http://store.steampowered.com/app/232090/
Co-op survival räiskintä 6:lle pelaajalle, vihollista puskee naamalle aalloissa. Eri hahmoluokkia joilla jokaisella omat temppunsa ja tasoja joita farmata. Verta ja suolia lentää.
Myös versus-moodi jossa toinen tiimi pelaa mörökölleillä.
Peliseuraa, servereitä, mitä nyt mieleen tuleekaan aiheesta niin tänne vaan.
Mukana mm. uusi kartta, uusi mörökölli ja aseiden ristiin rastiin käyttely tehty mielekkäämmäksi eri classien välillä.
Medic AR saa commandona commandon classibonukset jne.
Lieviä Call of Duty -vaikutteita on valitettavasti päässyt läpi (sprint-mekaniikka, alhaista elinvoimaa kuvaavat efektit, tähtäin jota ensimmäisessä pelissä ei ollut lainkaan), muuten KF2 on uskollinen seuraaja alkuperäiselle.
Onko tässä vielä pelaajia että kannattaa ostaa? Eroaako ykköseen kuinka paljon? Ykkönen oli täyttä rautaa aikoinaan mutta tämä on jäänyt vain ostamatta.
Pitkän aikaa ollut peli haussa jota alkais pelaamaan kun aikaisemmit pelatut ei iske sitten ollenkaan. Aikaa on pakko taas saada tapettua kun mp kausikaan ole korkannut vielä.
The Summer sideshow päivitys plörähti tänään ilmoille. Pari uutta asetta, kivääri ja haulikko, uusi kartta ja zedeillä erivekkulit skinit ja pitävät rasittavia ääniä.
Jokunen skini ja muu itemi siihen päälle ja RS2 vietnamin omistajille vietnam-aiheiset skinit tarjolla.
Uusi kartta ihan hauska, huvipuisto-teemalla ja kaikenmoista erivekkulia vemputinta löytyy millä teloa mörköjä.
Myös weekly outbreakit tulossa \ tulivat. Viikottain vaihtuvat mitkäliet, tällä viikolla zedit räjähtelevät kuollessaan. En kokeillut vielä, ei ole ilmeisesti tuossa uudessa kartassa mukana ja sitä tämä päivä tullut tahkottua.
VR versio ulkona, mutta harmittavasti on tainnu saada aika kivikkoisen alun arvosteluiden perusteella..
Alla pieni otanta Steamin revikoista.
En ole valmis maksamaan tuota summaa VR-versiosta kun olen jo kertaalleen pelistä maksanu. Eivät tarjoa edes mitään alennusta alkuperäisen ostaneille joten pitäkööt tunkkinsa..
Killing Floor 2 tullut uutta sisältöä. Pitääpä pistää tulille, toivottavasti tulisi lisää pelaajia takaisin tämän pelin pariin.
Jouluna tuli pelattua Krampus Christmas lisäosaa paljonkin.
Edit. Spoilerin taakse lisätty päivityksen sisältö
Highlights
2 New Maps
Objective Survival - Airship
Survival - Lockdown
Two New Objective Types for Airship
Weld and Repair
Operate and Control
4 New Weapons
M99 AMR for Sharpshooter
Static Strikers for Berserker
Doomstick for Support
Goreshiv knife for the Survivalist
Weapon Upgrade System
Players can use the Trader Pod to upgrade weapons to Tier 5
Raises damage but may incur extra weight
Raises medic dart recharge rate for all Field Medic weapons
Prestige System
Reset level 25 Perks to 0 for XP bonus, Vault Dosh, and unique icons and weapon skins
New Paid DLC Character
Mrs. Foster, fully voiced by Claudia Black
New Enemies, E.D.A.R.
