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Silloin kun itekkin ekaa kertaa pelasin. Firegiant oli mun esimmäinen seinä, missä hakkasin päätä et miten tämän voittaa. Mutta loppujen lopuksi sen sain alas. Itelle on helpointa ollut et kiertelen kauvempana, ja katon mitä se on tekemässä. Ampuuko pallon kohti vai huitooko lautasella vai kieriikö karkuun. Mutta muuten yritän pysyä sen jaloissa ja varoa aoe hykkäystä.Itsellä ollut tämä jo pidempään tauolla, kun jämähdin siihen lumijättiläiseen. Mitään hyviä vinkkejä tuohon?
Level ja gear pitäisi olla ihan OK, mutta pitkään saa tuota vääntää ja sitten yksi virhe nollaa koko suorituksen, niin meni vähän maku.
Iski kyllä muutenkin vähän kyllästys joka pääsyy taukoon, mutta pariin otteeseen kun miettinyt että jatkaisi, niin muistaa että ainiin, olinkin siinä paskamaisessa kohdassa, pelaankin jotain muuta. Ei tuo leveleiden grindauskaan oikein maistu kovin pitkään vaikka lintupaikassa tulee käytyäkin.
Tää on kyllä yksi prkl. Ite katoin kylmästi Youtubesta vinkkejä, kun kyllästyin usean yrittämisen jälkeen.Itsellä ollut tämä jo pidempään tauolla, kun jämähdin siihen lumijättiläiseen. Mitään hyviä vinkkejä tuohon?
Level ja gear pitäisi olla ihan OK, mutta pitkään saa tuota vääntää ja sitten yksi virhe nollaa koko suorituksen, niin meni vähän maku.
Iski kyllä muutenkin vähän kyllästys joka pääsyy taukoon, mutta pariin otteeseen kun miettinyt että jatkaisi, niin muistaa että ainiin, olinkin siinä paskamaisessa kohdassa, pelaankin jotain muuta. Ei tuo leveleiden grindauskaan oikein maistu kovin pitkään vaikka lintupaikassa tulee käytyäkin.
Varmaan tiedätkin että hutki aluksi vasenta jalkaa, kakkosvaiheessa sitten sormia jos mahdollista ja toki silmää jos saat sen maihin tai käytät taikoja tai jouskaa. Pistä tuli resistance amulettia vaikka päälle ja buffeja jos löytyy ja ratsasta karkuun/takaisin iholle aina tarpeen mukaan. Avuksi saa sen Iron Fist Alexanderin tyypin summonoitua oman Spirit Ashin lisäksi jos noita käyttää mutta jos Alexanderin ottaa niin sitten ei voi ratsua käyttää koko matsissa.Itsellä ollut tämä jo pidempään tauolla, kun jämähdin siihen lumijättiläiseen. Mitään hyviä vinkkejä tuohon?
Level ja gear pitäisi olla ihan OK, mutta pitkään saa tuota vääntää ja sitten yksi virhe nollaa koko suorituksen, niin meni vähän maku.
Iski kyllä muutenkin vähän kyllästys joka pääsyy taukoon, mutta pariin otteeseen kun miettinyt että jatkaisi, niin muistaa että ainiin, olinkin siinä paskamaisessa kohdassa, pelaankin jotain muuta. Ei tuo leveleiden grindauskaan oikein maistu kovin pitkään vaikka lintupaikassa tulee käytyäkin.
Joo asian ratkaisi tuo Alexander kun sai sen mukaan. Ei se sitten enää niin vaikea ollutkaan, meni ekalla yrittämällä sen jälkeen. Oli helppo pysytellä kaukana kun kukkaruukku tankkasi.Varmaan tiedätkin että hutki aluksi vasenta jalkaa, kakkosvaiheessa sitten sormia jos mahdollista ja toki silmää jos saat sen maihin tai käytät taikoja tai jouskaa. Pistä tuli resistance amulettia vaikka päälle ja buffeja jos löytyy ja ratsasta karkuun/takaisin iholle aina tarpeen mukaan. Avuksi saa sen Iron Fist Alexanderin tyypin summonoitua oman Spirit Ashin lisäksi jos noita käyttää mutta jos Alexanderin ottaa niin sitten ei voi ratsua käyttää koko matsissa.
