also important to note that you can still complete quests and events, level-up, loot, and explore Appalachia in Survival Mode just as you can in Adventure Mode.

Read on to learn about what’s new with the Survival Mode Beta, and be sure to check out our recent overview article for even more info.

PVP Combat and Balance
  • Players in Survival Mode are hostile toward one another by default and may be attacked without restriction.

  • Additionally, there is no slap damage in Survival Mode, and players will immediately take full damage from each other’s attacks.

  • Players can holster their weapons when approaching others to appear neutral or friendly, causing a light-yellow nameplate to appear overhead.

  • Those who approach others with weapons drawn will appear hostile and display a red marker overhead, rather than a nameplate.

  • Only the healing effects of one Stimpak of each type can be active at any given time.

  • For example, a Diluted Stimpak and a regular Stimpak can both be active at once, but multiple regular Stimpaks effects cannot.

  • The PVP Combat weapon damage adjustments mentioned in the Adventure Mode section above also apply to the Survival Mode Beta.
Bonus XP When Playing Survival Mode
  • All players gain a +20% bonus on any experience points they earn while playing in Survival Mode.
Complete New Weekly Challenges, Earn Legendary Rewards
  • New Weekly Challenges have been added which offer legendary rewards on completion.

  • A new Weekly Challenge will be added every week during and beyond the Survival Mode Beta, each featuring a different reward.

  • The first six Survival Mode Beta Weekly Challenges award legendary weapons. Learn more about them in our recent Survival Beta Overview article on Fallout.com
High-Stakes Death Mechanics
  • On death, players will drop a random amount of the Aid items that were in their inventory in addition to all their Junk.

  • Cap rewards for player kills, and Cap deductions on death, have been doubled in Survival Mode.

  • The Seek Revenge respawn option has been disabled and will not appear when attempting to respawn.

  • When killed during PVP combat, players can choose to spend a portion of their Caps to place a Bounty on their killer.

  • This will mark that player as Wanted and display the Bounty amount on all other players’ Maps.

  • Half of the Caps spent by the slain player will appear as the Bounty reward, and the minimum cost to place a Bounty is 200 Caps.
Limited Fast Travel and Respawn Locations
  • Fast Travel is limited to Vault 76, the player’s C.A.M.P., Train Stations, and any Workshops that player owns.

  • Respawn is limited to Vault 76, the player’s C.A.M.P., and Train Stations.

  • The brief period of invulnerability applied to characters after Fast Traveling or Respawning in Adventure Mode also applies to characters in Survival Mode, and is also removed if the player fires a weapon before the time expires.
Player Positions are Hidden on the Map
  • The Map will not display players’ locations unless they are currently Wanted or among the top three on the Longest Life Scoreboard.
Climb the Scoreboards
  • Scoreboards have been implemented, which rank players in the current world across a variety of stat categories based on their performance during the current life, as well as their best life for the week.

  • These stats include: Longest Life, Player Kills, XP Gained, Events Completed, Enemies Killed, Bounty Collected, Time Wanted, and Workshops Claimed

  • Players’ stats travel with them upon switching to new Survival worlds.

  • View the Scoreboards by opening the Map and pressing D-Pad Left on Consoles, or on PC by clicking the new compact Scoreboard widget on the Map.

  • The top three players on the Longest Life Scoreboard will display a Gold, Silver, or Bronze medal next to their player icons.

  • These medals also appear on the Map to highlight the top three players’ current positions for all other players in that world.

  • A new recap screen will display on death, allowing players to view their stats from that life and compare them to their best life of the week.
Social Menu Survival Icon
  • Friends who are currently in Survival Mode worlds now display a campfire icon next to their names in the Social Menu.
Bug Fixes
Art and Graphics
  • Robobrains: Removed an unintended glowing visual effect from Robobrain heads.
Performance and Stability
  • Performance: Addressed an issue that could cause a performance reduction if a player was killed while disconnecting from a world.