E.D.A.R. Trapper
E.D.A.R. Blaster
E.D.A.R. Bomber
Time-Limited Summer Objectives, Tickets, and Items
Airship summer objectives to earn a Steampunk Outfit Bundle
Summer Sideshow event tickets
Steampunk cosmetics
Zedconomy
Neon MKII Encrypted USB
Bluefire Encrypted USB
Dosh Vault
Added Tier 2 weapon Skins
New Steam Achievements for Airship, Lockdown, and their Collectibles
General
New Summer Sideshow models for the Rioter, E.D.A.R.s, King Fleshpound, and Abomination
Added Daily objectives for E.D.A.Rs., Doomstick, Static Strikers, and M99 AMR
Added messaging on the in-game chat box whenever a player initiates the SKIP TRADER feature
Added an UPGRADE button to the Trader Pod menu weapon preview window. Players can select it to pay and upgrade weapons
Upgraded weapons will have a yellow-orange glow instead of a green one for the pickup model to help tell the difference between a weapon that is upgraded and one that is not
Added audio to the command wheel THANK YOU command for all playable characters
Added new default main menu music track by Rocky Gray
“Monstrosity”
Added new music tracks for Airship by Rocky Gray
“Brass and Steam”
“Fight in Flight”
“Red Mist”
“The Craft”
“Zed Destroyer”
Added Ringmaster Lockheart voice audio as the Trader voice for Airship
Voiced by David Lodge
Reverted changes to picking up and throwing dosh. Nearby players will immediately pick up thrown dosh
Made sound and FX adjustments to the nuke explosion generated by the Demolitionist ZED TIME - Destroyer of Worlds perk skill
Added new Summer Sideshow video slides to the main menu
Adjusted texture and material of Summer Sideshow Elite Crawler model to help better tell the difference from its normal variant
Adjusted the 1st person reload sounds to be louder
Added additional layers of dosh pallets to the Dosh Vault to see more dosh in the vault
Added a News button on the main menu HOME tab for players to see the latest news about Killing Floor 2
Added a delay to blocking zeds so that the damage and incapacitation mitigation does not occur instantaneously
Changed the text for the Trader Pod “Auto-Upgrade” feature to “Auto-Trade” to avoid confusing the feature with the new weapon upgrade system
Balance
Survival Game Mode
Wave Configuration
Hell On Earth wave modifications to improve challenge for all game lengths
Endless Game Mode
Wave Configuration
Hell on Earth wave modifications to improve challenge
Hell On Earth Difficulty
Bosses do 100% damage regardless of wave
Outbreaks
Boom Mode
Reduced the amount of Zeds by 60%
Cranium Cracker Mode
E.D.A.R.s temporarily removed. This will cause Stalkers and Husks to also be temporarily removed because E.D.A.R.s share the same spawn pool as Stalkers and Husks
Special Zed Waves
Clot and Crawler Waves
100% more total Zeds
Spawn rate raised by 900%
Clots now spawn enraged
Stalker Waves
Spawn rate raised by 200%
Chance to have E.D.A.R.s spawn with Stalkers
Siren Waves
Reduced the amount of Zeds by 50%
Spawn rate raised by 100%
Husk Waves
Reduced the amount of Zeds by 25%
Chance to have E.D.A.R.s spawn with Husks
Gorefast Waves
Reduced the amount of Zeds by 25%
Spawn rate raised by 50%
Bloat Waves
Reduced the amount of Zeds by 50%
Spawn rate raised by 50%
Scrake and Fleshpound Waves
Chance to happen on all difficulties
Reduced the amount of Zeds by 80%
Spawn rate reduced by 75%
Enemies
E.D.A.R.s
Chance to spawn reduced by 30% on all difficulties
Base chest armor health reduced from 500 to 225
Base head armor health increased from 550 to 600
Base body health increased from 562 to 775
Base sprint speed increased from 550 to 600
Base sprint distance increased from 1500 to 5000
Critical hit zone damage modifier on core increased from 1.4x to 3.5x
Critical hit zone core located in the center area once chest armor is destroyed
Base fire damage vulnerability increased from 0.75x to 1.5x
Base microwave damage vulnerability increased from 2.0x to 3.25x
E.D.A.R. Trapper
Max attack range of EMP beam decreased from 4000UU to 550UU
Designer Note - E.D.A.R.s are our newest, ranged enemies, and there are three variations of them known as the Trapper, Bomber, and Blaster. Upon their initial reception during the beta, they were exceedingly difficult to kill, and this added a layer of frustration when dealing with them. We adjusted the values to promote destroying their chest armor and shooting the core. The further adjustments should make them easier to kill now. Also, the Trapper should not be able to trap players through walls and obstacles anymore (Sorry about that!).