Joo asian ratkaisi tuo Alexander kun sai sen mukaan. Ei se sitten enää niin vaikea ollutkaan, meni ekalla yrittämällä sen jälkeen. Oli helppo pysytellä kaukana kun kukkaruukku tankkasi.
Samaten tuo Rykard (tms. se käärmetyyppi siis) meni helposti kun tajusi että siitä taistelusta löydettyä keihästäkin voisi tosiaan upgradettaa. Muutama kerta tuli siinäkin otettua pataan. Käyköhän tuo joihinkin muihin pahempiin vihuihin, lohikäärmeisiin? Ainakaan ihmisiin se ei toimi.
Ok, meni vähän upgradet sitten hukkaan...Ei sillä tee mitään ketään muita vastaan. Itse hän en aluksi tajunnut koko keihästä. Hirveällä väännöllä taistelin uchi kaatanalla ekan phasen pari kertaa läpi, mutta 2 phasessa oli ihan mahdoton päästä edes lyömään. Sitte ku tajus keihään, no ekalla alas.
Kyllä sitten kun pääset "lintua" farmaamaan et enää muualle viitsi edes mennä...Varmaan 1-2 miljoonaa tuntiin tekee siinä sopivien talismaanien sekä linnunkoipien kera.Päsin vihdoin pidemmälle löysin ( war dead catacombs ) ja huomasin että onpas hyvä paikka saada runeja...
Additional features
This feature allows separate damage scaling for Weapons, Skills, Spells, and Incantations when playing against other players.
- Added separate damage scaling for PvP.
In the future, this feature may be used to balance weapons, Art, Spell, and Incantation in invading/PvP mode.
Balance adjustments made within this feature will not impact single-player and cooperative play.
PvP Exclusive balance adjustments
The adjustments in this section do not affect single-player or cooperative play.
- Increased stamina attack power in PvP for all attacks against guarded foes, except for long-ranged weapons.
- Improved poise damage in PvP for every weapon’s normal attack, except for Skills and long-ranged weapons.
- With a few exceptions, the power of Ashes of War in PvP has been lowered across the board.
- The power of the following incantations in PvP has been decreased:
- Dragonfire / Agheel's Flame / Glintstone Breath / Smarag's Glintstone Breath / Rotten Breath / Ekzykes's Decay / Dragonice / Borealis's Mist / Unendurable Frenzy
General balance adjustments
The adjustments in this section affect both PvE and PvP aspects of the game.
- Increased poise damage when using two-handed normal attacks.
- Increased the speed of some Colossal Sword attacks.
- The speed and hit detection of Colossal Sword crouching and rolling attacks have been decreased.
- Increased the speed of some Colossal Weapon attacks.
- Decreased recovery time for Colossal Swords and Colossal Weapons, except for jump attacks, dual wielded attacks, and attacks while riding.
- Increased poise damage of Hammers, Great Hammers and some Colossal Weapons.
- Increased guard penetration for the following weapons:
- Celebrant's Sickle / Nox Flowing Sword / Shotel / Eclipse Shotel / Vulgar Militia Shotel / Scythe / Grave Scythe / Halo Scythe / Winged Scythe
- The poise rating of some attacks has been increased for the following weapons:
- Greatswords / Colossal Swords / Curved Greatswords / Greataxes / Great Hammers / Great Spears / Halberds
- With some exceptions, poise of all armor has been increased.
- The effects of the Greatshield Talisman and Hammer Talisman have been increased.
- Some effects of the spell Scholar's Shield, the Barricade Shield skill and the Shield Grease item have been adjusted as follows.
- The effects on shields with low guard boost have been adjusted upward.
- The effects on shields with high guard boost have been adjusted downward.
- The guard strength of the Fingerprint Stone Shield has been decreased.
- Decreased the status buildup done by dual wielded weapons.
Balance adjustments for Magic and Incantations
Upward adjustments
Glintstone Pebble / Shard Spiral
Lightning Spear / Flame Sling
- Increased attack power.
Rejection / Wrath of Gold / Black Flame
- Increased attack power when charged.
Crystal Burst / Triple Rings of Light
- Increased stamina attack power against guarded enemies.
Assassin's Approach / Law of Causality
- Increased casting speed.