  • Servers: Addressed multiple issues that could affect server stability.
Quests and Events
  • Signal Strength: Addressed an issue that could cause a door switch to go missing in the National Radio Array Control Room.
User Interface
  • Change Appearance: Appearance changes that are not accepted by the player no longer occasionally persist after exiting the Change Appearance menu.

  • Hotkeys: Addressed an issue on PC causing the hotkey for the “Toggle Premium” filter option in Workbenches to have no effect when pressed.

  • Localization: Fixed an issue causing some notes, letters, and quest objectives relating to the Wasted on Nukashine questline, and the Brewing and Distilling crafting system, to appear in English while running Fallout 76 game client in languages other than English.

  • Localization: Fixed an issue that could cause the text on the Nukashine bottle’s label to extend beyond the edges of the label when running Fallout 76 in languages other than English.

  • Localization: The “Toggle Unlockable” and “View in Atomic Shop” options while previewing unowned Atomic Shop items in a Workbench no longer display placeholder text when running Fallout 76 in languages other than English.

  • Localization: The “Destroy” option that appears when viewing an item while over the absolute weight limit no longer displays placeholder text when running Fallout 76 in languages other than English.
 
Viimeksi muokattu:
Joo, en huomannut puhetta että saisin linkattua sinne. Mutta jos saa, aivan erinomaista. Harmi ettei pelikello siirry.. :D
 
Ei taida kun gog palvelussa onnistua tuo että vie toisen palvelun pelejä sinne ja aktivoituvat(ei kaikki pelit vaan tietyt sielläkin)
 
Mitä mieltä ootte PVP Survival Beta modesta? Itse en tykännyt, kun jokainen vastaantuleva pitää varautua tappamaan tai kuolee itse 1-2 laukauksella vaikka olisi Powerarmor päällä. Sekunti aikaa päättää. Counter Strike laajalla kartalla. Takaisin Adventure modeen.
 
Joo, tuskimpa tulee millään 10€ hinnalla myyntiin. Oli aika hauska vitsi.

Veikkaampa että tulee "normi"hinnalla aluksi, ja sitten seuravaassa Salessa tulee isolla aleprosentilla.
 
Ei taida kun gog palvelussa onnistua tuo että vie toisen palvelun pelejä sinne ja aktivoituvat(ei kaikki pelit vaan tietyt sielläkin)
Pelintekijät voivat periaatteessa pyytää Valvelta ilmaiset koodit jokaiselle vanhalle asiakkaalle, mutta tämä tapahtuisi käytännössä vasta jos he sulkevat oman palvelunsa. Gog Connect on automatisoitu, siinä Gog varmentaa että käyttäjän Steam-tilillä on jo kyseinen peli. Ja tosiaan ne on etukäteen sopinut tekijöiden kanssa rajatun kampanja-ajan, vastaa vähän näitä ~75% aleja uusille uusille ostajille.

Fallout 76 on alkanut kiinnostaa uudestaan, kun PC-versioita näkyy saavan Suomestakin ~18€. Tuskin Steamista ihan heti tuolla hinnalla saisi.:
Bethesda Fallout 76 - Hintaseuranta | Hinta.fi
 
En tarkoittanut että odotin sen tulevan 5-10 eurolla heti Steam julkaisun alussa vaan joskus vuosia myöhemmin. :geek: Mutta jos ne kehtaa pyytää 60 euroa siitä heti julkaisussa niin voi jeesus. :shifty:
 