Scrake
Raised vulnerability to Microwave damage by 10%
Bleed status effect vulnerability increased from 50% to 75%
Fleshpound
Raised vulnerability to Microwave damage by 10%
Bleed status effect vulnerability increased from 25% to 75%
Quarterpound
Bleed status effect vulnerability increased from 50% to 75%
Slasher
Suicidal Difficulty
Sprint chance raised from 50% to 85%
Hell On Earth Difficulty
Sprint chance raised from 70% to 95%
Cyst
Hard Difficulty
Sprint chance on damaged raised from 1% to 70%
Suicidal Difficulty
Sprint chance raised from 5% to 50%
Hell On Earth Difficulty
Sprint chance raised from 40% to 85%
Sprint chance on damaged raised from 80% to 100%
Alpha Clot
Hard Difficulty
Sprint chance on damaged raised from 5% to 70%
Suicidal Difficulty
Sprint chance raised from 5% to 50%
Hell On Earth Difficulty
Sprint chance raised from 75% to 85%
Siren
Scream radius reduced from 800UU to 600UU
Sprint speed raised from 200 to 275
Suicidal Difficulty
Sprint chance on damaged raised from 5% to 65%
Hell on Earth Difficulty
Sprint chance on damaged raised from 10% to 85%
Designer Note - We raised the speed of the Siren so that they are able to advance quicker to players. They were very slow previously, so this new change could result in them reaching players and performing screams more effectively. We then lowered the scream radius to tone down their damage to counteract them being able to potentially reach players faster. We are looking to continue adjusting the Siren in response to community feedback.
Hans
Suicidal Difficulty
Evade chance on damage reduced from 20% to 10%
Hell On Earth Difficulty
Evade chance on damage reduced from 20% to 10%
Supporting Zeds
Quarterpounders added
Scrakes added
Patriarch
Hell on Earth Difficulty
Supporting zeds
Cysts removed
Upgrade System
Upgrade sell values for singles and dualies lowered from 75% to values between ~15% and ~40% of original upgrade prices. This does not affect the dual 9MM pistols.
Designer Note - This was a temporary solution to make it harder to exploit from a trick with upgraded singles and dualies that allowed users to earn more dosh than intended. A long-term fix for the issue should now be out with this patch, and we will revert the temporary solution as soon as possible.
Maps
Zedlanding
Global spawn rate increased slightly
Perk and Weapons
Offperk
9MM Pistol and Dual 9MM Pistols
Base bullet damage raised from 15 to 25
Upgrade to Tier 1 damage modifier reduced from 1.3x to 1.2x
Upgrade to Tier 2 damage modifier reduced from 1.6x to 1.4x
Upgrade to Tier 3 damage modifier reduced from 1.9x to 1.6x
Upgrade to Tier 4 damage modifier reduced from 2.2x to 1.8x
Upgrade to Tier 5 damage modifier reduced from 2.5x to 2.0x
Fire rate reduced by 14%
Max ammo capacity reduced from 240 to 90
Ammo cost raised from 8 to 12 per magazine for single 9MM Pistol
Ammo cost raised from 16 to 24 per magazine for Dual 9MM Pistols
Designer Note - The 9MM and Dual 9MM Pistols have been readjusted to promote its power as a backup weapon. Our hope is that the adjustments provide a more impactful experience than the previous version of the 9MM Pistols. During the beta, we received feedback concerning their performance and power, so we adjusted the values to tone that power down a bit. The adjustments should allow it to still be applicable to most Zeds without it being a weapon that can dispatch large Zeds easily.
