TeknoParrot emulaattori

Liittynyt
09.06.2017
Viestejä
8
Niitä jotka on missannu mun uuden arcade emulaattorin niin se on ollut jo parisen viikkoa pihalla ja tällä hetkellä versiossa 0.4b.

Tänä viikonloppuna tulossa on versio 0.5 kunhan tästä flunssasta vähän selviän.

Uusina featureina mm:
- Ratti ja poljin tuki
- JVS Emulaatio korjauksia
- Täysin remapattavat nappulat
- Tuki 2 uudelle pelille (Patreoneilla on jo): Sega Sonic All-Stars Racing Arcade ja Let's Go Island.

https://teknogods.com/phpbb/viewforum.php?f=83
https://www.teknogods.com
Reaver (@ReaverTeknoGods) | Twitter
Teknogods are creating Emulation software | Patreon

Tuetut pelit tällä hetkellä:
- Melty Blood Actress Again Current Code
- Sega Racing Classics (Daytona USA HD)
- Virtua Tennis 4
- Let's Go Island
- Sega Sonic All-Stars Racing

Tulossa tuki kunhan dumppeja ilmestyy:
- Initial D6AA/D7 (D8 en tee vaikka tulisi, vielä peliluola käytössä)
- Dream Raiders
- Operation G.H.O.S.T
- MaiMai
- Mahjong 5
- Starboat
- Golden Gun
- Chaos Code
- yms.

Jengit tekemiä videoita:



 
Ratti ja poljin tuki? Tarkempaa listaa tulossa tuetuista rateista ja polkimista?
 
Ratti ja poljin tuki? Tarkempaa listaa tulossa tuetuista rateista ja polkimista?
Tulee tänään, kaikki ratit ja polkimet missä DirectInput tuki pitäisi toimia :)
Force feedback tukea ei ole koska pitää tehdä hardware capturea FFB kortista ja emuloida se. (~2 viikon homma nyt kun on laitteet)

8ch 1cc laudalla jengi puhuu tästä enemmän ja jakaa tietoa. Myös emulinessa mut se on joku espanjalaissivu.
 
0.53 pihalla: https://teknogods.com/phpbb/viewtopic.php?f=83&t=38593

---------------------------------------------
Changes TeknoParrot 0.53 Public Build:
- Fixed crash issues with keyboard by removing experimental driving code with keyboard.
- You can now play Let's Go Island with mouse! Left click shoot, right click start. Cursor is hooked to the window.
- Please use DXWND to hide the cursor from the screen (there is option for this in Input)
- If Let's Go Island crashes please use dxwnd to set windowed and resolution to 1024x600 (or bigger)
- If you want to play full screen, create custom resolution from your graphics card control panel (not TeknoParrot!)
- 2nd player can still play with the gamepad with you :-)
---------------------------------------------
Changes TeknoParrot 0.52 Public Build:
- Fixed a bug in Full Axis steering.
- Fixed bug in gas and brake where they would get stuck.
- Fixed bug in gas and brake where they would mix up badly.
- Fixed a bug where brake would not zero completely even if you let go of it.
---------------------------------------------
Changes TeknoParrot 0.51 Public Build:
- Fixed a bug where joystick controls wouldn't work when not all joystick buttons weren't mapped.
- Fixed a bug where you could enter joystick mapping without setting a joystick.
- Added multiplier for Gun Cursor (Gun Multiplier in mapping) to make cursor move faster.
- Added support for reverse axis for wheels with reverse axis on Gas and Brake.
- Keyboard steering adding, very experimental.
---------------------------------------------
 