Glintstone Icecrag / Freezing Mist / Frozen Armament
- Extended effect time.
Poison Mist / Poison Armament
- Increased frostbite status buildup.
Glintstone Arc / Glintblade Phalanx / Carian Phalanx / Greatblade Phalanx / Magic Downpour / Loretta's Greatbow / Loretta's Mastery / Rennala's Full Moon / Ranni's Dark Moon / Ambush Shard / Night Shard / Unseen Blade / Roiling Magma / Rykard's Rancor / Darkness / Elden Stars / Lightning Strike / Lansseax's Glaive / Death Lightning / Giantsflame Take Thee / Bloodflame Talons / Unendurable Frenzy / Greyoll's Roar
- Increased poison status buildup.
Glintstone Stars / Magma Shot / Bloodboon
- Decreased FP consumption.
Aspects of the Crucible: Tail / Aspects of the Crucible: Horn / Ancient Dragons' Lightning Spear / Fortissax's Lightning Spear / Flame, Fall Upon Them
- Decreased FP consumption and increased attack power.
Glintstone Cometshard / Comet / Cannon of Haima / Carian Greatsword
- Decreased FP consumption and increased stamina attack power against guarded enemies.
- Decreased FP consumption, increased attack power and stamina attack power against guarded enemies.
Rancorcall / Ancient Death Rancor
Briars of Sin / Briars of Punishment
- Decreased FP consumption and extended the lifespan of all vengeful spirits.
Gavel of Haima
- Decreased the FP consumption and increased the blood loss status buildup on enemies.
- Increased casting speed.
Shatter Earth
- Reduced FP and stamina consumption, increased stamina attack power against guards and the power of the hammer portion of the attack.
Rock Blaster
- Reduced FP consumption, increased poise damage and stamina attack power against guards.
- Increased certain portions of the spell’s hitbox and shortened recovery time.
Starlight
- Reduced FP consumption, increased poise damage and stamina attack power against guards.
- Increased certain portions of the spell’s hitbox.
Stars of Ruin
- Reduced FP consumption and extended the duration of effect.
Founding Rain of Stars
- Reduced FP and stamina consumption.
- Increased power when charged.
Magic Glintblade
- Reduced FP and stamina consumption.
- Shortened time before damage is dealt.
- Extended the range of the star rain.
Carian Piercer
- Increased poise damage, attack power, and stamina attack power against guarded enemies when charged.
Adula's Moonblade
- Reduced FP consumption, increased attack power, and stamina attack power against guarded enemies.
- Shortened the recovery time.
Gelmir's Fury
- Reduced FP consumption, and increased stamina attack power, and frostbite status buildup against guarded enemies with the sword's slash portion.
Zamor Ice Storm
- Reduced FP consumption and increased attack power.
- Increased casting speed and shortened recovery time.
- Adjusted the direction of the lava projectiles to make it easier to hit enemies located in front of the spell.
- Increased the damage dealt by the first part of the spell, and greatly increased the ability to stagger enemies.
Shattering Crystal
- Increased attack power and frostbite status buildup.
- Increased casting speed and shortened recovery time.
Crystal Release
- Reduced FP and stamina consumption.
- Increased poise damage and stamina attack power against guarding enemies.
- Increased power when charged.
- Increased casting speed.
Oracle Bubbles
- Reduced FP consumption, increased poise damage and stamina attack power against guarded enemies.
- Increased casting speed and shortened the recovery time.
- Increased attack range.
- Adjusted the poise increase timing during activation.
Great Oracular Bubble
- Can now be used while in motion.
- Streamlined attack range and increased attack power when charged.
- Extended the time it takes for the bubble to burst when not charged.
- Damage hitbox has been adjusted to be larger against players.
- Reduced the number of projectiles that can appear at the same time.
Explosive Ghostflame
- Can now be used while in motion.
- Increased attack power.
- Increased tracking performance.
- Increased stamina attack power against guarded enemies.
Tibia's Summons
- Increased attack power and stamina attack power against guarding enemies.
- Increased frostbite status buildup of the explosion.
- Range of the residual flame has been slightly increased, damage detection time has been reduced.
Discus of Light
- Reduced FP consumption and increased attack power.
- Increased casting speed, reduced recovery time.