Firebug
Microwave Gun
Base Weight reduced from 10 to 9
Stream damage raised from 14 to 16
Base Alt-Fire blast damage raised from 200 to 210
Amount of ammo from ammo boxes raised from 40 to 50
Huskcannon
Base charge damage reduced from 100 to 80. Full Charge damage reduced from 450 to 360
Max ammo capacity reduced from 280 to 260
Upgrade to Tier 5 damage modifier reduced from 1.115x to 1.1x
Flamethrower
Base Weight reduced from 8 to 7
Base stream damage reduced from 21 to 18
Purchase cost raised from 1100 to 1200
Incendiary Trench Gun / Dragonsbreath
Weapon name changed to “Dragonsbreath”
Bullet pellets reduced from 9 to 8
Designer Note - The Microwave Gun struggled as a Tier 4 weapon when compared to other Firebug weapons. We adjusted the values to promote its damage and clearing ability, and the reduction in weight should help broaden weapon combinations with it. As for the Huskcannon, we brought the damage and ammo down because it was becoming a powerhouse against all Zeds. Lastly, we adjusted the Flamethrower and Dragonsbreath to align them better with their other Firebug weapon counterparts.
Berserker
Static Strikers
Available for purchase from the Trader
Tier 4 weapon
Heavy attack EMP incapacitation power reduced from 49 to 45
Heavy attack knockdown incapacitation power reduced from 150 to 90
Purchase cost is 1600
Eviscerator
Base Weight reduced from 10 to 9
Base saw blade projectile damage reduced from 480 to 300
Amount of gas ammo from ammo boxes reduced from 125 to 50
Bonecrusher
Base Weight reduced from 9 to 8
Base bash damage reduced from 175 to 165
Base heavy swing damage increase from 165 to 175
Parry damage mitigation raised from 60% to 70%
Purchase cost raised from 1500 to 1600
Zweihander
Base Weight raised from 6 to 7
Purchase cost raised from 1100 to 1300
Pulverizer
Purchase cost raised from 1200 to 1300
Nailgun
Base Weight reduced from 6 to 5
Base bullet damage reduced from 30 to 25
Fire rate raised by 33%
Number of nails per shot raised from 7 to 8
Ammo cost raised from 20 to 26 per magazine
Purchase cost raised from 600 to 750
Katana
Base Weight raised from 3 to 4
Purchase cost raised from 600 to 850
Designer Note - Most of the Berserker weapons have solid utility, high power, and/or the lack of having to buy ammunition. Berserkers could save dosh and advance to their next weapon tier comfortably, so we wanted to tone that down by increasing their prices. Next, the Eviscerator was a weapon that was highly effective against small and large Zeds. The adjustments made should reduce that effectiveness against the larger Zeds while keeping the same consistent gameplay behavior for the smaller Zeds. We also made adjustments to the incapability of the Static Strikers. It should still be able to incap most Zeds while allowing larger Zeds to be more threatening. Before, its high incapability shut down Scrakes and Fleshpounds with too much ease.
Sharpshooter
M99 AMR
Available for purchase from the Trader
Tier 5 weapon
Cannot be upgraded
Max ammo capacity reduced from 31 to 21
Ammo cost raised from 25 to 38 per magazine
Purchase cost is 2500
Railgun
Base Weight reduced from 10 to 9
Max ammo capacity raised from 21 to 33
Base manual shot damage reduced from 750 to 560
Base homing shot damage reduced from 375 to 280
Upgrade to Tier 5 damage modifier raised from 1.1x to 1.25x
Ammo cost reduced from 25 to 20 per magazine
M14 EBR
Base bullet damage reduced from 90 to 80
Ammo cost reduced from 60 to 53 per magazine
SPX 464 Centerfire
Base bullet damage reduced from 180 to 165
Ammo cost raised from 50 to 55 per magazine
Winchester 1894
Base Weight reduced from 5 to 4
Designer Note - The Railgun and M99 were both extremely powerful weapons, and both mechanically served the same purpose during the beta. So, to help differentiate the two weapons, we adjusted them so that the Railgun is a weaker, safer alternative to the M99’s high-risk, high-reward gunplay. As for The M14 EBR and SPX 464 Centerfire, the two weapons were considered a bit too strong for their tiers. They received adjustments to better align them with their tier level.