Patch 8 arrives today, bringing a host of new Wild Appalachia content to Fallout 76, including a new questline, features, balance adjustments, and a ton of bug fixes.
Read on to catch the full patch notes for today’s update.
PATCH HIGHLIGHTS
  • Lying Lowe Questline: Separate fact from fiction as you investigate the mysterious disappearance of Calvin van Lowe.
  • Design and Balance Adjustments: Vendors, Turrets, Glowing Mass, V.A.T.S. and more have received design and balance updates.
  • Item Renaming: Add a personal touch to your Apparel, Armor, Power Armor, and Weapons by giving them custom names.
  • News Screen: A splash screen will now automatically appear upon logging into Fallout 76 to notify you of the latest game news and announcements.
  • The Burrows (Coming April 16): Explore The Burrows, a new subterranean dungeon that offers a challenging experience for even the toughest of Wasteland adventurers.
PATCH VERSION
Download sizes for today’s patch will be approximately 6 GB for consoles and 2 GB for PC.
  • PC: 1.1.2.7
  • PS4: 1.1.2.2
  • Xbox: 1.1.2.2
NEW WILD APPALACHIA CONTENT
NEW QUESTLINE – LYING LOWE
  • The Lying Lowe questline is now available! Begin your investigation into this mysterious case by finding and reading one of the “Sheepsquatch Ate My Brother” posters in Lewisburg or at Train Stations around Appalachia.
  • “Sheepsquatch Ate My Brother” posters are also available for free in the Atomic Shop until 9:00 a.m. EDT on May 7. Once claimed, you can place the poster in your C.A.M.P. and read it to start the quest.
  • Read our recent article on the Lying Lowe Questline to learn more.
NEW DUNGEON – THE BURROWS (COMING APRIL 16)
  • A new dungeon experience will become available one week following today’s patch, on April 16.
  • This challenging venture will take you beneath Harper’s Ferry as you follow in the footsteps of the Brotherhood of Steel, who sent their forces underground for unknown reasons.
  • Even the heartiest of Appalachian adventurers will have difficulty exploring The Burrows alone. Assemble a squad and make sure your gear is up to snuff before taking on this subterranean battleground.
DESIGN AND BALANCE
SURVIVAL MODE BETA
  • Death Mechanics: The amount of Aid dropped on death has been significantly reduced.
  • Death Mechanics: The number of Caps lost when killed by another player has been reduced from double to 25% of that character’s level.
    • For example, A level 60 character who is killed in Survival will now lose 15 Caps, rather than 120. The killer in this case will earn 15 Caps.
  • Scoreboards: Map highlights for the top 3 ranked players are now based on the Players Killed Scoreboard rather than Longest Life.
  • Temporary Invulnerability: In a recent hotfix, we addressed an issue that could prevent the temporary invulnerability effect from being applied correctly to players after Fast Traveling or Respawning.
VENDOR FACTION UPDATES
  • A Vendor from each faction except the Enclave can now be found downstairs in the shops at The Whitespring Resort.
    • This should help reduce the need to Fast Travel in order to visit multiple Vendor Factions when buying and selling items.
  • The pool of 200 Caps that was previously allocated to each Vendor Faction has been merged into one combined pool of 1,400 Caps that is shared across all Factions.
    • This means that buying items from, or selling items to, a Vendor will update the pool of available Caps across all Vendor Factions.
    • This change should offer more flexibility when buying and selling higher-priced items, or when attempting to trade many items at once.
    • The Vendor Cap pool still resets after 20 real-time hours.
TURRET ATTACK DAMAGE AND RANGE TUNING
  • Player-built Turrets are now affected by player PvP damage rules, which feature damage scaling, as well as an increase in base damage for all types of Turrets, ranging from +15% to +100% damage depending the Turret.
    • Additionally, Turret attack ranges have been increased to match players’ weapon ranges.
    • The Shotgun Turret’s projectile spread has been reduced to better match the Combat Shotgun.
  • These changes should help Turrets in C.A.M.P.s and Workshops pose a bigger and more consistent threat against attackers.
ADDITIONAL DESIGN AND BALANCE UPDATES
  • C.A.M.P.: The chance to acquire milk from a Brahmin spawned at a player’s C.A.M.P. has been reduced by half.
  • Challenges: Consume Alcohol Challenges have had their requirements reduced from 50 and 25 beverages to 20 and 10.