Radagon's Rings of Light
- Reduced FP and stamina consumption.
- Increased the range, speed, and duration of the halo.
- Increased casting speed.
Frozen Lightning Spear
- Reduced FP consumption and recovery time.
Flame of the Fell God
- Reduced FP consumption and increased the frostbite status buildup.
Whirl, O Flame!
- Reduced FP consumption, increased stamina attack power against guarded enemies.
- Increased attack power when charged.
- Shortened damage detection time of residual fire.
Burn, O Flame!
- Reduced FP consumption.
- Increased stamina attack power against guarding enemies.
- Increased ability to stagger enemies.
Scouring Black Flame
- Reduced FP consumption.
- Shortened the time it takes for a flame pillar to be generated.
Noble Presence
- Increased stamina attack power against guarding enemies and increased poise damage when charged.
Beast Claw
- Increased stamina consumption and increased stamina attack power against guarded enemies.
- Shortened recovery time.
Gurranq's Beast Claw
- Increased the range of the shockwave.
Stone of Gurranq
- Added a hitbox to the first part of the spell.
- Increased attack power when charged.
Scarlet Aeonia
- Reduced stamina consumption.
- Increased attack power and stamina attack power against guarding enemies.
- Extended the impact area of projectiles.
Frenzied Burst
- Reduced FP consumption.
- Increased attack power, poise damage and stamina attack power against guarding enemies.
- Landing attack range has been increased and its recovery time decreased.
- Adjusted the poise increase timing during activation.
Howl of Shabriri
- Increased poise damage and attack power when charged.
Inescapable Frenzy
- Extended the duration of the effect that increases attack power and lowers defensive power.
Dragonclaw
- Reduced FP and stamina consumption.
- Shortened recovery time.
- Increased grapple range.
Dragonmaw
- Reduced FP consumption.
- Increased stamina attack power against guarding enemies.
- Improved directional control.
- Reduced FP consumption.
- Increased stamina attack power against guarding enemies.
- The hitbox around dragon's neck area has been enlarged to make it easier to hit enemies at close range.
Upward and downward adjustments
Black Blade
Bestial Sling
- Reduced stamina consumption.
- Improved turning performance and shortened recovery time.
- The sword and the wave attack have been changed so that they hit at the same time.
- Attack power, stamina attack power and poise damage of each part have been decreased.
- Decreased the number of times the wave part hits large enemies.
- Reduced the stone fragment scatter randomness.
- Increased stamina attack power against guarding enemies.
- Reduced between two hits and adjusted the detection so that two hits are always made at close range.
- Decreased poise damage.
Downward adjustments
Rotten Breath / Ekzykes's Decay
- Reduced Scarlet Rot status effect buildup.
Balance adjustment of Skills
Upward adjustments
Glintstone Pebble / Surge of Faith / Gold Breaker / Regal Beastclaw / Nebula / Sacred Phalanx
Sword Dance / Vow of the Indomitable / Eochaid's Dancing Blade
- Increased attack power.
Sacred Order / Shared Order / Soul Stifler / Knowledge Above All / Barricade Shield
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Taker's Flames / Miquella's Ring of Light
- Extended effect time
Prayerful Strike / Great-Serpent Hunt
- Added damage detection to the weapon part.
Wild Strikes / Spinning Strikes
- Increased power and poise damage
Ground Slam / Golden Slam / Erdtree Slam
- Shortened the time between various actions and the activation of skills
- Slightly increased attack power.
Stamp (Upward Cut) / Stamp (Sweep)
- Reduced the time between using the skill and being able to roll.
- Increased attack power.
Impaling Thrust
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
- Increased attack power.
- Reduced the timing between the end of the skill and performing actions other than the strong attack.
Piercing Fang
- Increased motion speed and attack power.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill
- Reduced the timing between the end of the skill and being able to attack and to roll.
- Increased motion speed, attack power and poise damage.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
- Reduced the timing between the end of the skill and being able to attack and to roll.
Spinning Slash
Charge Forth
- Increased poise damage against enemies when used with the following weapons: Greatsword, Curved Greatsword, Twinblade, Greataxe, Spear, Great Spear, Halberd, and Reaper.