Support
Doomstick
Available for purchase from the Trader
Tier 4 weapon
Max ammo reduced from 76 to 44
Upgrade to Tier 5 damage modifier reduced from 1.17x to 1.1x
Ammo cost raised from 25 to 40 per magazine
Purchase cost is 1500
M4 Combat Shotgun
Base Weight reduced from 7 to 6
Bullet pellets raised from 7 to 8
Double-barrel Boomstick
Base Weight raised from 4 to 5
Bullet pellets reduced from 12 to 10
Reload speed raised from 0.88 seconds to 1 second
Ammo cost raised from 11 to 13 per magazine
Purchase cost raised from 650 to 750
Designer Note - We modified the stats of the Doomstick to tone down its powerful performance during the betas. It should still be a strong weapon against all the Zeds, but it should not be as sustainable as it was before. As for the M4 Combat Shotgun, it was still underperforming a bit for its tier. The further adjustments should help bring it up to par. And lastly, the Boomstick was performing above its tier so we modified its values to level its strong performance.
Commando
Perk Skill “FallBack”
9MM and Knife damage reduced from 110% to 50%
SWAT
Perk Skill “Close Combat Training”
9MM and Knife damage reduced from 110% to 50%
Heckler & Koch UMP
Ammo cost reduced from 45 to 36 per magazine
P90 SMG
Ammo cost reduced from 50 to 40 per magazine
MP5RAS SMG
Ammo cost reduced from 33 to 28 per magazine
Designer Note - We lowered the damage bonus from the “Close Combat Training” And “Fallback” Perk skills because the original bonuses granted an excessive damage potential for the 9MM Pistols. During the beta, the 9MM Pistols were too strong as a backup weapon due to the upgrade modifiers and Perk skills. We modified both, and we’re keeping an eye out for community feedback and impressions on these changes.
Field Medic
Hemogoblin
Base bullet damage reduced from 70 to 50. This will also reduce bleed DOT damage and the toxic DOT damage from the Perk skill, Acidic Rounds
Base bleed over time damage reduced from 25 to 15 every bleed tick
Heal dart recharge rate reduced from 15 seconds to 12 seconds
Max ammo capacity increased from 84 to 98
Base reload speed reduced from 3.6 seconds to 2.34 seconds
Tactical reload speed reduced from 2.4 to 1.7
Weapon equip speed reduced from 1 seconds to 0.6 seconds
Weapon unequip speed reduced from 0.6 seconds to 0.5 seconds
Incapacitation modifier from Bleed effect increased from 30% to 50%
Ammo cost reduced from 40 to 35 per magazine
Upgrade to Tier 4 damage modifier reduced from 1.6x to 1.4x
HMTech-301 Shotgun
Fire rate reduced by 33%
HMTech-201 SMG
Base bullet damage raised from 15 to 17
Medic dart charge ammo use reduced from 50 to 40 per shot
Designer Note - We made a lot of modifications to the Hemogoblin in response to community feedback. It should now feel more like a support weapon, and its main role is to debilitate Zeds. Its damage potential should take care of weak Zeds with a single shot while not enraging larger Zeds as easily. We also raised the vulnerability of receiving the Bleed status for Scrakes, Fleshpounds, and Quarterpounds. It should be easier now to inflict Bleed on them even if they are enraged and have their incapacitation resistance boosted. We hopefully improved the experience of using the weapon with a lot of our tuning, and we look forward to receiving feedback about the changes. Lastly, we made adjustments to the HMTech-301 Shotgun and HMTech-201 SMG to align them better with their tier levels.
Demolitionist
M16 M203
Base bullet damage raised from 30 to 33
Grenade round impact damage raised from 225 to 230
Grenade round explosion damage raised from 225 to 230
Fire rate reduced by 4.5%
Grenade round ammo cost raised from 13 to 15 per round
Designer Note - We made adjustments to the M16 M203 to boost its damage potential slightly as it was underperforming a bit for its tier. We’re continuing to keep an eye out on this weapon to make further adjustments from community feedback.