  • Challenges: Craft Alcohol Challenges have had their requirements reduced from 50 and 25 beverages to 20 and 10.
  • Food: The rate at which Food spoils is now more consistent.
  • Items: Resources that glowing creatures drop as loot in nuke zones, such as Glowing Mass and Hardened Mass, are now instanced for all players who deal damage to those creatures.
  • Items: Equipping Armor with Cryogenic or Incendiary Legendary Mods no longer causes the wearer to become hostile toward attacking players in Adventure Mode prior to returning fire.
  • V.A.T.S.: No longer targets friendly or neutral players or creatures.
USER INTERFACE
NEW FEATURE – NEWS SCREEN
  • Upon logging in, a new screen will automatically display to notify you of the new Fallout 76 announcements, Atomic Shop offers, patch notes, and the latest game-related news.
    • The top of the news screen will display four different items. You can cycle through them by pressing d-pad right and left on controllers, or by clicking on PC.
    • A “More Info” option will appear along the bottom edge of the screen when viewing some news items. Selecting this may take you to a related article on Fallout.com or into the Atomic Shop.
  • The news screen can be dismissed by selecting the “Main Menu” option to view the game’s Main Menu.
  • Once closed, the news screen can be re-opened at any time from the Main Menu by selecting the “News” option that has been added to the bottom-center of the screen.
NEW FEATURE – ITEM RENAMING
  • Add a personal touch to a wide variety of items by giving them custom names.
    • Items that can be renamed include: Apparel, Armor, Weapons, Power Armor Chassis, and Power Armor pieces you own.
    • Weapons that stack, like Throwing Knives or Grenades cannot be renamed.
  • To rename an item, select it in your Inventory, Stash, or a Workbench, and choose the “Inspect” option. Then, select the “Rename” option to enter and save a custom name for that item.
    • Items can be renamed as many times as you like.
    • Choose the “Clear Name” option to restore an item’s default name.
    • A custom name will only appear to the player who originally renamed that item, and the item will return to its default name when traded, sold, or dropped.
ADDITIONAL USER INTERFACE UPDATES
  • Item Assignment Icons: When viewed in the Stash or transfer menus, items that have been assigned to an object now display icons next to their names indicating where they have been assigned.
    • Dev Note: For the moment, these icons will only appear on items assigned to the Fermenter. In future updates, we plan to implement more of these types of icons for other new features, such as player vending and display cases.
  • Fermenter: Items that have Condition will now display Condition bars next to their names when viewed in the Fermenter.
  • Map: Selecting a marker on the Map will now make it visible in front of any other overlapping Map icons, such as teammate icons.
  • Stash: The Stash container preview window has been removed, and the transfer menu must be opened to view the contents of the Stash.
    • Dev Note: This type of preview window makes it quick and easy to loot a few items from containers you find, but it isn’t the best way to cycle through your entire Stash. Additionally, removing this window from the Stash affords us a small performance improvement. As a result, we’ve removed this window in favor of opening the full transfer menu to view your Stash inventory.
  • Voice: Removed support for Xbox Kinect as a microphone option in the interest of overall performance and optimization for the game.
ART AND GRAPHICS
  • Animation: Characters now sip a refreshing beverage while toiling away at the Brewing Workbench.
  • Graphics: Corpseflowers have received updated visual effects that will help them be more noticeable at night.
SOUND
  • Main Menu: Sound effects now play when highlighting the Adventure and Survival options when choosing a mode after selecting “Play”.
  • Survival Beta: Sound effects now play upon placing a Bounty on another player after being killed in the Survival Mode Beta.
  • Survival Beta: Sound effects now play upon receiving a Bounty from another player who has been killed in the Survival Mode Beta.
BUG FIXES
PERFORMANCE AND STABILITY
  • General: Players will no longer encounter a black screen after respawning at Harper's Ferry while wearing Power Armor.
  • Performance: Reduced client hitching that could occur around creatures and other players.
