Automobilista 2 [PC]

1.6.9. julkaistu ja sen tuoma DLC sisältö pelattavissa loppu vuoden.

V1.6.8.6->V1.6.9.0 CHANGELOG

CONTENT
Tracks
Racin´ USA Bonus Pack


  • Added Pocono Raceway (5 layouts)
  • Added Fontana Oval Historic
Nurburgring 2025 DLC

  • Added Nordschleife Tourist layout to Nurburgring 2025

Cars

Racin´USA Bonus Pack


  • Added Stock USA Gen1 Class
  • Added Stock USA gen2 Class
  • Added Stock USA Gen3 Class
  • Added Stock USA Gen3 LM Class
Supercars Pt2 DLC

  • Added Audi R8 V10 GT to Supercars Class
  • Added Dodge Viper ACR to Supercars Class
  • Added Maserati GT2 Stradale to Supercars Class
  • Added Aston Martin Valkyrie to Hypercars Class

GENERAL

  • Further greatly optimized the packet transfer that occurs near the end of a Multiplayer practice, qualifying and race session, to prevent lags and mass disconnections at that moment
  • Fixed issue that could cause wrong vehicle setup in MP to be loaded if the vehicle was a low downforce or oval specification
  • Fixed an issue where the weather progression setting in championship mode would be set incorrectly to a random value when using real weather, instead of being set to the same value as the time progression setting as expected
  • Improved TAA performance and VRAM usage especially at higher resolutions such as VR or triples
  • Unlocked super-sampling graphics option when TAA is enabled allowing them to be combined
  • Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV
  • Adjusted shadow transitions between detail levels for consistency
  • Improved shadow clarity in the cockpit view
  • Reduced cases of shadow flickering with TAA enabled
  • Slightly increased the shadow distance in cockpit and external views
  • Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV
  • Fixed issue causing the player´s fuel level to occasionally be set the same as an AI driver would use, instead of being set per setup configuration
  • Improved the detection of incidents that trigger local yellow flags
  • Fixed local yellow flags not getting cleared after a host migration
  • Improved the detection of incidents that trigger local yellow flags

UI & HUD

  • Minor adjustments to UI design with squared panel edges & updated fonts
  • HUD now displays local yellow flag not only when approaching the incident but also while inside the yellow flag zone
  • Added option to enable/disable beta HUD developments (Gameplay > Display)
  • Doubled number of custom championship template slots and single championship save slots
  • Fixed final lap time display of HUD Lap Timings widget displaying a time a few ms higher than the correct laptime
  • Fixed incorrect nation flags being displayed in the final race results screen in multiplayer
  • Corrected preset track selection for modern & historic Le Mans 24h & Road Atlanta for various classes
  • updated logos, motorsport backgrounds/logos for F-Reiza = F-V8 Gen3, F-Ultimate Gen1= F-Hybrid Gen2, F-Ultimate Gen2 = F-Hybrid Gen3, F V10 G1\G2.
  • Fixed incorrect English help text for AI Aggression setting
  • Fixed reversed help texts for AI Skill and AI Aggression options in ES localisation
  • Fixed typo in some instances of Boxengeschwindigkeit in DE localisation
  • Fixed incorrect string for 'HUD Live Edit Messages' option in unselected state on in-game display options screen

PHYSICS

  • Minor adjustments to tire tread elasticity, hysteresis, thermodynamics & friction coefficients for F-USA Gen1-3, F-USA 2023, F-HiTech Gen2, F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens) GT1, GT1 2005, GT2 2005, GTR 2005, LMP1/2 2005, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, GT5, Ginetta G40 Cup, Lambo Huracan ST, Lambo Diablo ST, Ligier P4, Ligier JS2-R, P2, P3, P4, Stock Car Brasil 2019-2024, Super V8, Stock USA Gen1&2, Group C, F-Trainers, Caterhams, Copa Classic, Copa Uno, Lancer Cup, Hypercars, Supercars, TC Vintages Tier1&2
  • Revised Hypercars & Supercars physics
  • Slightly reduced tolerance for mismatching revs during gear shifts for cars with manual gearboxes when running manual clutch
  • Revised brake wear & thermodynamics for all modern GTs, Prototypes, road karts and endurance-capable vintage vehicles
  • Revised steering rotation & ratio for GT3 & GT4 models
  • Minor chassis polar moment of inertia & aero revisions to F-V12, F-V10 Gen1&2
  • Set both 2005 GT2 & BMW M3 GTR models to default with medium compound tires instead of soft
  • Ginetta G40 (both versions): Slightly reduced crankshaft mass
  • Mini Cooper S 1965 (both): Corrected fuel tank size
  • GTE (all models) Adjusted default rear tire pressure adjustments
  • Mercede AMG GT4: Minor aero & default ARB adjustments
  • F-3: Fixed excessive dirty air effects
  • F-V10 Gen1: Adjusted default ARB settings
  • Lamborghini Revuelto: Adjusted engine heating
  • Audi R8 GT4: Corrected engine lifetime rpm threshold
  • Porsche 911 GTE: Adjusted default tire pressure & rear slow rebound damper
  • BMW M3 GTR: Fixed tires missing pre-heating in rolling / standing starts
  • AM Valkyrie Hypercar: Default rear tire pressure & rear slow rebound adjustment
  • Alpine A424 Default rear tire pressure & rear slow rebound adjustment
  • Lamborghini SC63: Default rear tire pressure adjustment
  • Minor ride height adjustments to VW Fuscas
  • Lamborghini Revuelto: Corrected 8th gear ratio
AI