Survivalist
Freezethrower
Base Weight reduced from 8 to 7
Designer Note - We greatly appreciate all the community feedback, and we will do our best to incorporate as much as we can with further, future adjustments! A lot of the weapons were due for some modifications to hopefully improve overall balance of our game. To help clarify, we released the tuning alongside the weapon upgrade system, but we did not make most of these modifications because of the weapon upgrade system. Thank you all very much for supporting us, giving us feedback, and playing our game!
Bug Fixes
General
Fixed an issue where a player could hold duplicates of a single-handled pistol
Fixed an issue where Trader skip votes weren’t being cleared for each new wave
Fixed an issue where the Mac-10 still had head bob
Fixed an exploit where the Railgun could do full damage using auto lock mode
General hitching improvements
Fixed an issue where a player may lose their 1st person hands after switching/loading weapons
Fixed an issue where explosion decals may appear on Stand Your Ground area borders
Fixed an issue where some Dosh Vault items had a different Dosh Vault icon on their picture
Fixed an issue where the Dosh Vault crate opening audio could get caught in a loop
Fixed an issue where the Goreshiv was not counting for Knife damage in the Daily Objective
Fixed an issue where Prestige knife skins may fail to be granted
Gameplay
Fixed an issue where Zeds were not enlarging in the Outbreak Beefcake wave of Endless mode
Fixed an issue where the Resupply Pack Support Perk skill was not providing bonus ammunition to players
Fixed an issue where the Bloat’s puke did not damage players if it becomes stumbled during the puke animation
Fixed an issue where Support and Demolitionist players could grant more ammunition than intended during Trader Time
Fixed an issue where players could parry one another
Fixed an issue where Berserker players could keep the Parry skill effects indefinitely by switching perks during Trader Time while having the Parry skill effect active
Fixed an issue where the M99 AMR weapon parts may stop animating
Fixed an issue where players could perform an exploit to gain more dosh than intended off of upgraded single and dual pistols
Fixed an issue where the HMTech-201 SMG did not play a 3rd person half reload animation
Fixed an issue where the Weapon Upgrade system could allow a player to go over the weight limit
Fixed an issue where the Doomstick was spending two rounds on the Alt-Fire instead of its intended four
Fixed an issue where players could go overweight using upgraded dual pistols
Zeds
Fixed an issue where the King Fleshpound’s laser was continually ticking damage
Fixed an issue were the Siren’s scream range was further than the visual effect
Fixed an issue where Fleshpounds were no longer destroying and knocking over smaller Zeds when charging
Fixed an issue where E.D.A.R.s were inconsistent with other Zeds in Cranium Cracker Weekly objective
Put measures in place to alleviate E.D.A.R. Trapper EMP beam going through map geometry
Fixed an issue where Zeds were not recovering from knockdown
Map
Fixed an issue where Zeds would get stuck on Power Core
Fixed a clipping piece of ceiling on Nuked
Fixed an issue where some Zeds were getting stuck on the vents in Lockdown
Fixed an issue where Lockdown’s ambient noise was not respecting player settings
Fixed an issue where an unobtainable ammo box would spawn on Airship
Fixed an issue where the Abomination could not fit through certain doors on Lockdown
Fixed a handful of staircase and railing collision issues on Airship
User Interface
Fixed and issue where the Mac-10 was not listed under a type category in the Trader Menu
Fixed an issue where C4 would not work with Quick Switch
Fixed an issue where the game difficulty of an Endless server was displaying the incorrect difficulty information for servers on the Server Browser
Fixed an issue where the Friendly HUD Scaling was not respecting the player’s setting
Fixed an issue where the Seasonal objectives were visible and able to be completed while playing on Tragic Kingdom
Cosmetic
Fixed an issue where the AK-12 Tactical Mint skin was showing up as a gray box
Fixed an issue where certain Dosh Vault Precious skins did not have the “V” Vault logo
Fixed an issue where Cyberpunk Arm Screens could not be equipped
Fixed an issue where Rae’s Cyberpunk outfits were inconsistent between 1st and 3rd person views
Fixed an issue where a large number of cosmetics would not show up correctly when using the filter search
Platform Specific Fixes
PC/Steam
Fixed an issue where the HMTech-401 Horzine Elite Red skin was not tradable or marketable
PS4 and Xbox One
Fixed an issue where audio was distorting on later match waves
Made improvements for users who had trouble with inventory loading
Made improvements for users who had trouble sending or receiving group invites
@Khauron "Ehdotuksia stats -www pluginista otetaan mielellään vastaan."