0.71 pihalla:
---------------------------------------------
Changes in TeknoParrot 0.71 Public Build:
- XInput now supported, will fix compatibility with Xbox One controllers.
- Steering fixed for Sonic (DirectInput and XInput). No more left pull.
- XInput also has separate triggers for drifting in Sonic!
- With XInput left and right trigger can be used to shoot in shooting games.
- sto0z fix now applies to Initial D6AA also.
---------------------------------------------
Changes in TeknoParrot 0.7 Public Build:
- Initial D6AA experimental support, happy midsummer guys!
It has some problems: test menu doesn't work, jvs i/o can jam etc.
---------------------------------------------
Changes in TeknoParrot 0.6 Public Build:
- Since VMPSoft cannot code a decent software and Dream Raiders work ok, this is now public.
- See you later this week with Initial D6AA ;-)
---------------------------------------------
Changes in TeknoParrot 0.54a Patreon Build:
- Experimental support for Sega Dream Raiders
- NOTE: You need to patch the PE header so it loads always on ImageBase 0x400000.
- I tried on various OS and some always had problem when ImageBase was non-standard.
- So for maximum compatibility just patch the PE header one time and play.
- NOTE: Enter test menu first to disable motion, blower and controller feedback!
- For mouse mode now Service and Test works with normal keymap! (numbers: 8 9 0)
- New serial system for Patrons, very easy to use.
- Fixed bugs in ParrotLoader where it would crash when wrong dir was entered.
- Included register.bat for easy patron serial registration.
- Fixed a bug where settings.tg would get sometimes saved in multiple folders.
---------------------------------------------
Changes TeknoParrot 0.54 Public Build:
- Fixed issue with Let's Go Island where with mouse the gun trigger and start would get stuck.

 
Noniin en ookkaa hetkeen päivittänyt. Seuraava iso päivitys tulee 2.12.2017 jolloin tulee aikalailla emulaatio skeneä mullistavia featureita.

Jo ulkona olevan 1.06a promo video:


1.06c mennessä tuetut pelit tällä hetkellä:
- Virtua Tennis 4
- Melty Blood Actress Again Current Code (Including 1.07)
- Sega Racing Classic
- Let's Go Island
- Sega Sonic All-Stars Racing Arcade
- Sega Dream Raiders
- Initial D6AA
- Initial D7 AA X (Patreon only)
- Golden Gun
- Ford Racing
- Sega Rally 3
- Chaos Code
- Operation G.H.O.S.T

Changelogit 0.71 jälkeen:

Changes in TeknoParrot 1.06c Patreon Release:
- ID6 and ID7 card files are now separate.
NOTE: Make sure you use ID6 dir picodaemon for ID6 and ID7 dir picodaemon for ID7!!!!
Do not use scripts that are currently around as they just use ID6 dir for both.
---------------------------------------------
Changes in TeknoParrot 1.06b Patreon Release:
- AMD Fixes for ID6 and ID7 are now integrated in the TeknoParrot.
To enable AMD fixes you need to add "EnableAmdFix=true" under [General]
<------------------------------------------->
Example config.ini for Initial D6/D7 settings:
<------------------------------------------->
[General]
DongleRegion=JAPAN
PcbRegion=JAPAN
FreePlay=1
EnableAmdFix=true
---------------------------------------------
Changes in TeknoParrot 1.06a Patreon Release:
- Experimental ID7 support, cards work but no multiplayer.
- Activation process now has more information finally printed out instead of error code number.
- Re-Activation of serial is required as there is small change in the code.
- Sega Racing Classic multiplayer support up to 4 players! JEEZ!
<------------------------------------------->
Example config.ini for Sega Racing Classic LAN settings:
<------------------------------------------->
[General]
DongleRegion=JAPAN
PcbRegion=JAPAN
FreePlay=1