Blood Tax
- Increased directional control and motion speed.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Repeating Thrust
- Increased motion speed and attack power.
- Increased HP deprivation effect.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Giant Hunt
- Increased motion speed. Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Loretta's Slash
- Increased poise damage.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Poison Moth Flight
- Increased poise damage for the first attack.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Stormcaller
- Increased poison status buildup and its power against poisoned enemies.
- Increased the duration and damage of poison.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Sacred Blade
- Increased motion speed, attack power and poise damage.
- Increased skill size and poise damage.
Bloody Slash
- Increased motion speed and range of the blade.
- Added damage detection to the weapon part.
- Increased effect duration and attack power that gives the weapon holy power.
Lifesteal Fist
- Increased status buildup and attack power.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Eruption
- Increased motion speed and attack power.
- Increased attack range against other players.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Gravitas
- Increased the range and duration of lava.
- Added a hitbox to the part of the attack where the weapon is slammed.
- Fixed the timing of the poise increase during activation.
Storm Blade
- Increased poise during casting.
Flaming Strike
- Increased motion speed and range of the blade.
- Added damage detection to the weapon part.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Lightning Slash
- Increased attack power.
- Increased duration and attack power that grants the weapon a fire attribute.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Vacuum Slice
- Increased duration and attack power that grants the weapon a lightning attribute.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
- Reduced the delay between using the skill and being able to attack.
Sacred Ring of Light
- Increased motion speed and range of the blade.
- Reduced FP consumption
- Added damage detection to the weapon part.
Blood Blade
- Increased range and speed of the projectile halo have been increased.
- Added damage detection to the weapon part.
Phantom Slash
- Increased power.
- Added damage detection to the weapon part.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Spectral Lance
- Improved directional control.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Chilling Mist
- Increased attack power.
- Reduced long range damage falloff.
Poisonous Mist
- Increased motion speed.
- Increased the duration of the weapon's frostbite effect.
Shield Bash
- Increased motion speed.
- Increased the duration of the weapon's poison effect.
Enchanted Shot
- Increased stamina attack power against guarded enemies.
Kick
- Increased arrow speed.
Cragblade
- Increased poise damage and stamina attack power against guarding enemies.
War Cry
- Extended effect duration.
- Increased attack power, poise damage and stamina attack power against guarding enemies.
Straight Sword / Curved Sword / Katana / Axe / Hammer / Flail / Spear / Great Spear / Halberd / Reaper / Fist (one-handed) / Claw (one-handed)
- Extended effect duration.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
- The power of strong attacks during the duration of the effect has been increased when using the following weapons:
Troll's Roar
Braggart's Roar
- Increased attack power.
- Fixed the timing of the poise increase during activation.
Endure
- Extended the duration of the effect.
- Increased attack power, defense, and stamina recovery speed.
Holy Ground
- Extended effect duration.
- Added an effect that prevents staggers caused by blood loss and frostbite status effects.
- Extended effect duration.
- Reduced the time between skill activation and being able to perform actions other than attacking.
Raptor of the Mists
- Increased HP recovery amount.
Flame Spit
- Reduced FP consumption.
Tongues of Fire
- Improved projectile range.
Great Oracular Bubble
- Reduced stamina consumption.
Viper Bite
- Extended the amount of time that the large bubble stays in place.
- Tracking performance and range of the large bubble have been improved.
Moonlight Greatsword
- Increased attack power and poison status buildup.
- Extended poison effect duration and increased damage caused by poison.
Siluria's Woe
- Reduced stamina consumption for strong and charged attacks.
- Added damage detection to the weapon part.
Reduvia Blood Blade
- Increased motion speed, attack power and poise during activation.
- Added damage detection to the weapon part.
- The projectile now penetrates enemies and some objects when charged.
Glintstone Dart
- Increased attack power.
- Added damage detection to the weapon part.
Night-and-Flame Stance
- Increased range, speed and attack power of magic attacks.
- Magic attacks now penetrate enemies when not charged.
Ruinous Ghostflame
- Increased attack power.
- The attack direction may now be adjusted up and down when using a normal attack.
- Added damage detection to the weapon part.
- Increased the duration, attack power and poise damage of the effect that gives the weapon a magic attribute.
- Shortened the time between various actions and the activation of the skill.