Meidän servulla on käytössä botti joka ylläpitää servun top10 ranking listaa Welcome ruudussa (kun scrollaa Welcome screeniä alas) kun siinä ylempänä on tekstiä. Ja kesken pelin botille voi antaa muutamia komentoja kuten omien statsien tilanne jne...
Ja pysyy servu ennenkaikkea Ranked tilassa.
Käy kattomassa servullamme jos kiinnostaa millaiseksi on modattu meidän botti: 185.36.151.18:7707 (Nyt on Suicidalilla mutta joskus pidetään myös HoE:lla.)
Älä mene servulle 15 tai alle levelisenä koska siellä on laittamani "jutska", joka auto-kickaa HETI jos ei riitä levelit, et kerkiä edes perkkiä vaihtaa kun tulee tossua ahteriin. Sama jos kesken matsin erehdyt vaihtamaan hahmoa jolla ei riitä levut, niin välitön Kick.
Minimi perk lvl siis 16, HoE:lla yleensä minimi 20lvl ettei nyypit tule sähläilemään.
Seuraavaa eventtiä pukkaa, 4.12 päivitetty. Jouluhössötyksiä, neljä uutta asetta ja pari karttaa joista toinen joulun teemaan soveltuva joulupukin paja missä pitää lykkiä rekeä eteenpäin.
Toinen jo pitkään workshopissa pyörinyt shopping spree.
Gary Busey saatu mölisemään ääniä uuteen karttaan ja uudelle ostettavalle hahmolle, Badass Santalle.
Silloin tällöin aina pelailemassa tätä, varsinkin eventit kaikki. Mielenkiintoinen peli kaikenkaikkiaan. Jostain syystä pelin käynnistyminen kestää tuskallisen kauan ja toisinaan peli saattaa pysähdellä ja lopettaa toimintansa.
Silloin tällöin aina pelailemassa tätä, varsinkin eventit kaikki. Mielenkiintoinen peli kaikenkaikkiaan. Jostain syystä pelin käynnistyminen kestää tuskallisen kauan ja toisinaan peli saattaa pysähdellä ja lopettaa toimintansa.
Killing Floor 2 released back in 2015, a fact which Tripwire president John Gibson mentioned during the PC Gaming Show today in response to a question about what's ahead for the studio. "We're really thinking about what's next for the Killing Floor franchise," he said. "So stay tuned."
Pitkästä aikaa peliä tulille eikä vieläkään ole mysteeriset kaatumiset lähteneet pois päivityksien muodossa. Viimeksi tammikuussa pelannut aktiivisesti niin nyt pyöri paljon huonommin kuin viimeksi ja joutui grafiikkoja laskea. Vieläkö tälle pelaajia löytyy oli ilmainen jossain vaiheessa.
Itse pelasin yhden solo matsin eilen yli 4kk, 2500+ tuntia pelattuna.
Itsellä ei ole kyllä kaatuillut juuri koskaan, en edes muista milloin olisi, varmaan joskus Early Access aikoina eli 5 vuotta sitten.
Juu, oli ilmaiseksi saatavana kun oli 5v. Synttärit keväällä ja sen kunniaksi.
Itsellä aika monsta kone mutta Ultralla 2560x1440 average oli jtn. 210fps toi soolo matsi.