  • Performance: Improved server performance when moving through an area with many containers; e.g. the Scorched Beast Queen fight.
  • Performance: Addressed issue that would affect performance when browsing the Atomic Shop.
  • Performance: The Atomic Shop’s initial loading time has been improved, greatly reducing the delay before a player can enter the Atomic Shop.
  • Performance: Made optimization improvements during the character save process.
  • Stability: Fixed an issue that could cause the game client to become unresponsive after Fast Traveling or Respawning.
  • Stability: Addressed a crash that could occur when another player claimed a Workshop.
  • Stability: Addressed an issue that could cause the client to crash after dying and respawning multiple times while wearing Power Armor
ART AND GRAPHICS
  • Animation: Fixed several animation issues affecting various Emotes.
  • Animation: Fixed a visual issue that could cause Power Armor pieces to briefly disappear when exiting a Power Armor Station.
  • Animation: Made adjustments to reload animations for several weapons, including the Short Lever Action Rifle, Handmade Gun, and Combat Rifle.
  • Animation: Fixed an issue that could cause Power Fist animations to stop playing in certain situations.
  • Animation: Dying just after entering furniture no longer causes those animations to continue to play after death.
  • Animation: A bottle will no longer appear to float near the player while using the Brewing Workbench.
  • Environment: Fixed collision issues in the tower of the Church in the Mire.
  • Environment: Rain no longer appears to fall inside of buildings and structures when moving the camera from side to side.
  • Graphics: Switching from a Power Armor helmet to another type of helmet no longer causes the character’s hair to disappear.
  • Graphics: The Salvaged Assaultron Head’s visual effects that display when the weapon is charged are now correctly visible to other players.
  • Items: The back side of the Vault-Tec Leather Chest now correctly appears when viewing the item in the Inspect menu.
  • Items: The Pipe Bolt-Action Pistol ammo no longer appears to clip through the back of the gun in third person view.
  • World: Exiting a Workbench while in third person view no longer causes the game camera to always face true north.
  • World: Drinking Nukashine and blacking out while using furniture no longer results in camera issues.
C.A.M.P., CRAFTING, AND WORKSHOPS
  • Blueprints: When attempting to place a Blueprint that contains a locked object, such as a locked door, the material costs to place the locked item will now appear correctly.
  • Exploit: Addressed an exploit that could allow players to gain a free C.A.M.P. placement.
  • Exploit: Addressed an exploit that could allow beverages to be duplicated.
  • Crafting: In Modify mode, the “Variant” option no longer incorrectly appears after selecting an object that has variants.
  • Crafting: Fixed an issue in which several C.A.M.P. objects could appear placeable even if the player lacked the materials required to build them.
  • Crafting: When attempting to replace an existing mod on an item with a new mod, players will now receive a notification informing them that the currently equipped mod will be destroyed.
  • Crafting: Fixed an issue where unlearned objects were missing icons and preview images in the build menu.
  • Crafting: Vault-Tec Bed variants 1 and 2 now correctly appear in the crafting menu after the player learns the associated plans.
  • Crafting: Addressed an inconsistency in how object costs and quantities were displayed when using the “Repair All” option.
  • Fermenter: Beverages assigned to a Fermenter no longer continue to ferment if the Fermenter is destroyed.
  • Fermenter: The Fermenter menu will now close if the Fermenter is destroyed while the menu is open.
  • Fermenter: Fixed an issue that would cause the Fermenter Tutorial to repeatedly appear.
  • Fermenter: Fixed an issue where items from Fermenter would be lost if C.A.M.P. could not be placed.
  • Neon Letters: Fixed several issues affecting placement of Neon Letters, Numbers, and Symbols.
  • Pylons: Players can no longer bypass a keypad that has been connected to a Power Pylon when attempting to toggle the power to that Pylon.
  • Workbenches: The Vault-Tec Weapons Workbench no longer changes positions after its owner Fast Travels.
  • Workbenches: Fixed an issue in which the Power Armor Station menu could persist on-screen if the station was destroyed while in-use.