- Reduced time between the skill activation and being able to perform actions.
Spearcall Ritual
Wolf's Assault
- Increased attack power.
- Reduced damage detection time.
Thundercloud Form
- Increased poise during casting.
Regal Roar
- Increased directional control.
Blade of Death
- Extended effect duration.
- Reduced the time between strong attacks while under the effect.
- Reduced time between the skill activation and being able to perform actions.
Destined Death
- Increased effect duration that reduces maximum HP.
Alabaster Lords' Pull
- Increased motion speed
- Extended the duration of the effect that reduces maximum HP.
Onyx Lords' Repulsion
- Increased attack power.
- Increased poise during casting.
Oath of Vengeance
- Increased repelling effect power.
- Increased poise during casting.
Ice Lightning Sword
- Extended effect
- Added an effect that prevents staggers caused by blood loss and frostbite status effects.
Claw Flick
- Increased weapon attack power.
- Increased the duration and attack power of the effect that grants the weapon a lightning attribute.
- Reduced time between the skill activation and being able to perform actions.
Golden Tempering
- Increased attack power.
- Increased poise damage of the finger expansion.
Last Rites
- Added a timing for interrupting the attack during a series of strong attacks while under the effect.
- Increased strong attack motion speed, poise damage, and stamina attack power against guarding enemies during the effect.
- Increased the duration and attack power of the effect that grants the weapon a holy attribute.
- Reduced time between the skill activation and being able to perform actions.
Unblockable Blade
- Increased effect duration.
- Increased attack power.
- Effect against Those Who Live in Death has been revised upward.
Loretta's Slash (Loretta's War Sickle Ash of War)
- Reduced FP consumption.
- Increased motion speed.
Corpse Wax Cutter
- Increased attack power.
- Increased damage of the first attack
- Increased poise damage.
Zamor Ice Storm
- Reduced FP consumption.
- Increased motion speed, range and speed of the blade.
- Added damage detection to the weapon part.
Dynast's Finesse
- Increased attack power.
- Increased attack power to the weapon part.
Death Flare
- The directional control of the follow up strong attack has been improved.
Magma Guillotine
- Increased the duration and attack power of the effect that grants the weapon a holy attribute.
Corpse Piler
- Increased poise damage and stamina attack power against guarding enemies for the first attack.
Bloodblade Dance
- Slightly increased attack power.
Devourer of Worlds
- Added damage detection immediately after activating the skill.
Familial Rancor
- Increased poise damage.
Rosus's Summons
- Increased range of the vengeful spirits that chase down foes.
Thunderstorm
- Increased motion speed.
Unblockable Blade
- Increased motion speed.
- Increased the duration and attack power of the effect that grants the weapon a lightning attribute.
Ordovis's Vortex
- Increased attack power.
- Reduced time between the skill activation and being able to perform actions.
- Increased attack power, motion speed and poise damage.
- Increased poise during casting.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Upward and downward adjustments
Barbaric Roar
- Extended effect duration.
- Reduced the time between using the skill and performing various actions.
- Increased strong attack power when used with Claw or Fist weapons during the effect.
- Reduced strong attack power when used with Twinblade weapons during the effect.
Downward adjustments
Shield Crash
Seppuku
- Reduced the amount of status buildup when used with weapons that have status effects.
Bloodboon Ritual
- Increased damage taken upon activation.
- Reduced the bleed status buildup effect granted to weapons.
Bug Fixes
- Reduced the range of the damage animation trigger on other players. Damage is unchanged.
- Added a process to remove the Ash of War from weapons that cannot normally be combined with certain Ashes of War.
- Fixed a bug that prevented users from obtaining items such as Great Runes, Crystal Tears, Cracked Pots, and Ritual Pots when the number of items in the inventory and the storage had reached the maximum limit.
- Fixed a bug that prevented users from obtaining Crystal Tear. If you fail to obtain a Crystal Tear, the item will be added to your inventory when moving within the vicinity of the place where you should have obtained it.
- Adjusted player character control when under certain damage animations.
- Fixed a bug that prevented charging some Incantations while casting them with a left-handed Sacred Seal in mid-air.
- Fixed a bug that prevented performing a normal attack from a dash immediately after landing from a jump when the weapon is two-handed.