[Network]
Dhcp=1
Ip=192.168.1.100
Mask=255.255.255.0
Gateway=192.168.1.1
Dns1=192.168.1.1
Dns2=0.0.0.0
BroadcastIP=192.168.1.255
Cab1IP=192.168.1.100
Cab2IP=192.168.1.101
Cab3IP=192.168.1.102
Cab4IP=192.168.1.103
---------------------------------------------
Changes in TeknoParrot 1.06 Public Build:
- Card reader emulation works again.
---------------------------------------------
Changes in TeknoParrot 1.05 Public Build:
- ID6 Pair Play! Read 1.04a notes for instructions.
- Easier mode for loaders with Ultimate ASI Loader! (Releases · ThirteenAG/Ultimate-ASI-Loader · GitHub)
How to use:
* Instead of using ParrotLoader, you can now drag and drop "Extra_For_Loaders" content to game dir.
NOTE: Copy winmmbase.dll only with ID6 as it's needed for cards, other games are fine with dinput8.dll alone!
* Note that this does not work yet for Mouse games but will be fixed soon!
* This way you can just use DumbJvsCmd to init the JVS emulation
* After this run the game exe directly, even the card reader picodaemon.exe will work!
---------------------------------------------
Changes in TeknoParrot 1.04a Patreon Release:
- Pair Play now works in Initial D6AA.
NOTE: You may also use Hamachi, Evolve, Tunngle or other VPN to play with your friends.
Just remember to use their IP addresses and gateway etc. not your local!
NOTE: DO NOT USE IDLOGGER OR NETWORK DOES NOT WORK!!!! Hopefully this will be fixed soon in idlogger.
<---------------How-to---------------------->
1. Go to TEST MENU, set cabinets ID to A1 and other A2.
2. If you want to use cards you can do that, remember to enable card readers and start picodaemon!
3. Once your settings are saved and each player has separate id you need to edit config.ini
<------------------------------------------->
Cab1IP is A1 cabinets IP.
Cab2IP is A2 cabinets IP.
BroadcastIP is the connections broadcast ip.
Windowed mode also now enable for NVIDIA users, so the minimap doesn't break.
<------------------------------------------->
Example config.ini with LAN settings:
<------------------------------------------->
[General]
DongleRegion=JAPAN
PcbRegion=JAPAN
FreePlay=1
Windowed=true

[Network]
Dhcp=1
Ip=192.168.1.100
Mask=255.255.255.0
Gateway=192.168.1.1
Dns1=192.168.1.1
Dns2=0.0.0.0
BroadcastIP=192.168.1.255
Cab1IP=192.168.1.100
Cab2IP=192.168.1.101
---------------------------------------------
Changes in TeknoParrot 1.04 Public Build:
- All previous Patreon build changes including card readers.
- Saving in all TEST menus should now be fixed.
---------------------------------------------
Changes in TeknoParrot 1.03b Patreon Release:
- Card reader emulator revision 2. Should fix all remaining issues!
---------------------------------------------
Changes in TeknoParrot 1.03a Patreon Release:
- To activate patreon just use register_patreon.bat that is included!
- Card readers are now supported but not tested trought out the game, any bugs you find please report asap!
- How to use card readers by running picodaemon with Parrotloader:
1. Run ParrotLoader.exe "D:\games\id6\picodaemon.exe" (Put real dir on your pc)
2. Now just run ID6 like you normally would, with card readers turned ON from the TEST MENU.
If you are UNSURE how to enable card readers, just delete %appdata%\TeknoParrot\SBUU_e2prom.bin in case it exists.
3. Enjoy!!!!
Card file is saved to: %appdata%\TeknoParrot\SBUU_card.bin
Special thanks for NTA and Avail for porting Reaver C# code to C++.
---------------------------------------------
Changes in TeknoParrot 1.03 Public Build:
- Virtua Tennis 4 is always now Full HD instead of VGA.
- EEPROM handling upgraded and CRCs are properly calculated for the backup section.
- Fixed Sonic All-Stars Racing missing api hooks and added direct network hooks. Should not crash anymore.
- Chaos Code does not cause JVS errors anymore.
- Sega Rally 3 / Ford Racing no longer cause the loader to stay in the background nor does it cause the loader to crash.
- Fixed Golden Gun Support for XInput.
- Fixed major lag with mouse support.
- DumbJvsSettings is now fixed to draw correctly.
- Disabled mouse from DumbJvsCmd as it doesn't work properly.
- Operation G.H.O.S.T is now supported, Button2, Button 3 and Button 4 from Gamepad buttons is used for the extra gun buttons when playing with direct input / xinput.
NOTE: EnableJvs=1 and EnableAMLib=1 need to be in gs2.ini or it will not work with Gamepads.
NOTE: MOUSE control is broken, use the official 1 player mouse support by editing gs2.ini and change: EnableJvs=0 and EnableAMLib=0 and it should work.
The game features full LUA debugger, this makes it possible for you to make own levels etc!
---------------------------------------------
Changes in TeknoParrot 1.02 Public Build:
- Added support for Chaos Code, if you have problems running it:
Edit: ChaosCode.ini and edit fScreenMode=1 to fScreenMode=0
NOTE: This game has some serious problems with modern operating systems.
---------------------------------------------
Changes in TeknoParrot 1.01 Public Build:
- Pile of internal fixes/features added
- DumbJvsCmd now supports all the same inputs as the UI
- Golden Gun now works and no longer crashes when entering credits via service.
- Initial D6 not working on some systems has been fixed.
- Dream Raiders now works.
- Let's Go Island now works and is run on Standard mode by default.
(On demand we can add Deluxe option in ini)
- EEPROM files are now saved in %appdata%\TeknoParrot\
- Sega Rally 3 View Change and Handbrake should no longer be swapped.
---------------------------------------------
Changes in TeknoParrot 1.0 Public Build:
- Complete recode of the entire DLL.
- Initial D6 stability fixes
- Sega Sonic All-Stars Racing Arcade test menu supported.
- Golden Gun Test menu supported.
- Virtua Tennis 4 saving issues fixed.
- Fixed missing amLib hooks from certain games which caused issues.
- Melty Blood Actress Again Current Code (1.00 and 1.07) random crashes fixed.
- Sega Rally 3 / Ford Racing bindable buttons for DirectInput and XInput
- Major JVS emulation improvements and bug fixes.
- Namco JVS stack now supported for Namco games in future.
- x64 support for x64 games supported near future.
- Major improvements in RingEdge emulation:
* Dipswitches are now emulated.
* EEPROM now mapped and structured.
* Game data section of EEPROM now is saved on the game folder for players to make save hacks.
* Physical PCB Test / Service switches are now emulated.
* config.ini now lets you set various hardware settings for RingWide/RingEdge games.
* NOTE: NETWORKING DOES NOT FUNCTION YET FOR RING GAMES!!!!
---------------------------------------------
Changes in TeknoParrot 0.8c Patreon Release:
- Sega Rally 3 supported!
NOTE: NTAuthority is on a roll!
NOTE: Remember to enable free play from ..\ShellData\ShellData.ini
[Credit]
Freeplay=1

