Hell Let Loose

  • Keskustelun aloittaja Keskustelun aloittaja Lauri_
  • Aloitettu Aloitettu
Onko heittää jotain vinkkejä, kun tuntuu ettei kerkeä edes näkemään ketään kun jostain sumun takaa tulee jo osumaa. Ramboilu eikä ryömien eteneminen auta :) .

Joskus aikoinaan kirjoittelin nämä vinkit/ohjeet. Pääosin edelleen validia tavaraa...viestin loppupuolella minun omat vinkit....



Ja onhan tuota tullut pelattua muutama tunteroinen tuon ohjeen kirjoitamisen jälkeen. Jotain olen oppinut lisääkin..... :)

Aika paljonkin...
 
Pari räpsyä uuden kartan testauksesta. Smolensk
20251110174029_1.jpg
20251110174215_1.jpg

20251110190528_1.jpg
20251110190737_1.jpg
 
Mitä ihmettä, onko peliin tullut jonkinlainen rakennettava automaattinen tykistö vai onko tykistö mennyt ihan kokonaan uusiksi? Minulta on mennyt ihan ohi viimeisimmät päivitykset kun en ole hetkeen pelannut, mutta nyt lukaisin uusimpia päivityksiä ja bongasin tuon.

Päivityksestä napattua:

Artillery Squad​

Artillery Observer – Scout and mark enemy positions while coordinating with Command and Officers. When your squad opts to use the SPA, your outpost enhances your squad’s artillery accuracy within its radius, making placement and protection essential. This mechanic does not affect the static artillery, which has the same scatter values as it always did. Observers also have anti-infantry mines to protect their squad.

Artillery Support – Drive, aim, and fire artillery while deploying supplies to build guns, nodes, and defences. Equipped with the squad’s only supply box and anti-infantry mines, you play a vital role in construction and protection.

Artillery Engineer – Operate and maintain artillery platforms. Whilst you can drive, aim, and fire, your wrench and blowtorch make you essential for repairing damaged artillery and building fortifications, keeping your squad’s firepower in action.

Static Artillery Guns​

In order to ensure that both artillery units are equally viable and fun to counter, the following changes apply:

  • Reduced range from 1600m to 1400m. This means they are incapable of firing into the final objective on any map
  • The static artillery must first be constructed by the artillery squad using supplies. Only one static artillery gun can be built at any given time.
  • Artillery guns can now be dismantled by opposing players simply by holding F (interact key). They can also be damaged/destroyed by explosive weapons.
  • Should an artillery gun be dismantled/destroyed then it must be rebuilt using the same amount of supplies it was originally constructed with. There is a cooldown of 5 minutes before another gun can be built.
  • Instead of the static artillery gun costing munitions to fire, it will have a limited supply of ammunition that can be replenished by a commander ability costing munitions

Self-Propelled Artillery​

Whilst capable of directly firing at opponents, SPAs excel at bombarding targets from greater distances. Avoid direct confrontations with enemy armor and work with the Artillery Observer to accurately hit targets. This vehicle type has three seats being the driver seat, the gunner seat, and the spotter seat.

To make up for the increased vulnerability and decreased range an SPA unit has compared to static artillery, the SPA will have the following advantages, not counting its armour and mobility.

  • More accurate compared to static artillery (once an Artillery Observer has placed an outpost): Due to being fired at a much closer distance, the SPA shells will gain lower scatter values upon an Observer outpost going down, making them more precise. Without the outpost SPAs scatter values are actually greater than static artillery.
  • Shots capable of doing much more damage to enemy armour and fortifications/garrisons/ops.
  • They are able to (albeit with difficulty) direct fire upon enemy targets as a means to defend themselves
  • Much like the static artillery, their accuracy will be increased through the actions of the Observer role, albeit with a higher total accuracy.

Osaako joku viime aikoina pelannut selittää paremmin miten tuo toimii? Ovatko ne kolme tykkiä spawnista kadonneet ja korvaantuneet erikseen rakennettavalla tykillä, joita voi olla vain yksi? Ja tämän lisäksi jotain liikkuvaa tykistöä (SPA)?
 

Statistiikka

Viestiketjuista
292 408
Viestejä
5 001 952
Jäsenet
80 277
Uusin jäsen
jere2

Hinta.fi

Back
Ylös Bottom