- Fixed a bug where various action inputs were ignored when changing weapons while moving.
- Corrected the description of the Colossal Sword’s physical attack attribute.
- Fixed a bug where the timing to change the attack direction was narrower than expected for some attacks with Greataxes.
- Fixed a bug where the attack direction could not be changed when performing a charged attack with the Ruins Greatsword weapon.
- Fixed a bug where the Highland Axe’s effect was not applied to the skill Shriek of Milos.
- Fixed a bug where the effects of the Warrior Jar Shard and the Shard of Alexander were not applied to the skill Sorcery of the Crozier.
- Fixed a bug where the effect of the Roar Medallion was not applied to the Regal Roar Ash of War.
- Fixed a bug where the skill Viper Bite could inflict poison instead of deadly poison.
- Fixed a bug where the range of one of the three rocks was longer than expected when casting the Spell Rock Sling with a left-hand staff.
- Fixed a bug where recovery time after casting Beast Claw could not be shortened by magic or incantations.
- Fixed a bug where when attacking an enemy who cannot be grabbed by the incantation Inescapable Frenzy, the attack will be repelled if the enemy is holding a shield.
- Fixed a bug where HP or FP could be recovered when changing equipment to certain types of armor under certain circumstances.
- Fixed a bug that could cause death and result in the player becoming stuck in some locations.
- Fixed some terrain bugs that allowed users to reach unexpected locations with certain procedures.
- Fixed a bug where the rendering and collision detection of some maps were different from expected.
- Fixed a bug where bolts fired with the Hand Ballista weapon missed the lock-on target when the game was running at a frame rate below a certain level.
- Fixed a bug that could prevent online multiplayer from working properly on the PlayStation 4 and PlayStation 5 versions.
- Several other performance improvements and bug fixes.
Pikaopas:Muutama tunti tätä sekoilua takana, ei aikaisempaa "souls" kokemusta.
Ei oikein ota tartuakseen, ehkä vaatii vain muutaman uudelleen alotuksen että ietäisi mihin tuossa edes pitäisi suurinpiirtein mennä.
Onkoa näihin Souls-peleihin yleisesti ottaen usein tehty DLC:itä, ja miten laajoja ne on?
Tässä varmaan kohtuullisen helppoa toteuttaa vaikka uusi "saari" tms.
Ite pelaan ekalla läpipeluukerralla offlinessa että vältyn spoilereilta: ei näy pelaajien veritahroja eikä jätettyjä viestejä. Paljon mukavampaa kun tulee täytenä yllätyksenä että joku mörkö tulee nurkan takaa ja pistää miekkaa persuksiin. Sitten toisella läpipeluukerralla pelaan uudella hahmolla online tilassa. Tulee kaivattua lisäboostia pelaamiseen.
Nyt 95lvl ja tunteja takana 110h. Vasta sain Rykardin tapettua, olipahan prkl eeppinen pomotappelu.
lvl60 menossa, mutten silti tajua mitä tarkoittaa "Heavy" ?Itse olen noilla suht alussa saatavilla str-painotteisilla aseilla pelannut, Executioner’s Greataxe ja Crescent Moon Axe. Heavy ja vaihtelevasti asheja.
Viittaakohan siihen kuormaan? Tyypillä painavat varusteet päällä niin liikkuminen on hitaampaa.lvl60 menossa, mutten silti tajua mitä tarkoittaa "Heavy" ?
lvl60 menossa, mutten silti tajua mitä tarkoittaa "Heavy" ?
Jotain tällaista ajattelinkin.Lähes kaikkiin aseisiin voit vaihtaa skaalaustaipumusta, (affinity) joka kannattee laittaa sen mukaan mihin on omat pisteensä laittanut. Strength—> heavy, dexterity—>keen, str/dex 50/50–>quality jne.
Tuo ei siis liity equip loadiin mitenkään vaan attack ratingin laskentaan.
Taidetaan puhua aseiden lisävahingon skaalauksesta jota voi muuttaa sepän tykönä jos on löytänyt myös sopivan Whetbladen. Eli jos sulla on korkea STR saat lisädamagea kun laitat Heavyksi. Siinä aseen takomisikkunassa tais olla esikatselu, eli kannattaa tarkastaa tuleeko siitä jotain miinuksia.lvl60 menossa, mutten silti tajua mitä tarkoittaa "Heavy" ?