  • Workshop: Fixed an issue in which Workshop defense event quests could be marked as complete before all enemies were killed.
  • Workshop: If the current Workshop owner disconnects while another player is contesting ownership, the contesting player will automatically be selected as the new owner.
CHALLENGES
  • Daily: Wearing a Sun Hat when taking a picture now correctly progresses the “Take a Picture While Wearing a Hat” Challenge.
  • Daily: Wearing a Sun Hat when collecting Caps now correctly progresses the “Collect Caps While Wearing a Hat” Challenge.
  • Daily: The “Craft Alcohol While Intoxicated and Wearing a Beer Hat” can now be properly completed while under the effects of Chems.
  • Combat: Using a Railway Rifle to kill a Robot now correctly progresses the “Kill a Robot with a Rifle” Challenge.
  • Combat: Using a Flare Gun to kill a Robot now correctly progresses the “Kill a Robot with a Pistol” Challenge.
  • Social: On consoles, the “Make a Friend” Challenge now correctly completes after successfully adding a friend.
  • Weekly: The “Kill a Megasloth” subchallenge for the “Kill Different Kinds of Tough Enemies” Weekly Challenge now correctly completes upon killing a Megasloth.
ENEMIES
  • Encounters: Fixed a wilderness encounter in which two enemy types would not fight each other as expected. One of the enemies was replaced by Bees and will now correctly fight with Ghouls.
  • Insult Bot: The Insult Bot will now insult you.
  • Ranged Enemies: Fixed an issue where certain Creatures were not using their Sprint movement behavior while within max attack range.
    • Dev Note: Some melee-focused creatures were incorrectly using maximum attack range (instead of "desired" range) when deciding whether to Sprint towards their target. Affected creatures will now Sprint much more often, making them faster overall and better at engaging with melee combat. (ex. Angler, HoneyBeast, Snallygaster)
  • Respawn: Large enemies no longer spawn in incompatible locations.
ITEMS
  • Ammo: Fixed an issue that could prevent Ammo from being automatically equipped if it was dropped and then picked up again.
  • Exploits: Addressed an exploit that could result in infinite ammo for the Gatling Laser and Gatling Plasma.
  • Food: Buffs and other effects applied after consuming food, such as Radstag Meat or Appalachian Chili, now persist across play sessions if the player logs out before the timers for those effects expire.
  • Weapons: Holiday Emotes now work correctly when weapons are equipped.
  • Weapons: The Railway Rifle now correctly benefits from rifle-related Perks.
  • Weapons: The Salvaged Assaultron Head no longer fires all Fusion Cells in a player’s inventory on the first shot.
  • Weapons: Charged weapons, such as the Salvaged Assaultron Head, now correctly deal increased damage in proportion to the number of times they have been charged.
  • Weapons: Attempting to fire the Salvaged Assaultron Head while it is charging will no longer cause the player to take radiation damage, as if it had been successfully fired.
QUESTS AND EVENTS
  • Always Vigilant: Upon completing the quest, item rewards will no longer appear before the quest completion fanfare.
  • Black Mountain Ordinance Works: Fixed an issue that prevented players from picking up the TNT Dome Key 7 at Overlook Cabin if another player had already collected it.
  • Census Violence: This event no longer occasionally spawns critters instead of enemy creatures.
  • Coming to Fruition: Turrets no longer respawn in the armory courtyard if they had previously been destroyed.
  • Exploits: Addressed an exploit that could allow players to repeatedly gain XP during the Key to the Past quest.
  • Irrational Fear: The event timer no longer momentarily disappears from the quest tracker.
  • Supply Drops: Nearby players no longer receive the Miscellaneous Objective instructing them to find another player’s Government Supply Drop.
  • Swarm of Suitors: Fixed several issues that could prevent players from progressing the Swarm of Suitors Event.
  • Wasted on Nukashine: Fixed an issue that could cause the Nukashine Supply Room password to lose its status as a quest item if the player became disconnected.
PERKS
  • Animal Friend, Wasteland Whisperer: Pacified creatures no longer attack C.A.M.P. objects like Generators or Artillery.
  • Animal Friend, Wasteland Whisperer: Pacified creatures no longer become aggressive if the player has the Plague Walker Mutation.
  • Cap Collector: Addressed an issue that could prevent the “Search” option from being displayed while viewing Cap containers.