  • Adjusted AI logic over race starts & first lap for slightly more agressive positioning & better overall performance
  • Adjusted AI braking performance for generally more agressive braking into hard braking zones
  • Adjusted AI braking logic so AI will try outbrake rival during a fight for position
  • Adjusted brake distances for heavier classes & cars with high power / grip ratio
  • Improved AI local yellow flag behaviour
  • Slightly increased amount of extra fuel AI carries for safety margin in timed races
  • Added parameter to force AI to pit for fuel in long tracks when fuel is below a certain threshold for Endurance cars that still didn´t have it (Group C, GT1, GT1/2 2005)
  • Adjusted AI speed thresholds for in / out laps & blue flag conditions for F-Retros, F-Classics, F-Hitechs, F-V12, F-V10s, V-Reiza
  • Increased AI speed thresholds under blue flag for GT classes
  • AI calibration pass of dry & wet launch performance for F-V12, F-V10 Gen1, F-V8 Gen3 & F-Hybrid Gen2/3
  • AI calibration pass for F-3, F-Junior, F-Trainer, F-Classic Gen4, F-HiTech Gen1
  • Slightly Increased AI care around human opponent for lower power classes
  • AI Calibration pass for F3, F-Trainers
  • Barcelona GP: Adjusted AI speed between T2 & T3 Added 10% speed boost between T2, T3
  • Barcelona 1991: Adjusted AI corridors at T7/T8 apex to mitigate AI stepping off track and bringing dirt on
  • Brands Hatch: Improved AI speed on braking zone for Druids (both layouts)
  • Donington: Reduced AI speed at Old Hairpin, McLeans and Coppice, adjusted AI grip levels
  • Jerez (both layouts): Reduced dynamic scaling of corridors, adjusted AI grip
  • Hockenheim (Nat & GP layouts): Reduced dynamic scaling of AI corridors
  • Laguna Seca: Improved AI performance at T5
  • Londrina: Minor adjustment to dynamic corridors in both layouts
  • Kyalami: Adjusted AI grip levels
  • Imola: Disabled legacy AI boosts at modern layout; slightly reduced AI grip for historical layouts
  • Le Mans 2005: Adjusted AI speed exiting esses and Tertre Rouge
  • Sebring: Adjusted AI speed at T3, T4, Hairpin, Sunset, Cunningham, Bishop
  • Spielberg GP: Added 5% speed boost between T7 & T8
  • Watkins Glen Short: Adjusted the corridors near the inner loop and adjusted AI speed at final turn
  • Road Atlanta: Adjusted AI corridors at the T6 apex (Modern & 2005 versions)
  • Spa Francorchamps: Adjusted AI corridors at Blanchimont, Stavelot & Bus Stop chicane for 2022 layout
  • Nurburgring (2020 & 2025 GP layouts): Reduced dynamic scaling of AI corridors
  • Silvestone (2001, 2020 int & GP layouts): Reduced dynamic scaling of AI corridors
  • Watkins Glen: Reduced dynamic scaling of corridors

AUDIO

  • Updated chassis & suspension sounds
  • ARC Camaro: updated interor engine sound
  • BMW M3 GTR: Updated gearshift sound
  • BMW M1: Adjusted interior engine volume
TRACKS

  • Nurburgring 2025: Extensive art revision
  • Imola: Reversed the pitbox and garage door order in the 1st garage at pit entrance
  • Nurburgring 1971: Added barrier at Sudkehre fo Gesamt layout
  • Spielberg Historic: Added grid, pitbox, and garages with pit lane extension
  • Sebring Removed moving tracking camera from back straight.
  • Road Atlanta (all layouts): TV cameras at T3 moved so as not obscured by tree branches.
  • Nurburgring 2025 Fixed missing historic weather for Nordschleife layout
  • Virginia: Added garage extension for the south pit lane
  • Slightly increased racing line grip ranges for Azure, Cadwell, Jerez, Kyalami Modern, Snetterton, Velocitta, Velopark
  • Spa-Francorchamps 2005 EC: Added fence to block GP pit exit

VEHICLES

  • Adjusted cockpit POV to standard for Audi R8 GT4, Cadillac DPi-VR, McLaren F1 LM, Porsche RSR 1974, Mclaren F1 LM, Aston Martin Vantage GT4, Ultima GTR, GTE cars
  • Cadillac DPi-VR: Adjusted driver animation
  • Mclaren F1 LM: Adjusted driver animations
  • BMW M4 GT4: added flashing display LEDs
  • Lamborghini Murcielago R-GT: Improved rear brake lights; updated LCD screen contrast
  • Fixed non-emissive display material for F-USA Gen1-3 & F-3
  • AM Vantage GT3 Evo: Fixed white LOD issue
  • BMW 2002: Improved tachometer needle rotation
  • F-Vee Gen2: Fixed suspension animation artifacts
  • F-Vintage Gen1 Model2: Fixed rear right tire LOD issue
  • F-Classic G4M3: Fixed the missing steering rod in the front suspension
  • McLaren F1 GTR: Added windscreen banner, updated materials with extra dirt and orange peel; updated display and LEDs materials with adjusted emissivity
  • Porsche 992 GT3R: updated steering wheel textures, increased rotaries resolution with correct lightning; fixed LEDs material now using Envmap
  • Porsche 911 GTE: updated display with TC setting
 
Vihdoin ilmeisesti tehty parannuksia VR-tilan varjoihin, mitkä on ollu niin hirveitä, että pitänyt laittaa pois päältä.
 

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