Tyhmäkysymys, mutta pelissä pitää maksaa suojelurahat Sony:lle jotta voi cooppia pelata? Tosin ollut ihan mielekästä offline tilassa tutkiskella paikkoja, kuten joku tuossa aikaisemmin kommentoi myös. Tasaisesti tukkaan tulee ja lähinnä tuurilla edetty rämppäämällä kaikkia nappeja, mutta pelinä ihan toimiva kokonaisuus.
Vaikuttaako Gold Scarab talismaani ja Gold-Pickled Fowl Foot, kun "käytät/lunastat" Golden Runeja?
Eli noiden avulla saisit kultaisista Runeista enemmän "rahaa"?
Miten nuo tearit toimii, jos tekee noita wondrous physiksejä? Onko ne kertakäyttöisiä vai saako ne jotenkin käytettyä uudelleen? Level 90 maagi enkä ole uskaltanut tehdä vielä yhtään.
Käy vielä Malenia testaamassa. Siinä vasta mukava bossi on.On kyllä sadistinen peli tämä(kin) vaikka alkuun vaikutti että normisti pelaamalla noita bosseja pääsee jollain tapaa läpi...Ei varmaan auta kun Youtube ottaa taas tutkiskeluun että mikä tuohon auttaisi.
Taidanpa jättää väliin.Käy vielä Malenia testaamassa. Siinä vasta mukava bossi on.
Taidanpa jättää väliin.
Pitkään olin jumissa Malikethin kanssa ja alkoi jo käämit palamaan. Sitten ekaa kertaa kokeilin ottaa "co-op summonin" käyttöön, eli joku random jantteri tuli tankkimaan ja itse tuikin loitsuja kauempaa. Kaatuihan se lopulta. Toki useampi yritys siihen meni.
Eipä siinä sitten pitkään mennyt kun taas oltu jumissa, yksi välibossi oli ihan helppoa kauraa, mutta tällä kertaa Godfreyn Phase II (Hourah Loux, tai mikä lieneekään) kanssa. Nyt ei ole nuo co-op kaveritkaan tähän auttaneet, Phase II se aina jotenkin saa kaapattua syliinsä (vaikka ensimmäisen väistäisikin) ja oneshottaa hengettömäksi, tai jää ihan marginaalisesti HP ja noutaja tulee hetken päästä.
On kyllä sadistinen peli tämä(kin) vaikka alkuun vaikutti että normisti pelaamalla noita bosseja pääsee jollain tapaa läpi...Ei varmaan auta kun Youtube ottaa taas tutkiskeluun että mikä tuohon auttaisi.
Pitkään olin jumissa Malikethin kanssa ja alkoi jo käämit palamaan. Sitten ekaa kertaa kokeilin ottaa "co-op summonin" käyttöön, eli joku random jantteri tuli tankkimaan ja itse tuikin loitsuja kauempaa. Kaatuihan se lopulta. Toki useampi yritys siihen meni.
Eipä siinä sitten pitkään mennyt kun taas oltu jumissa, yksi välibossi oli ihan helppoa kauraa, mutta tällä kertaa Godfreyn Phase II (Hourah Loux, tai mikä lieneekään) kanssa. Nyt ei ole nuo co-op kaveritkaan tähän auttaneet, Phase II se aina jotenkin saa kaapattua syliinsä (vaikka ensimmäisen väistäisikin) ja oneshottaa hengettömäksi, tai jää ihan marginaalisesti HP ja noutaja tulee hetken päästä.
On kyllä sadistinen peli tämä(kin) vaikka alkuun vaikutti että normisti pelaamalla noita bosseja pääsee jollain tapaa läpi...Ei varmaan auta kun Youtube ottaa taas tutkiskeluun että mikä tuohon auttaisi.
Tähän kohtaan jäi tämä peli itselläkin kesken eikä oo tullut enää kuukausiin koskettua, Malikethin kanssa meinas mennä lopullisesti pata jumiin mutta sain kun sainkin sen soolona vedettyä (kuten kaiken muunkin tuohon mennessä). Just tuo toka phase Godfreysta ei vaan ota onnistuakseen, ei sit millään.