NOTE: To play linked in LAN, enable it by editing:
[Network]
CabinetID=1
Enabled=1
If you are player one you are CabinetID=1, if you are player 2 use CabinetID=2 etc.

NOTE: To change language, speed meter, difficulty etc. Edit ..\ShellData\GameSettings.ini
NOTE: Usable values you can find from ..\ShellData\Game.ini
---------------------------------------------
Changes in TeknoParrot 0.8b Patreon Release:
- Fixed issues with Ford Racing, make sure you have ..\data\ dir existing with gamesetting.ini etc!
---------------------------------------------
Changes in TeknoParrot 0.8a Patreon Release:
- Thanks to NTAuthority's superior skills first game of Sega Europa-R is now supported!
- Ford Racing support!!!!
- Only works currently with XInput with hardcoded buttons.
- The code was assimilated to TeknoParrot very fast so expect bugs!
NOTE: More Europa-R support coming your way soon! choo choo
---------------------------------------------
Changes in TeknoParrot 0.8 Public Build:
- Includes all Patreon changes.
- Initial D6AA initialization fixed as amNetwork is emulated for upcoming multiplayer update!
---------------------------------------------
Changes in TeknoParrot 0.71d Patreon Release:
- Internal region change support (dongle and PCB). Will be selectable later.
- PCB ID now autogenerated and bound to computer name like dongle serial.
- amNetwork link emulated, I cannot guarantee link working. Sega Racing Classic should work tho.
NOTE: Please test and use wireshark to see if there are problems.
- Thanks to amNetwork emulation Sega Sonic All-Stars Racing attract mode works normally.
---------------------------------------------
Changes in TeknoParrot 0.71c Patreon Release:
- Support for Melty Blood AA CC 1.07.
---------------------------------------------
Changes in TeknoParrot 0.71b Patreon Release:
- Fixed issues with Windows 7 activation.
---------------------------------------------
Changes in TeknoParrot 0.71a Patreon Release:
- Keychip ID is now unique to each PC (Based on PC name)
- Core improvements and bug fixes.
- Golden Gun is now emulated (test menu is not working atm).
NOTE: Do not press TEST as it crashes the game.
NOTE: To get credits press SERVICE, they are unlimited.
 

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