  • Escape Artist: Gaining invisibility from the Chameleon Mutation while already invisible from the Escape Artist Perk, or vice versa, no longer results in permanent invisibility.
  • Shared Perks: No longer automatically become unshared if the sharing player’s Charisma stat is modified.
SOUND
  • Alpine Horn: Increased the volume of the Alpine Horn’s sound effects when activated.
  • C.A.M.P. Objects: The Waving Santa statue now correctly plays its merry jingle while powered on.
  • Wanted: The Wanted notification sound effect no longer plays every time a Wanted player closes their Pip-Boy or Map.
  • Workbenches: Fixed an issue affecting the ratchet sound effects that play while at a Tinker’s Workbench.
USER INTERFACE
  • Challenges: Fixed an issue that could cause notification text to appear truncated when making progress toward a tracked challenge.
  • Challenges: The notification text and animated Atom icon that display upon completing a Challenge no longer overlap.
  • Challenges: Several Daily and Weekly Challenges have had their titles shortened to improve consistency in the Challenge Menu.
  • Compass: While wearing Power Armor, Map and Quest markers no longer appear misaligned from their actual locations in the Compass.
  • Challenges: Fixed an issue that could cause the Atom and Perk Card Pack reward symbols to appear misaligned in the Challenges Menu.
  • Favorites: When Favoriting multiple weapons of the same type, the radial favorites wheel now correctly saves players’ selections across play sessions.
  • Hotkeys: On PC, the “Toggle Unlockables” button that appears while using Workbenches is now correctly bound to the “V” key.
  • Localization: Lengthy Sub Challenge titles no longer extend beyond the edges of the screen when viewing the Challenges Menu while using a Spanish game client.
  • Main Menu: Corrected a minor texture issue in the Wild Appalachia Main Menu video.
  • Main Menu: Hovering over the Atomic Shop while it is still loading no longer causes a grey highlight to persist.
  • Map: Player icons no longer appear on the Map for characters inside Vault 76 who have not yet completed character creation.
  • Map: Hunter/Hunted assassination target quest markers no longer appear offset from the target’s actual location when viewing the Map.
  • Player Reporting: The confirmation message after reporting another player now includes a URL directing them to the Customer Support website.
  • Power Armor: When replacing a Power Armor mod that is required by another mod to work, such as the Mothman Power Armor Paint and Headlamp, a message will now appear, stating “This will destroy the currently equipped mod and any mods that require it.”
  • Quick Swap: Unequipping Apparel or Throwing Weapons and then using the Weapon Quick Swap button no longer causes the player to switch to their fists.
  • Respawn: Fixed an issue that could prevent players from receiving the “Retrieve your dropped loot” objective upon respawning after dropping Junk.
  • Shop: Corrected an issue that could cause discount amounts displayed in the Atomic Shop to round down.
  • Shop: On PC, only the “Enter” key can be used to confirm a purchase in the Atomic Shop.
  • Shop: Unlocking an Atomic Shop item via the Change Appearance menu now immediately equips that item.
  • Survival Beta: Fixed an issue that could prevent a player from receiving kill credit in the Players Killed Scoreboard after downing another player who is then killed by someone else.
  • Survival Beta: The Wanted players and the current top 3 players in the Scoreboards now appear when viewing the Map while respawning.
  • Survival Beta: Fixed an issue that could allow players to Fast Travel to a paper bag dropped by a teammate on death.
  • Survival Beta: When placing a Bounty on another player the Cap amount displayed now more accurately matches the slider’s position.
  • Survival Beta: If a player only owns the minimum number of Caps required to place a Bounty on their killer, the slider’s position will now more accurately match that Bounty amount.
  • Trade: Upon inviting another player to trade, a new notification will now appear stating “Waiting for [Player Name]’s response” until that player responds to the invite.
  • Voice: Relaunching the game on Xbox One after the client closed unexpectedly no longer occasionally causes Voice Chat to stop working.
  • Workbenches: Item categories no longer appear in Workbench menus if no items in that category are available.
 

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